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Fan Product - Rolemaster - Character Sheet

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Character Record Sheet Player Name:

Name: Exp. Points: Level: 0 Campaign:

Race: Development Points: 0 Basic Racial Special Stat


Profession: STAT Temp Pot Bonus Bonus Bonus Bonus
Training Packages: Agility -11 -11
Constitution -11 -11
Rune
Realm: Memory -11 -11
Reasoning -11 -11
Weight Penalty: -33 Self Discipline -11 -11
Base Movement Rate:
Armor AT Empathy -11 -11
Moving Maneuver Penalty: Intuition -11 -11 Rune
Missile Penalty: Presence -11 -11
Quickness -11 -11
Quickness Bonus (3 x Qu): -33 Strength -11 -11
Armor Quickness Penalty:
Mi Me COMMONLY USED SKILLS
Magic: Mi Me Skill Ranks Bonus Skill Ranks Bonus
Special: Mi Me
Total DB: Mi -33 Me -33

RESISTANCE ROLLS:
Type Race Stat Total
Channeling -33 ( 3 x In ) -33
Essence -33 ( 3 x Em ) -33
Mentalism -33 ( 3 x Pr ) -33
Poison -33 ( 3 x Co ) -33
Disease -33 ( 3 x Co ) -33
Fear -33 ( 3 x SD ) -33
( )
( )

RACE / STAT FIXED INFO:


Soul Departure: rounds
Recovery Multiplier: x COMMONLY USED ATTACKS
Body Development Progression Attack / Weapon Fumble Breakage Strength Ranks Bonus

PP Development Progression

ROLE TRAITS: Appearance:


Demeanor:
App. Age: Actual Age:
Gender: Weight COMMONLY USED EQUIPMENT
Height: ' " Skin: Item / Description Location Weight
Hair: Eyes:
Personality:

Motivation:

Alignment:

BACKGROUND INFORMATION: Hits (Maximum): -23 Miscellaneous Information: Power Points (Max.): -11
Nationality: Recover Exhaustion Recover
Home Town/City: + Special =
Active: 1 / 3h 7 Active: 1 / 3h
Deity:
Encumbrance Penalty
Patron/Lord: Resting: -6 / 1h Resting: -6 / 1h
without w. Backpack
Parents: Constitution Bonus / 2 Realm Stat Bonus / 2
Spouse: Sleeping: -22 / 3h Sleeping: -6 / 3h
Weight Penalty
Children: Constitution Bonus x 2 -33 -33 Maximum Power Points / 2
Other:
Hits <75% <50% <25% Weight to next Penalty PP <75% <50% <25%
-23 -17 -12 -6 -11 -8 -6 -3
Fate Points:
Skill Category Sheet Character:
Applicable Dev. # of Rank ---------- Bonuses ----------
Skill Category Stats Cost Ranks Progression Rank Stat Prof. Special Special Total
Armor • Heavy St Ag St 0 standard -15 -33 -48
Armor • Light Ag St Ag 0 standard -15 -33 -48
Armor • Medium St Ag St 0 standard -15 -33 -48
Artistic • Active Pr Em Ag 0 standard -15 -33 -48
Artistic • Passiv Em In Pr 0 standard -15 -33 -48
Athletic • Brawn St Co Ag 0 standard -15 -33 -48
Athletic • Endurance Co Ag St 0 standard -15 -33 -48
Athletic • Gymnastics Ag Qu Ag 0 standard -15 -33 -48
Awareness • Perceptions In SD In na limited 0 -33 -33
Awareness • Searching In Re SD 0 standard -15 -33 -48
Awareness • Senses In SD In 0 standard -15 -33 -48
Body Development Co SD Co na special 0 -33 10 -23
Combat Maneuvers Ag Qu SD na combined 0 -33 -33
Communications Re Me Em 0 standard -15 -33 -48
Crafts Ag Me SD na combined 0 -33 -33
Influence Pr Em In 0 standard -15 -33 -48
Lore • General Me Re Me 0 standard -15 -33 -48
Lore • Magical Me Re Me 0 standard -15 -33 -48
Lore • Obscure Me Re Me 0 standard -15 -33 -48
Lore • Technical Me Re Me 0 standard -15 -33 -48
Martial Arts • Striking St Ag St 0 standard -15 -33 -48
Martial Arts • Sweeps Ag St Ag 0 standard -15 -33 -48
Outdoor • Animal Em Ag Em 0 standard -15 -33 -48
Outdoor • Environmental SD In Me 0 standard -15 -33 -48
Power Awarness Em In Pr 0 standard -15 -33 -48
Power Manipulation Em In Pr na combined 0 -33 -33
Science / Analytic • Basic Re Me Re 0 standard -15 -33 -48
Science / Analytic • Specialized Re Me Re na combined 0 -33 -33
Self Control SD Pr SD 0 standard -15 -33 -48
Special Attacks St Ag SD na combined 0 -33 -33
Special Defenses none na combined 0 0 0
Subterfuge • Attack Ag SD In 0 standard -15 -33 -48
Subterfuge • Mechanics In Ag Re 0 standard -15 -33 -48
Subterfuge • Stealth Ag SD In 0 standard -15 -33 -48
Technical / Trade • General Re Me SD 0 standard -15 -33 -48
Technical / Trade • Professional Re Me In na combined 0 -33 -33
Technical / Trade • Vocational Me In Re na combined 0 -33 -33
Urban In Pr Re 0 standard -15 -33 -48
1. Weapon •
2. Weapon •
3. Weapon •
4. Weapon •
5. Weapon •
6. Weapon •
7. Weapon •
Skill Record Sheet, Page 1 Character:
Dev. # of Rank ---------- Bonuses ----------
Skill Category Skill Name Cost Ranks Progression Rank Category Item Special Special Total
Body Development • Body Development 0 0 -23 -23
Skill Record Sheet, Page 2 Character:

