Codex Orks
Codex Orks
Codex Orks
Orks
-Ork Special RulesWaaagh! Once per game, the controlling player may declare a Waaagh! at the start of their turn. When a Waaagh! is declared, all fleeing friendly Ork units with this special rule immediately rally, but do not consolidate, and may move, shoot and assault that turn normally. Additionally, in a turn in which a Waaagh! is declared, all units with this special rule gain the Fleet special rule and may initiate an assault even if they Ran in the preceding Shooting phase. Mob Rule Mobs with this special rule may always choose to substitute the number of models in their mob for their normal Leadership value. If a mob numbers 11 or more models, it has Leadership 10 and gains the Fearless special rule. Gretchin do not count towards this special rule. Animosity At the beginning of the controlling players turn, all units that consisting of one or more models which contain a model with this special rule must make a special Animosity check. To do so, roll a D6 for each affected unit. On a roll of a 2+, the unit is unaffected and behaves normally. On a roll of a 1, the player must roll on the table below and apply the result to that unit. D6 Result Effect Iz Gonna Krump Ya One! The unit breaks down into a melee of stabbing biting and kicking. It 1 immediately suffers D6, AP - hits with a Strength equal to the majority Strength of the unit. The unit may not move, shoot, run, assault or use psychic powers this turn. Squabble If there is an enemy model within 12 of this unit, it must be treated as if it had failed a 2-5 Rage test this turn (note that they do not gain the bonus attacks conferred by the Rage special rule.) If there is no enemy model in range, then instead, the unit may not move, shoot, run, assault or use psychic powers this turn. Get Em Ladz! The unit must be treated as if it had failed a Rage test this turn (note that they do not 6 gain the bonus attacks conferred by the Rage special rule.) In addition, the unit gains the Fleet special rule until the end of the turn. Exhaust Cloud A model with this special rule has a 4+ Cover save.
Wargear Ammo Runt A model armed with an ammo runt may re-roll a single failed to-hit roll in the Shooting phase once per game. Attack Squig A model armed with an attack squig gains +1 Attack. Bosspole A mob which includes one or more models with a bosspole may re-roll failed Morale checks by inflicting one automatic wound on the mob. Armor saves are allowed against this wound and it may not be allocated to a model equipped with a bosspole. Gitfinda A model armed with a gitfinda gains +1 Ballistic Skill. Kustom Force Field A model armed with a Kustom Force Field and all friendly models within 6 of him gain the Shroud ed special rule. Megaboosta Models in Megaarmor only. Models wearing megaarmor with a megaboosta do not have the Slow and Purposeful special rule. Squig Hound If a unit of Gretchin contains one or more models with squig hounds, then if that unit fails a Morale check, the controlling player may choose to remove D3 Gretchin as casualties and may then re-roll the check. If a unit of Snotlings contains one or more models with squig hounds, then if that unit fails a Morale check, the controlling player may choose to sacrifice D3 Wounds from a the Snotling bases and may then re-roll the check. Stikkbombz Stikkbombz function as both Frag and Krak grenades. Tankbusta Bomb A tankbusta bomb functions as a Krak grenade, but benefits from the Armorbane special rule. A tankbusta bomb may not be used in the Shooting phase. Warbike A model on a warbike changes its type to Bike and gains +1 Toughness, a 4+ Armor save and gains the Exhaust Cloud special rule. A warbike is armed with twin-linked dakkaguns.
