Mil M8
Mil M8
Mil M8
School
Teacher Charesma B. Darunday Learning Media and
Area Information
Teaching Dates and November 3-11, 2022 Quarter 2ND
Time 1:00 – 3:00 PM
Content Standard The learner demonstrates understanding of media and information literacy
(MIL) and MIL related concepts.
Performance Standard The learner organizes a creative and interactive symposium for the community
focusing on being a media and information literate individual.
Learning Competencies MIL11/12CFT-IIIi-26. Evaluates current trends in media and information and
how it will affect/how they affect individuals and the society as a whole.
Describes massive open on-line.
I. OBJECTIVES
Knowledge Describe Massive Open on-line.
Describe current trends in media and information.
Skills Explains how current trends and information affect individuals and the society
as a whole.
Attitude Reflect and resolve the negative effect of current trend in media information
II. CONTENT Current and Future Trends of Media and Information
a. Massive open online content
b. Wearable technology (i.e. Google glass, iPhone watch, etc.)
c. 3D Environment (i.e. 3D printer, 3D films, holograms, etc.)
d. Ubiquitous Learning
e. Others
III. LEARNING RESOURCES
References GCFGlobal:GCFLearnFree.org. “Internet Basics”.
https://edu.gcfglobal.org/en/internetbasics/ (accessed 21 June 2020)
Dwyer, “David Top 12 Best Search Engines in the World”,
https://www.inspire.scot/blog/2016/11/11/top-12-best-search-engines-in-the-world238
(Accessed 21 June 2020)
Other Learning resources www. Ask.com,www. academiaEduc
Resources Needed Laptop, LED TV
IV. PROCEDURES subjective.
Prayer and Greetings Request the student to stand up and pray.
Azor: Our topic last meeting was all about“. Opportunities, Challenges, and
Power of Media and Information”
Very good!
Motivational Activity Before we start with our first topic in this quarter, I want you to group in to groups.
This will be the group 1 and group 2.What you are going to do is List at least 5 (5)
trends in media and information as you can think of. Include technologies or specific
gadgets that you use which have emerged in recent years. I will give you 5 minutes to
list it down and another 5 minutes to present it infront.
judgment
judgement
Discussion So, for today’s lesson we are going to discuss the “Current and Future Trends of
Media and Information”
Many of the technological advances we are seeing today will shape our daily
life in the future – the way we relax, interact, communicate and conduct business.
From virtual worlds, avatar emotions, artificial intelligences, computer-generated
storytelling and narratives, interactive holographic images, mixed realities, stress
disorder virtual therapies and so much more. ICT will continue to advance
empower and transform every aspect of our life. Check out some of these emerging
technologies and trends.
o Online Master’s Degrees - Offered in the most in-demand fields, from topranked
institutions and available at a fraction of the cost of a traditional oncampus
Master’s degree. https://www.edx.org/masters?
o MicroMasters Program – Series of graduate level courses from top universities,
providing deep learning in a specific career field and a path to a Master's
Degree. https://www.edx.org/micromasters?
o Professional Certificates - Courses providing job specific skills to help learners
skill-up or launch into a new role, provided by industry-leading experts in key
fields. https://www.edx.org/professional-certificate?
o Professional Education - Professional courses that deliver the executive
trends and knowledge needed to succeed in today’s businesses landscape.
https://programs.edx.org/professional-education/
Wearable Technology
Mary Grace: Using smartphones we can communicate easily with our loved ones.
Very Good!
Benefits of Smartphones
1. Keep in touch
2. Browse the internet whenever
3. Access many applications
4. Save money
Rod James: Using smartphones it can damage your eyes and brain cells.
Heart Rate Monitoring Device. A technology that will calculate and monitor your
heart rate.
Fitbit Charge. This watch is good for exercise. It can count your running time and
the distance.
Smartglass. This smart glass can collect information’s from external and internal.
You can listen to music too while searching information.
Misfit Phase Hybrid. This watch can count your steps and your heart rate.
Ubiquitous Learning
Ubiquitous learning, also called u-learning, is the interaction between humans and
computers in order to learn. It’s important to note that the term computers here
doesn’t only refer to desktop and laptop computers. Instead, computers are
considered any digital device. However, just having a computer or digital device
doesn’t make learning ubiquitous. What separates ubiquitous learning
from the broader term e-learning is that ubiquitous learning evolves learners
being constantly in contact with technology always having the ability to learn. In a
sense, ubiquitous learning is “learning on demand.” This is similar to mobile
learning in that the learner is not hindered by his or her location.
Characteristics of Ubiquitous Learning
Top researchers in ubiquitous learning describe ubiquitous learning as having
six characteristics. These are:
• Permanency: Both course material and material produced by students is
never deleted on purpose; the only time material is deleted is in unforeseen
circumstances. Further, student’s performance and course materials are
continuously being updated.
• Accessibility: Because learning data like coursework, assignments, and
lectures are permanent, students should always have access to the material.
Because this material is accessible, students can be much more self-directed
and more independent that previously.
• Immediacy: Students should be able to get information whenever they want.
The information students request may be local, stored on their device, or not
local, the data is most likely stored on a server somewhere and is accessed by
the learner over the internet.
• Interactivity: Learners should be able to interact with other people in their
“educational network.” These people can include the teacher of the course,
classmates, or even experts in the field. Interactivity can be synchronous,
requiring participants to be present at the same time, such as a video
conversation or instant messaging chatroom, or asynchronous, such as an
uploaded video to Youtube or a forum.
• Situating of instructional activities: The problems and knowledge gained
from learning activities are presented in a natural way or in a way that would
mimic a real-world situation.
• Adaptability: Technology should be able to adapt to students’ changing lives
Application How do the developments in media and information technology change the way life of
humans?
Yes, Ian!
Ian: The internet gives us access to a huge amount of information; plus, our
personal computers can store every shopping list and stray thought we have,
letting us access the information when we need it later.
Very Good!
Even just over the internet, much has changed since its inception. You are
now able to do a lot of things such as going to an online school without attending
physically to face-to-face classroom interaction. Development in multimedia
platforms heightened media experiences by mixing various functionalities in one
gadget.
Very Good!
Is there really a need for more advanced technologies? Why or why not?
Generalization
Evaluation