Dev. # of Rank ---------- Bonuses ----------


Skill Category Skill Name Cost Ranks Progression Rank Category Item Special Special Total
Spell Book Character:
Applicable Dev. # of Rank ---------- Bonuses ----------
Skill Category Stats Cost Ranks Progression Rank Stat Prof. Special Special Total
Power Point Development In x x na special 0 -11 -11
0 Base In x x na limited 0 -11 -11
Mentalism / Mentalism Open In x x na limited 0 -11 -11
Mentalism / Mentalism Closed In x x na limited 0 -11 -11
Mentalism / Mentalism Base In x x na limited 0 -11 -11
Mentalism Open Pr x x na limited 0 -11 -11
Mentalism Closed Pr x x na limited 0 -11 -11
Mentalism Base Pr x x na limited 0 -11 -11

Directed Spells Ag SD Ag 0 standard -15 -33 -48


Dev. # of Rank ---------- Bonuses ----------
Skill Category Skill Name Cost Ranks Progression Rank Category Item Special Special Total
PP Development • PP Development 0 -11 -11
0 0 0 0 0

0 0 0 0 0

0 0 0 0 0
0 0 0 0 0

0 0 0 0 0

0 0 0 0 0
0 0 0 0 0

0 0 0 0 0

0 0 0 0 0
0 0 0 0 0
Equipment Character:

Equipment on Body (Cloth, Armor, Weaponbelt, etc.)


Item Description Bonus Location Weight
+ %

Equipment, carried (Weapons, Shields, etc.)


