Issue 93
Issue 93
Issue 93
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CONTENTS:
--> A Brief Word From Johnn
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The Handheld GM
Tips, advice, and links for GMs who want to know more about
using handheld computers at the game table.
http://www.roleplayingtips.com/articles/HandHeldGM.php
Cheers,
Johnn Four
johnn@roleplayingtips.com
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* Introduce a new NPC who could train the PC and who also
knows important information about the whole party's current
quest.
It's great if you can turn reward ideas and threads into
multi-tasking situations as well:
* Advance the story
* Benefit multiple PCs
* Entertain multiple players
You decide how much power you want to give this person (i.e.
party decision-maker, co-GM, rules referee, etc.), but at
the very least they can help you keep everyone involved and
busy by nudging your elbow or passing you a note when they
spot a bored or frustrated person.
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Go to: [ http://www.galleryofguns.com/gungallery/index.asp ]
SOLUTION:
While campaigning in the summer, when interest in gaming is
lowest (and the lure of billiards at the bar is highest), I
generally award 3 or 4 times the normal amount of per-
session experience points. The characters level up
incredibly fast (every third session or so) and it keeps the
flow advancing quickly.
For instance:
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That's it for this week's issue.
Johnn Four
mailto:johnn@roleplayingtips.com
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