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Lesson Plan School Sulangon National High Grade Level 12

School
Teacher Charesma B. Darunday Learning Media and
Area Information
Teaching Dates and November 3-11, 2022 Quarter 2ND
Time 1:00 – 3:00 PM

Content Standard The learner demonstrates understanding of media and information literacy
(MIL) and MIL related concepts.
Performance Standard The learner organizes a creative and interactive symposium for the community
focusing on being a media and information literate individual.
Learning Competencies MIL11/12CFT-IIIi-26. Evaluates current trends in media and information and
how it will affect/how they affect individuals and the society as a whole.
Describes massive open on-line.
I. OBJECTIVES
Knowledge Describe Massive Open on-line.
Describe current trends in media and information.
Skills Explains how current trends and information affect individuals and the society
as a whole.
Attitude Reflect and resolve the negative effect of current trend in media information
II. CONTENT Current and Future Trends of Media and Information
a. Massive open online content
b. Wearable technology (i.e. Google glass, iPhone watch, etc.)
c. 3D Environment (i.e. 3D printer, 3D films, holograms, etc.)
d. Ubiquitous Learning
e. Others
III. LEARNING RESOURCES
References GCFGlobal:GCFLearnFree.org. “Internet Basics”.
https://edu.gcfglobal.org/en/internetbasics/ (accessed 21 June 2020)
Dwyer, “David Top 12 Best Search Engines in the World”,
https://www.inspire.scot/blog/2016/11/11/top-12-best-search-engines-in-the-world238
(Accessed 21 June 2020)
Other Learning resources www. Ask.com,www. academiaEduc
Resources Needed Laptop, LED TV
IV. PROCEDURES subjective.
Prayer and Greetings Request the student to stand up and pray.

Review: What was our last topic all about?


Yes, Azor!

Azor: Our topic last meeting was all about“. Opportunities, Challenges, and
Power of Media and Information”

Very good!
Motivational Activity Before we start with our first topic in this quarter, I want you to group in to groups.
This will be the group 1 and group 2.What you are going to do is List at least 5 (5)
trends in media and information as you can think of. Include technologies or specific
gadgets that you use which have emerged in recent years. I will give you 5 minutes to
list it down and another 5 minutes to present it infront.

Group 1: Presenter 5 Trends in media and information:


1. Iphone
2.Smart watch
3. Smart TV
4. Smart Phone
5. drones
Group 2: Presenter 5 Trends in media and information:
1. Laptop
2.Smart watch
3. Online classroom
4. Smart phone
5. robots

Let’s give a big round of applause to group 1 and group 2.


Good JOB!
Those are the examples of current trends in media and information.

judgment

judgement
Discussion So, for today’s lesson we are going to discuss the “Current and Future Trends of
Media and Information”

What is current trends?

Yes, Mr. Antipala

Antipala: Current trends is means growth intended only in accordance with changes


in every country’s economic and demographic fundamental data.

You got it!

Current Trends is means growth calculated only in accordance with changes in


every country’s economic and demographic fundamental data.

Many of the technological advances we are seeing today will shape our daily
life in the future – the way we relax, interact, communicate and conduct business.
From virtual worlds, avatar emotions, artificial intelligences, computer-generated
storytelling and narratives, interactive holographic images, mixed realities, stress
disorder virtual therapies and so much more. ICT will continue to advance
empower and transform every aspect of our life. Check out some of these emerging
technologies and trends.

Massive Open Online Content


Massive Open Online Courses (MOOCs) are free online courses available for
anyone to enroll. MOOCs provide an affordable and flexible way to learn new skills,
advance your career and deliver quality educational experiences at scale.

Some Websites that offers MOOCs:


1. edX.org – it offers s innovative online credentials in MicroMasters® programs
and Professional Certificates. Transform your life with credit-eligible
MicroMasters programs in the most in-demand fields today or learn new
skills in exciting Professional Certificates.

o Online Master’s Degrees - Offered in the most in-demand fields, from topranked
institutions and available at a fraction of the cost of a traditional oncampus
Master’s degree. https://www.edx.org/masters?
o MicroMasters Program – Series of graduate level courses from top universities,
providing deep learning in a specific career field and a path to a Master's
Degree. https://www.edx.org/micromasters?
o Professional Certificates - Courses providing job specific skills to help learners
skill-up or launch into a new role, provided by industry-leading experts in key
fields. https://www.edx.org/professional-certificate?
o Professional Education - Professional courses that deliver the executive
trends and knowledge needed to succeed in today’s businesses landscape.
https://programs.edx.org/professional-education/

Wearable Technology

A wearable technology is also called wearable gadgets; it is a category of


technology devices that can be worn by a costumer and often include tracking
information related to health and fitness. A technology that helps the athletes to
get qualified input about vital data during work-out. These wearable devices or
wearables are electronic technologies or computers that are incorporated in to
items of clothing and accessories which can comfortably be worm the body.

Smartwatch is a wearable computing device that closely resembles a


wristwatch or other time-keeping device. In addition to telling time, many
smartwatches are Bluetooth-capable. The watch becomes, in effect, a wireless
Bluetooth adaptor capable.

Cellphone is simply a telephone that doesn’t need a landline connection. It


enables the user to make and receive phone calls. Some cellphones also offer text
messaging.
Smartphone has more advanced features, including web browsing, software
applications and a mobile OS. In turn, a smartphone also offers capabilities such as
support for biometrics, video chatting, digital assistants and much more.
Smartphones can browse the Internet and run software programs like a computer.
Smartphones use a touch screen to allow users to interact with them. There are
thousands of smartphone apps including games, personal-use, and business-use
programs that all run on the phone.