Item Description Bonus Location Weight
+ %

Equipment in Backpack
Item Description Bonus Location Weight
+ %
Backpack On my back (2-3)

Other Equipment
Item Description Bonus Location Weight
+ %
Hits / Charges / Power
Arrows

Powerpoints
Hitpoints

Hits / Round Rounds stunned Modifications Detailed damage

Experience-Points
Foe's Critical Hits Own Criticals
1 2 3 4 5 6 7 8 9 10 EP=Foe's Level*X A B C D E
A A 5
B B 10
C C 15
D D 20
E E 25
11 12 13 14 15 16 17 18 19 20 EP=Foe's Level*X EP for Spells
A A 5
B B 10
C C 15
D D 20
E E 25
Maneuvres
Mod. EP Mod. EP
Easy 20 5 Very Hard -20 150
Light 10 10 Extremely hard -30 200
Medium 0 50 Sheer Folly -50 300
Hard -10 100 Absurd -70 500

Other Experience-Points / Notices


Weapons Weight in poun Strength Length in feet
Fumble Breakage Shaft Range Modifiers
Name Class Min. Max. Min. Max Min. Max.
Battle Axe Two Handed 5 - 9 01 - 05 UM 1 - 8 65 - 75 w 2.5 - 4
Bola Thrown 2 - 6 01 - 07 UM 1 - 6 47 - 53 s 3 - 6 1' - 50' 51'- 100' -20 101' - 150 ' -40
Broadsword Edged 3 - 5 01 - 03 UM 1 - 7 75 - 86 2 - 3.5
Club Concussion 3 - 7 01 - 04 UM 1 - 8 46 - 54 w 3 - 5 1' - 10' -40
Composite Bow Missile 2 - 3 01 - 04 UM 54 - 66 2.5 - 4 1' - 10' 25 11' - 100' 101' - 200' -35 201' - 300' -60
Dagger Edged 0.5 - 1.5 01 - 01 UM 1 - 6 74 - 86 0.75 - 1.5 1' - 10' -10 11' - 25' -25 26' - 50' -30
Falchion Edged 3.5 - 5 01 - 05 UM 1 - 7 74 - 86 2 - 3
Flail Two Handed 4 - 8 01 - 08 UM 1 - 7 65 - 75 w 2.5 - 4
Handaxe Edged 4 - 6 01 - 04 UM 1 - 7 65 - 75 w 2 - 3 1' - 10' -15 11' - 25' -30 26' - 50' -45
Heavy Crossbow Missile 8 - 12 01 - 05 UM 63 - 77 3.5 - 4.5 1' -20' 30 21' - 100' 101' - 200' -25 201' - 300' -40 301' - 360' -55
Javelin Pole Arm 3 - 5 01 - 04 UM 1 - 5 38 - 42 w 4 - 7 1' - 10' 11' - 50' -20 51' - 100' -40
Lance Pole Arm 8 - 15 01 - 07 UM 1 - 8 56 - 74 w 9 - 15
Light Crossbow Missile 4 - 8 01 - 05 UM 63 - 77 2 - 4 1' - 10' 15 11' - 100' 101' - 200' -35 201' - 300' -55 301' - 360' -75
Long Bow Missile 2 - 3 01 - 05 UM 54 - 66 5 - 7 1' - 10' 20 11' - 100' 101' - 200' -30 201' - 300' -40 301' - 400' -50
Mace Concussion 3.5 - 8 01 - 02 UM 1 - 8 74 - 86 w 2 - 3 1' -10' -35
Main Gouche Edged 1 - 2 01 - 02 UM 1 - 6 65 - 75 1 - 1.5 1' - 10' -15
Morning Star Concussion 4 - 8 01 - 08 UM 1 - 7 65 - 75 w 2.5 - 4
Polearm Pole Arm 5 - 12 01 - 07 UM 1 - 7 65 - 75 6 - 15
Quaterstaff Two Handed 3 - 5 01 - 03 UM 1 - 7 65 - 75 w 5 - 7
Rapier Edged 1.5 - 3 01 - 04 UM 1 - 4 38 - 42 3 - 5
Scimitar Edged 3 - 5 01 - 04 UM 1 - 5 56 - 64 2.5 - 4
Short Bow Missile 1.5 - 2 01 - 04 UM 54 - 66 2.5 - 3.5 1' - 10' 10 11' - 100' 101' - 180' -40 181' - 240' -70
Short Sword Edged 2 - 4 01 - 02 UM 1 - 6 74 - 86 1.5 - 2 1' -10' -30
Sling Missile 0.5 - 1 01 - 06 UM 81 - 99 1.5 - 3 1' - 10' 15 11' - 60' 61' - 120' -40 121' - 180' -65
Spear Pole Arm 3 - 8 01 - 05 UM 1 - 5 47 - 53 w 5 - 10 1' - 10' -10 11' - 25' -20 26' - 50' -30
Two Handed Sword Two Handed 5 - 12 01 - 05 UM 1 - 8 69 - 81 3.5 - 6.5
War Hammer Concussion 4 - 7 01 - 04 UM 1 - 8 74 - 86 w 1.5 - 4 1' - 10' -20 11' - 25' -40 26'- 50' -60
War Mattock Two Handed 4 - 8 01 - 06 UM 1 - 8 65 - 75 w 3.5 - 5
Whip Concussion 2 - 5 01 - 06 UM 1 - 4 65 - 75 s 6 - 9

