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Frostgrave: Blood Legacy
Frostgrave: Blood Legacy
Frostgrave: Blood Legacy
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Frostgrave: Blood Legacy

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In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck, the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so too do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals, and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampires – giant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle.

This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.
LanguageEnglish
Release dateDec 9, 2021
ISBN9781472841605
Frostgrave: Blood Legacy
Author

Joseph A. McCullough

Joseph A. McCullough's first brush with writing for games was as co-author of The Grey Mountains supplement for the Middle-Earth Role-Playing Game, and he has remained passionate about Fantasy gaming since, going on to become an award-winning game designer. He is the creator of the “Frostgrave Family” of skirmish wargames (the Fantasy titles Frostgrave, Ghost Archipelago, Rangers of Shadow Deep, and the Sci-Fi evolution, Stargrave) and of the Oathmark Fantasy battle game and The Silver Bayonet, a game of Napoleonic Gothic Horror. The latest information on his game design and other writing can be found at: josephamccullough.com.

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    Book preview

    Frostgrave - Joseph A. McCullough

    CONTENTS

    Introduction

    CHAPTER ONE

    Vampires and Giants

    Vampires in the Frozen City

    Creating a Vampire

    Becoming a Vampire

    Vampire Spells

    Giants in the Frozen City

    Frost Giants

    Fire Giants

    Creating a Fire Giant Wizard

    Fire Giant Spells

    CHAPTER TWO

    New Soldiers

    Blood Merchant

    Swordmaster

    Vampire Hunter

    Giant-Blooded Soldiers

    Giant-Blooded Modification

    CHAPTER THREE

    High-Level Wizards

    Increased Specialist Soldier Allowance

    Increased Item Slots

    Increased Maximum Health

    Lower Casting Number Minimum

    Alternate Experience Point Expenditure

    CHAPTER FOUR

    Eventide Manor Campaign

    Creating a Vampire and Henchmen

    Playing a Vampire Warband

    Ambush Cards

    Eventide Manor

    Scenario One: The Grand Entrance

    Scenario Two: The Portrait Gallery

    Scenario Three: The Smoke-filled Parlour

    Epilogue

    CHAPTER FIVE

    The Caves of Fin Dalka Campaign

    The Caves of Fin Dalka

    Scenario One: The Cave Mouth

    Scenario Two: Ice Menagerie

    Scenario Three: The Collapsing Caverns

    CHAPTER SIX

    New Treasure

    CHAPTER SEVEN

    Bestiary

    Blood-drinker Bats

    Burning Skeleton

    Fire Giant Ruler

    Fire Giant Hearthguard

    Fire Giant Militia

    Frost Giant

    Frost Wraith

    Kalshek, Vampire Spellcaster

    Leechwolf

    Lord Dantés, Vampire

    Mist-Walker

    Spectre

    Svellen, Fire Giant Wizard

    Troll-Giant

    Zombified Troll

    New Attributes

    Appendix

    Ambush Cards

    Vampire Spell Cards

    Fire Giant Spell Cards

    INTRODUCTION

    Welcome to Blood Legacy, the tenth supplement for Frostgrave! It’s an incredible milestone, and, even as the person who has sat behind his computer day-after-day to create these books, I often find it hard to believe that my little game has expanded so much. On the other hand, one might wonder if I still have anything left to say about the Frozen City!

    Over the years, I have started each expansion by selecting a specific creative constraint that would both give shape to the book and ensure that it was self-contained.

    For example, I have written books based on underground adventures (Into the Breeding Pits), demons and demon summoning (Forgotten Pacts), and solo play (Perilous Dark). I have also written long campaigns that were constrained by a fixed narrative (Thaw of the Lich Lord), location (The Maze of Malcor), and even specific tabletop mechanics (The Red King). By always having the specific constraint in mind as I worked, it helped keep me focused, and greatly aided the creative process. It sounds odd to think of constraints being an aid to creativity, but I have found this to be generally true. Yet, when it came to writing this book, I almost completely eschewed the idea.

    Blood Legacy was written in the closing months of 2020, a year that few will remember with fondness, where ‘virus’, ‘lockdown’, ‘cancelled’, and ‘closed’ became the most common words. It was a year in which most of us were constrained in ways we had never previously imagined. For the hobby, it meant no conventions, the closing of many stores and wargaming clubs, and even restrictions on when, if, and how we could game with our friends. Workwise, I spent most of my year creating the core rules for two new wargames: Stargrave and The Silver Bayonet. While I enjoyed working on both games, writing core rules is a different experience from writing a supplement. Core rules have much greater constraint to content requirement, precision of language, and a tightness of focus. So, as the year reached its end, I felt hemmed in and trapped, both physically and creatively.

    Thus, I gave myself a gift of freedom. When I started work on Blood Legacy, I decided my only constraint would be the title, and I would just follow wherever the creativity took me. The first place it led was vampires. While vampires have always existed in Frostgrave, they have basically been just another monster, just another entry on the Random Encounter Table. Sure, they are powerful, but they had no real personality. So, I started this book by taking a closer look at the vampires of the Frozen City. I created tools for making vampires into true characters. I expanded their special abilities and limitations, and I even gave them their own branch of magic with their own spells. Of course, having done that, I needed to give players an excuse to use them, so I wrote a short campaign where players get to create and lead a vampire warband against their enemies!

    The next place Blood Legacy took me was to the ‘giant-blooded’. For a while I have been thinking about a way for players to include a ‘big guy’ in their warband. This is such a classic idea in skirmish wargaming – that one member of the group is much larger and stronger than the rest. I’m not sure where this idea originates, perhaps in super-hero teams, but the fact is it can bring some nice diversity to warbands and gives players more options for the buying and painting figures. So, the giant-blooded are soldiers who are extra-large and powerful thanks to a bit of giant blood somewhere in their family tree.

    Of course, if I had giant-blooded, it made sense to look at giants, another entry on the Random Encounter Table that could use a personality boost. I gave these guys the same treatment as vampires, giving them their own branch of magic with their own unique spells. I also created another short campaign to give players an excuse to try out some giant magic and get those giant models on the table (come on, if you haven’t got giant models already, you have probably been looking for an excuse to buy some, right?).

    By this point, I realized that I had created some seriously deadly adversaries for the wizards of Frostgrave, some of which should only be tackled by higher-level wizards. I had always meant to explore the idea of higher-level wizards in more depth, and this seemed like a great opportunity. So, I wrote a section of new optional rules for players who have managed to keep their wizards alive through many games and reached the loftier heights of power.

    While working on all of that, I also created some more magic items, more monsters, more soldiers, and even a set of ‘ambush cards’ to add more chaotic fun to scenarios.

    Writing Blood Legacy has been a wild, fun, and refreshing ride. If it is a bit more scattershot than the supplements that have gone before, I hope you will understand why and forgive me. More though, I hope that at least some of the new rules and ideas contained within these pages will appeal and spark your own creativity. This is a book of Frostgrave ‘stuff’ to be used however you like.

    As always, I want to say how grateful I am to everyone who has bought this book and supported the game, and thus, supported me. It has been a hard year, but I have found immense comfort in spending my days working on fantastical worlds. I hope some of this work has brought a little cheer, comfort, and enjoyment to your own year.

    That’s all I’ve got to say for right now. Enjoy the book,

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