What are the benefits of Smartphone?

Yes, Mary Grace?

Mary Grace: Using smartphones we can communicate easily with our loved ones.

Very Good!

Benefits of Smartphones
1. Keep in touch
2. Browse the internet whenever
3. Access many applications
4. Save money

What do you think are the disadvantages or Harmful effect of Smartphones?

Yes, Rod James!

Rod James: Using smartphones it can damage your eyes and brain cells.

You nailed it!

The Harmful Effects of Smartphones


1. Damage to the eyes
2. Damage to hearing
3. Affect your sleep
4. Damage to the relationship
How to limit your time on
Smartphones
1. Turn off notifications
2. Uninstall apps
3. Hide your phone

Fitness tracker. It is a gadget that can be worn by an individual throughout the


day to keep track of various body parameters. Any wearable fitness tracker needs
the person using it to input physiological details such as their weight, height,
gender to help the tracker make better sense of the data that it collects. This
personalization helps in processing the data generated by the fitness tracker.
There are a number of sensors which may be added to a tracker, but most
commonly motion sensors are used to determine body movements.

Heart Rate Monitoring Device. A technology that will calculate and monitor your
heart rate.

Fitbit Charge. This watch is good for exercise. It can count your running time and
the distance.

Smartglass. This smart glass can collect information’s from external and internal.
You can listen to music too while searching information.

Misfit Phase Hybrid. This watch can count your steps and your heart rate.

5G Smartphone and Network. 5G is the fifth generation of internet speed.


This is the new fastest speed of internet connection. The successor of 4G.

Hologram. It is a pattern of interference produced by a split coherent beam.

Avatars, Surrogates, Robotic. This is a mechanical robot. It is having the


characteristics of a robot. They can do things like humans.

3D Environment ( 3D printer and 3D Films, Holograms)


You may have seen computer graphics as well as animations and animatronic
in video, games, movies , and TV shows. 3D graphics environmental have added
texture to our media experience because of the images with we see in three in
dimensional rendering.
According to www.imagearts.ryerson.ca , there are three basic phases in 3D
computer graphics creation.

1. 3D modeling – the process of forming a computer model of an object’s shape


11
2. Layout and amination – the motion of placement of objects within a scene
3. 3D rendering – the computer calculation that, generate the images based on
light placement, surface types, and other qualities.

Ubiquitous Learning
Ubiquitous learning, also called u-learning, is the interaction between humans and
computers in order to learn. It’s important to note that the term computers here
doesn’t only refer to desktop and laptop computers. Instead, computers are
considered any digital device. However, just having a computer or digital device
doesn’t make learning ubiquitous. What separates ubiquitous learning
from the broader term e-learning is that ubiquitous learning evolves learners
being constantly in contact with technology always having the ability to learn. In a
sense, ubiquitous learning is “learning on demand.” This is similar to mobile
learning in that the learner is not hindered by his or her location.
Characteristics of Ubiquitous Learning
Top researchers in ubiquitous learning describe ubiquitous learning as having
six characteristics. These are:
• Permanency: Both course material and material produced by students is
never deleted on purpose; the only time material is deleted is in unforeseen
circumstances. Further, student’s performance and course materials are
continuously being updated.
• Accessibility: Because learning data like coursework, assignments, and
lectures are permanent, students should always have access to the material.
Because this material is accessible, students can be much more self-directed
and more independent that previously.
• Immediacy: Students should be able to get information whenever they want.
The information students request may be local, stored on their device, or not
local, the data is most likely stored on a server somewhere and is accessed by
the learner over the internet.
• Interactivity: Learners should be able to interact with other people in their
“educational network.” These people can include the teacher of the course,
classmates, or even experts in the field. Interactivity can be synchronous,
requiring participants to be present at the same time, such as a video
conversation or instant messaging chatroom, or asynchronous, such as an
uploaded video to Youtube or a forum.
• Situating of instructional activities: The problems and knowledge gained
from learning activities are presented in a natural way or in a way that would
mimic a real-world situation.
• Adaptability: Technology should be able to adapt to students’ changing lives

Application How do the developments in media and information technology change the way life of
humans?

Yes, Ian!

Ian: The internet gives us access to a huge amount of information; plus, our
personal computers can store every shopping list and stray thought we have,
letting us access the information when we need it later.

Very Good!

Even just over the internet, much has changed since its inception. You are
now able to do a lot of things such as going to an online school without attending
physically to face-to-face classroom interaction. Development in multimedia
platforms heightened media experiences by mixing various functionalities in one
gadget.

Although technology is viewed as indication of progress, what do you think


are some of disadvantages of having invented these sophisticated tools? Why
are they disadvantageous?

Yes, Ms. Pormento!

Although technology is viewed as an indication of progress There are disadvantages in


the evolution of contemporary technology, such as reliance on fresh technology, Man
doesn't need to believe anymore. Even if the calculator is a useful invention, mental
calculation is no longer done by man and his memory is no longer working.

Very Good!
Is there really a need for more advanced technologies? Why or why not?

Generalization
Evaluation

Additional activities for Reflection:


application or 1. What are the basic rules in protecting yourself online?
remediation (assignment)
V. REMARKS
VI. REFLECTION
No. of learners who
earned 80% in the
evaluation
No. of learners who
continue to require
remediation
Did the remedial lesson
work? No. of learners
who have caught up the
lesson
No. of learners who
continue to requires
remediation
Which of my teaching
strategies worked well?
Why did these work?
What difficulties did I
encounter which
principal and supervisor
can help or solve?

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