Shaft gibt an ob die Waffe bei w einen Hölzernen Schaft hat und gegen Edged weapon einen Breakkagemalus von -20 bekommt.
Bei s ist es eine soft waffe und kriegt sogar einen -40 Malus.
Standard Equipment Weight
Prodtime Price
Standard Equipment Weight
Prodtime Price
Name Min. Max. Name Min. Max.
Arrows (20) 3 - 1 days 4 bp Padded Undercoat 2 - 4 2 days 6 bp
Backpack 2 - 3 1 days 2 bp Paddle 3 - 5 hrs. 5 cp
Bedroll (light) 4 - 7 0.5 days 2 bp Padlock 1 - 2 days 23 bp
Bedroll (heavy) 8 - 11 1 days 7 bp Pants 1 - 2 1 days 25 cp
Boots 3 - 4 3 days 1 sp Paper (10) 0.25 - 1 days 12 bp
Brush (writing) 0.25 - 4 hrs. 5 cp Parchment (10) 0.25 - 1 days 2 sp
Bucket 2 - 3 1 days 4 bp Pegs (10) 2 - 2 hrs. 9 tp
Caltrops (5) 2 - 1 days 8 bp Pitons (10) 2 - 3 1 days 2 bp
Candle 0.25 - 0.5 days 4 cp Plank 11 - 12 4 hrs. 6 tp
Case 1 - 2 days 4 sp Pole 5 - 10 3 hrs. 5 cp
Cask 5 - 1.5 days 24 bp Pot (cooking) 2 - 3 1 days 7 bp
Chain 8 - 10 1 days 6 bp Quill-pens (10) 0.25 - 2 hrs. 4 cp
Chalk (10) 0.25 - 2 hrs. 2 bp Quiver 0.5 - 1 days 1 bp
Charcoal 1 - 0.5 days 22 cp Rope 4 - 7 3 days 4 cp
Chisel 1 - 1 days 9 bp Rope (superior) 2 - 4 5 days 12 bp
Cloak 2 - 3 1 days 9 bp Sack (50 lb) 2 - 3 2 hrs. 8 cp
Climbing Pick 2 - 1 days 28 bp Saddle 10 - 12 6 days 5 sp
Coat 5 - 9 2 days 15 bp Saddle bag 4 - 6 2 days 8 bp
Crossbow Bolts (20) 3 - 2 days 11 bp Saw 2 - 3 2 days 23 bp
Fire-starting bow 0.5 - 1 hrs. 8 tp Scabbard (belt) 1 - 1 days 25 bp
Flint and steel 0.5 - 1 bp Scabbart (shoulder) 1.5 - 1 days 3 sp
Framepack 3 - 4 1.5 days 33 cp Shirt 1 - 1.5 days 3 bp
Gloves 0.5 - 1 days 2 bp Spade 3 - 4 1 days 16 bp
Grappling hook 1 - 1 days 1 sp Sundial 1 - 2 days 3 sp
Hammer 1 - 1 days 1 sp Suncoat 1 - 2 1.5 days 9 bp
Hammock 2 - 3 3 days 1 bp Tarp 3 - 5 2 hrs. 1 bp
Harness 4 - 2 days 1 sp Tent 8 - 10 2 days 2 sp
Hat 1 - 1 days 6 bp Tinderbox 0.25 - 0.5 days 2 cp
Hood 0.5 - 0.5 days 16 cp Torch 1 - 1 hrs. 3 tp
Ink 0.25 - 14 cp Vial 0.25 - 2 hrs. 2 bp
Ladder 15 - 2 days 32 cp Water skin 0.25 - 6 hrs. 1 cp
Latern 1 - 2 4 days 12 bp Weapon belt 1 - 0.5 days 5 bp
Lock pick kit 0.5 - 2 days 1 sp Wedge (staying) 1 - 1 hrs. 1 cp
Mirror 0.5 - 1 days 35 bp Wedge (splitting) 3 - 2 hrs. 3 cp
Nails (20) 0.5 - 3 hrs. 9 tp Wire (10 gauge) 3 - 5 hrs. 9 bp
Oar 4 - 5 7 hrs. 6 cp Whistle 0.5 - 1 days 2 sp
Oil flask 1 - 1 days 3 bp
Armors