Weapons Assult Kannon Rng S AP Type 24 5 5 Heavy 2D3, Supa-gatla*, One Shot *Supa-gatla After firing a weapon with this special rule, the controlling player must nominate another enemy unit within 12 of the original target and then fire again. The controlling player must then select another enemy unit within 12 (this may be the previous unit) and fire again. If the number of shots rolled for the second or subsequent burst is a double (i.e., 1 and 1 on D3; 2 and 2 on D3 etc.) then the weapon has run out of ammunition and stops firing immediately. Autokannon Rng S AP 48 7 6 Big Choppa Rng S User +2 Big Shoota Rng S AP 36 5 5
Type Heavy 3
AP 4
Type Assault 3
Burna A model armed with a Burna may choose to use it either in the Shooting phase or in the Assault phase, but may not use it in both phases in the same turn. Rng S AP Type Burna (Shooting) Template 4 5 Assault 1 Burna (Assault) User 3 Melee Choppa Rng S AP Type User* Melee *A model attacking with a Choppa adds a +1 bonus to their Strength value on a turn that they charge. Dakkagun Rng S AP 18 5 5 Eavy Bolta Rng S AP 24 5 4
Type Assault 3
Grabba Stikk A grabba stikk is a close combat weapon. At the beginning of either players Fight subphase, a model armed with a grabba stikk may choose one enemy model in base to base contact with them to lose 1 Attack, to a minimum of 1 until the end of the phase. Grot Blasta Rng S AP 12 3 -
Type Assault 1
Grot-prod A grot-prod is a close combat weapon with the Poisoned (4+) special rule. Kombi-weapon A kombi-weapon follows all the rules for combi-weapons. The primary weapon of a kombi-weapon is a Shoota, while the secondary weapon will be either a skorcha or a rokkit launcha, chosen when building the army. Kustom Mega-blasta Rng S AP Type 24 7 2 Assault 1, Blast, Gets Hot Lazkannon Rng S AP 48 9 2
Plasma Kannon Rng S AP Type 36 7 3 Heavy D6, Gets Hot Rokkit Launcha Rng S AP Type 24 8 3 Assault 1 Shoota Rng S 18 4 Skorcha Rng Template Slugga Rng S 12 4
AP 6
Type Assault 2
S 5
AP 4
Type Assault 1
AP 6
Type Pistol
Type Assault 3
Armor Body Armor Body armor grants a 6+ Armor save. Eavy Armor Eavy Armor grants a 4+ Armor save. Mega Armor Mega Armor grants a 2+ Armor save and includes a built in twin-linked shoota and power klaw. A model in Mega Armor has the Bulky and Slow and Purposeful special rule. Cybork Body A cybork body grants a 5+ Invulnerable save.
Vehicle Upgrades Boarding Plank This upgrade allows a single embarked model to attack an enemy vehicle within 2 of its transport in the Assault phase, provided that the transport did not move Flat out. When doing so, the attacking model counts as having initiated a Disorganized Charge. Red Paint Job If a vehicle with this upgrade moves during the Movement phase, it may move an additional 1 on top of any other movement it makes. This extra movement is not counted when determining at which speed the vehicle moved in that turn. Grot Riggers If a vehicle with this upgrade is Immobilized, it may attempt to repair in the controlling players Shooting phase. Roll a D6. On a 4+, the Immobilized result is negated and the vehicle may start moving again in the controlling players next turn. Reinforced Ram A vehicle with a reinforced ram counts as having a dozer blade. In addition, it may initiate Tank Shocks and Rams as if it were a Tank, though it does not gain that subtype. Stikkbomb Chukka Any unit that disembarks from a vehicle with this upgrade does not suffer the Initiative penalties for charging enemies through cover, but instead fights at their normal Initiative in the ensuing combat if it charges in the same player turn.. Wreckin Ball In the Assault phase, a vehicle with this upgrade may inflict a Strength 9 AP 4 hit on one unengaged enemy unit within 2 on a roll of 4+. This attack counts as a close combat attack. The vehicle may not use this upgrade if it moved Flat Out in the same turn.
BOSsEz
1+ Warboss.65 points
WS BS S T W Warboss 6 2 5 5 4 Special Rules: Da Big Boss Independent Character Fearless Form Up Ya Gitz! Waaagh! Wargear: Body Armor Slugga or Shoota Choppa Stikkbombz Da Big Boss For each Warboss taken in an army, a single unit of Nobz or Meganobz may be taken as a Troops choice. Form Up Ya Gitz! If a unit which contains a model with this special rule fails an Animosity test, immediately inflict D6, AP hits with a Strength equal to the Strength of the model to the unit. These hits must be allocated to models with the Animosity special rule. The unit then counts as having passed its Animosity test for that turn. I 4 A 4 Ld 9 Sv 6+ Unit Type Unit Composition Infantry (Character) 1 Warboss Options: May replace choppa and/or slugga with one of the following: - Twin-linked shoota +5 pts - Big Choppa +5 pts - Power klaw +25 pts May replace body armor with eavy armor +5 pts May replace body armor, slugga and choppa with mega armor +40 pts If equipped with mega armor, may take a mega boosta +8 pts May replace his twin-linked shoota with a kombi-rokkit or skorcha free May take any of the following: - Ammo runt +2 pts - Bosspole +5 pts - Tankbusta bombs +5 pts - Cybork body +10 pts - Gitfinda +10 pts - Attack squig +12 pts - Warbike* +40 pts *A Warboss may not have both mega armor and a warbike as he would probably fall off a lot.
