Trollstone Caverns
Trollstone Caverns
Trollstone Caverns
TROLLSTONE CAVERNS
V 1.0 I
Dungeon World
C U ST O M M O V E S
Prying Gems from the Demon Idol
www.Dungeon-World.com
Q U E ST I O N S
IMPRESSIONS
If you try to pry either of the Eye gems (6,000 coin) from
the Demon Idol ROLL+DEX
G O AL S
DUNGEON MOVES
THINGS
Babylon Candle
Players must simply light the candle, hold hands with the
other players and think of a destination. The candle's
magic will attempt to teleport those in a flash of light. Each
candle has two charges.
The player using the candle must roll:
On a 10+ a perfect teleport (uses one charge)
On a 7-10 teleports to a site near the desired location (use
one charge)
Under -6 the candle fizzles and miss-teleports the party to
a location of the GMs choosing (no charge).
Bag of Runes (Spellcaster Only)
A bag with mystical runes engraved on pieces of bone on
one side. The owner may cast the runes into the air three
times a game session and ask a yes or no question. The
runes will answer yes by all returning to earth on the rune
side and no by all returning to earth on the blank side.
Halflings Blade (Halfling Only)
This long dagger will glow blue if orcs or other goblinoids
are near and roll twice when rolling for damage and use
the higher roll.
Ring of Shadows (Thief or Ranger Only)
Allows a Thief or Ranger to become invisible as per the
wizards spell.
Trollstone
A small greenstone idol of a three headed troll. It allows
the bearer to control the Trollstone Troll as if it was a
Summoned or Charmed Monster.
Trolls Hoard
Includes 10,000 coins and various useful items. The
Trollstone is the key.
Services
Bribing the Greedy Magic Door to let you pass: 2-20 Coins
or Items that are worth that amount is required by the
door. Treasure gathered in this manner ends up in the
Trolls hoard.
Monsters
Blood Bats
Group, Small, Terrifying
Claws (d6 damage)
Close
6 HP
A giant carnivorous bat of the Trollstone Caverns.
Instinct: Swoop!
Giant Spider
Solitary, Devious
Fangs (1d8 damage)
Close, Near
12 HP
A really large freaking spider!
Custom Move: Roll+Constitution if you are bitten by the
spider and if you roll less than 6 or less you are paralyzed.
If you roll 7-9 you are shaky and take -1 on all rolls until
you make camp. 10+ and you are immune to the spiders
venom. PCs need roll against the spider venom only once.
Trollstone Goblin
Group, Small, Intelligent, Hoarder
Dagger (d4+2 damage)
Close
3 HP
A goblin of Trollstone Caverns.
Instinct: Obey the Troll
Spore Zombie
Group, Devious
Tooth and Claws (d4 damage)
10 HP
Close
These fungi zombies remain motionless until they are
disturbed; their poisonous spores can kill those who inhale
them. The victim's body will then rise as a new spore
zombie.
Instinct: to increase their ranks
Custom Move: When you're infested with fungal zombie
spores, ROLL+CON.
On a 10+, your body destroys the infection.
On a 7-9, you're terribly sick and loose one CON every day
until cured or dead (CON=0).
On a 6-, you die out of anaphylactic shock. A new fungal
zombie will emerge from your dead body.
PCs need roll against the spores only once.
Trollstone Troll
Giant Axe (2d6+2 damage)
Close, Forceful
Instinct: To bully or eat the weak
Large, Construct
20 HP, 2 Armor