Horse
Head
Weight Arms Legs

Neck

Face
AT Prodtime Price
Name Min. Max. full half full half
Leather Jerkin 7 - 12 5 1 days 1 sp Notes:
Leather Coat 15 - 20 6 X 6 days 6 sp
Rein. Leather Coat 17 - 25 7 X 2 weeks 9 sp Armor types 3, 4, 11, and 12 are animal armors, natural body
Leather Barding 100 - 7 X 2 weeks 35 sp coverings with no normal armor equivalents.
Rein. Full Leather Coat 19 - 30 8 X X 16 days 11 sp One cannot achieve such an AT without acquiring some enchanted
Leather Breastplate 10 - 18 9 4 days 45 bp and specially designed armor (e.g., magic fell beast skin).
Chain Shirt 15 - 25 13 X 3 weeks 15 sp
Full Chain 35 - 50 15 X X 2 months 65 sp ATs 10, 14, and 18 are achieved by using the appropriate
Chain Barding 160 - 16 X 40 days 150 sp base armor (9, 13, and 17. respectively) with greaves.
Chain Hauberg 35 - 40 16 X X 35 days 55 sp
Breastplate 20 - 30 17 21 days 20 sp
Half Plate 50 - 70 19 X X 10 weeks 100 sp
Plate Barding 190 - 19 X 4 months 300 sp
Full Plate 60 - 85 20 X X 4 months 200 sp* * Helm of choice included in price.
Leather Helmet 1 - 2 X 1 days 15 bp
Superior Leather Helm 1.5 - 2.5 X 1.5 days 25 bp
Plate Helm 1.5 - 3 X 1 days 35 bp
Pot Helm 1.5 - 3 X 3 days 4 sp
Full Helm 2.5 - 5 X X X 8 days 9 sp
Visored Helm 2 - 5 X X X 10 days 125 bp
Aventail 1 - X X 5 days 3 sp
Arm Greaves 2 - 3 X 2 days 1 sp
Leg Greaves 3 - 4 X 2 days 1 sp
Leather Bracer 0.5 - 1 days 1 sp
Plate Bracer 0.75 - 2 days 2 sp
Metal Gauntlet 0.5 - 4 days 2 sp
Target Shield 3 - 10 3 days 35 bp
Normal Shield 10 - 20 5 days 55 bp
Full Shield 15 - 30 6 days 7 sp
Wall Shield 30 - 50 7 days 9 sp
Leather Chanform 15 - X 1 weeks 6 sp
Plate Chanform 25 - X 9 days 9 sp
Leather Crinet 25 - X 6 days 5 sp
Chain Crinet 31 - X 10 days 24 sp
Plate Crinet 38 - X 20 days 60 sp

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