Weirdboy
SPESHILISTz
Nobz Mob60 points
WS BS S Nob 4 2 4 Special Rules: Animosity Mob Rule Waaagh! Wargear: Body Armor Slugga Choppa Transport: Unless it is mounted on Warbikes, the mob may take a Trukk or a Battlewagon as a dedicated transport. T 4 W 2 I 3 A 3 Ld 7 Sv 6+ Unit Type Unit Composition Infantry 3 Nobz Options: May include up to seven additional nobz +20 pts per model The entire mob may be given stikkbombs +1 pt per model The entire mob may be given eavy armor +4 pts per model Any nob may replace their choppa with one of the following: - Big choppa +5 pts per model - Power klaw +25 pts per model Any nob may replace their slugga with one of the following: - Twin-linked shoota +5 pts per model - Kombi-rokkit or skorcha +5 pts per model Any nob may take any of the following: - Ammo runt +2 pts per model - Eavy armor +4 pts per model - Bosspole +8 pts per model - Cybork body +8 pts per model A single nob may be given a Waaagh! banner +15 pts per model The entire mob may be mounted on Warbikes +25 pts per model
Longa Barrels Snazzguns with longa barrels add +6 to their maximum Range. More Dakka Snazzguns with more dakka add +1 to their Assault value. Shootier Snazzguns with this upgrade gain +1 Strength Kombi-snazzguns Snazzguns with this upgrade become kombi-weapons, with the snazzgun itself becoming the primary weapon and gaining either a skorcha or a rokkit launcher as the secondary weapon. Each model in the mob may be armed individually. Blastas Snazzguns with the blastas upgrade roll D3 for their AP value when shooting, rather than the normal D6.
Kommandos50 points
WS BS S T W I Kommando 4 2 3 4 1 2 Nob 4 2 4 4 2 3 Special Rules: Animosity Form Up Ya Gitz! (Nob only) Infiltrate Mob Rule Move Through Cover Waaagh! Wargear: Body Armor Slugga Choppa Stikkbombs A 2 3 Ld 6 7 Sv 6+ 6+ Unit Type Unit Composition Infantry 5 Kommandos Infantry (Character) Options: May include up to ten additional kommandos +10 pts per model Up to two kommandos may replace their sluggas and choppas with one of the following: - Big shoota +5 pts per model - Rokkit launcha +8 pts per model - Burna +10 pts per model Any number of kommandos may be given tankbusta bombs +4 pts per model One kommando may be upgraded to a nob +10 pts The nob may replace his choppa with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - Eavy armor +4 pts - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Wargear: Body Armor Slugga Choppa Meks Tools (Mek only) Dedicated Transport: The mob may take a Trukk as a dedicated transport.
Glory Hogs If a Tankbusta mob is within 24 of an enemy vehicle in the Shooting phase, they must take a Leadership test. If passed, the unit may shoot normally. If the test is failed, the Tankbusta mob must shoot at any one enemy vehicle within 24 during that Shooting phase.
DA BOYZ
Ork Boyz Mob60 points
WS BS Ork Boy 4 2 Nob 4 2 Special Rules: Animosity Mob Rule Waaagh! Wargear: Body Armor Choppa Slugga Dedicated Transport: The unit may take a Trukk as a dedicated transport. S 3 4 T 4 4 W 1 2 I 2 3 A 2 3 Ld 6 7 Sv 6+ 6+ Unit Type Unit Composition Infantry 10 Ork Boyz Infantry (Character) Options: May include up to 20 additional ork boyz +6 pts per model The entire mob may replace its sluggas and choppas with shootas +1 pt per model The entire mob may replace their body armor with eavy armor +2 pts per model The entire mob may be given stikkbombz +1 pt per model For every ten models in the mob, one ork boy may replace his slugga or shoota for one of the following: - Big shoota +5 pts per model - Burna +10 pts per model - Rokkit Launcha +8 pts per model One boy may be upgraded to a nob +10 pts The nob may replace his choppa or shoota with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - Eavy armor (if not already taken) +4 pts - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Its a Grots Life If a non-Gretchin, non-Snotling Ork unit attempts to move through a piece of terrain, if there is also a mob of Gretchin within that piece of terrain and within 6 of the moving unit, the moving unit counts as having the Move Through Cover special rule. Additionally, if a mob of Gretchin moves into a minefield, then remove the minefield marker and 3D6 Gretchin along with it.
DEDIKATED TRANzPORTz
Trukk...30 points
BS Front Side Trukk 2 10 10 Special Rules: Ramshackle Unit Type Unit Composition Vehicle (Fast, Open-topped) 1 Trukk Options: May replace big shoota with rokkit launcha free Wargear: May take any of the following: Big Shoota - Searchlight +1 pt - Red paint job +3 pts - Boarding plank +5 pts Transport Capacity: - Grot riggers +5 pts Twelve Models. A trukk may only transport - Stikkbomb chukka +5 pts infantry. - Reinforced ram +8 pts - Extra armor +10 pts - Wreckin ball +10 pts Ramshackle When a trukk becomes a wreck, rather than applying a result from the vehicle damage table, roll a D6 and apply the result listed on the table below instead. D6 Effect Kaboom! The trukk is destroyed as per the Explodes result on the vehicle damage table. 1 2-3 Kareen! Move the trukk 3D6 as far as possible in a random direction. The controlling player chooses the direction moved if a Hit is rolled on the scatter dice. Then apply the Kaboom! result above. If the trukk would move into enemy models or terrain or would move off the table, stop it 1 away. 4-5 Kerrunch! Move the trukk 3D6 as far as possible in a random direction. The controlling player chooses the direction moved if a Hit is rolled on the scatter dice. Then apply the Ka-chunk! result below. If the trukk would move into enemy models or terrain or would move off the table, stop it 1 away. Ka-chunk! The trukk is destroyed as per the Wrecked result on the vehicle damage table. 6 Rear 10 HP 2
FASTA ATTAKk
Warbuggies.30 points
Rear 10
HP 2
Unit Type Unit Composition Vehicle (Fast, Open-topped) 1 Warbuggy Options: May include up to two additional warbuggies, forming a squadron +30 pts per model Any warbuggy may replace its twin-linked big shoota with one of the following: - Twin-linked rokkit launcha +5 pts per model - Skorcha +5 pts per model Any Warbuggy may take any of the following: - Red paint job +3 pts per model - Grot riggers +5 pts per model - Wartrkk +5 pts per model - Extra armor +10 pts per model
Dakkajet110 points
Side 10
Rear 10
HP 2
Unit Type Unit Composition Vehicle (Flyer, Interceptor) 1 Dakkajet Options: May take an additional twin-linked supa shoota +10 pts May be given a red paint job +5 pts May be upgraded to a fighta ace +10 pts
Waaagh! Plane During a turn in which a Waaagh! is declared, this models weapons fire double the number of shots as normal. Fighta Ace A model with this upgrade counts as Ballistic Skill 3 when targeting Flying Monstrous Creatures that are Swooping and vehicles with the Skimmer or Flyer types/
EAVY SUPPORT
Loota Mob...35 points
WS BS S T W Loota 4 2 3 4 1 Mek 4 2 3 4 1 Special Rules: Animosity Mob Rule Oops (Lootas only) Waaagh! Wargear: Body Armor Slugga Choppa Dedicated Transport: The mob may take a Trukk as a dedicated transport. I 2 2 A 2 2 Ld 6 7 Sv 6+ 6+ Unit Type Unit Composition Infantry 5 Lootas Infantry (Character) Options: May include up to fifteen additional lootas +7 pts per model The entire mob may replace its sluggas and choppas with shootas free Up to half the mob, rounding down, may replace their choppa and slugga or shoota with one of the following: - Snoipa Rifle free - Missile Launcha +5 pts per model - Eavy Bolta +5 pts per model - Autokannon +10 pts per model - Multi-melter +15 pts per model - Plasma Kannon +15 pts per model - Lazkannon +20 pts per model - Assult Kannon +25 pts per model The entire mob may be given stikk bombs +1 pt per model The entire mob may be given eavy armor +3 pts per model For every ten models in the mob, one loota may be upgraded to a mek free Any mek may replace their slugga and choppa or shoota with one of the following: - Big shoota +3 pts per model - Kustom mega-blasta +5 pts per model - Rokkit launcha +5 pts per model - Kustom force field +20 pts per model Any mek may be accompanied by a grot oiler +3 pts per model
Oops If a model with this special rule suffers a Wound from the Gets Hot special rule, the controlling player may allocate the Wound to any model in the unit.