The Abyssal Domain focuses on summoning and controlling demons. At 1st level, clerics of this domain gain temporary hit points when reducing creatures to 0 hit points. They also gain advantage on attacks against willing creatures they reduce to 0 hit points. At 2nd level, they can add their Wisdom modifier to damage from offensive spells and disintegrate creatures reduced to 0 hit points by those spells. At 6th level, they can use Channel Divinity to bind summoned demons to their control. They gain additional powers up to 17th level, becoming infused with demonic energy.
The Abyssal Domain focuses on summoning and controlling demons. At 1st level, clerics of this domain gain temporary hit points when reducing creatures to 0 hit points. They also gain advantage on attacks against willing creatures they reduce to 0 hit points. At 2nd level, they can add their Wisdom modifier to damage from offensive spells and disintegrate creatures reduced to 0 hit points by those spells. At 6th level, they can use Channel Divinity to bind summoned demons to their control. They gain additional powers up to 17th level, becoming infused with demonic energy.
The Abyssal Domain focuses on summoning and controlling demons. At 1st level, clerics of this domain gain temporary hit points when reducing creatures to 0 hit points. They also gain advantage on attacks against willing creatures they reduce to 0 hit points. At 2nd level, they can add their Wisdom modifier to damage from offensive spells and disintegrate creatures reduced to 0 hit points by those spells. At 6th level, they can use Channel Divinity to bind summoned demons to their control. They gain additional powers up to 17th level, becoming infused with demonic energy.
The Abyssal Domain focuses on summoning and controlling demons. At 1st level, clerics of this domain gain temporary hit points when reducing creatures to 0 hit points. They also gain advantage on attacks against willing creatures they reduce to 0 hit points. At 2nd level, they can add their Wisdom modifier to damage from offensive spells and disintegrate creatures reduced to 0 hit points by those spells. At 6th level, they can use Channel Divinity to bind summoned demons to their control. They gain additional powers up to 17th level, becoming infused with demonic energy.
temporary hit points equal to your Wisdom modifier.
Divine Domain Furthermore, whenever you reduce a willing creature to 0
hit points, you gain temporary hit points equal to your In a pantheon, every deity has influence over different cleric level plus twice your Wisdom modifier and have aspects of mortal life and civilization, called a deity’s advantage on the first attack roll you make in the next domain. All the domains over which a deity has influence minute. Creatures that you have summoned or dominated are called the deity’s portfolio. For example, the portfolio are always considered to be willing for the purposes of this of the Greek god Apollo includes the domains of ability. Knowledge, Life, and Light. As a cleric, you choose one aspect of your deity’s portfolio to emphasize, and you are Ruthless granted powers related to that domain. Your choice might Also at 1st level, the experience you have gained dealing correspond to a particular sect dedicated to your deity. with cunning fiends and treacherous cultists equips you Apollo, for example, could be worshiped in one region as well for future conflicts. Whenever you make a contested Phoebus (“radiant”) Apollo, emphasizing his influence over ability check against a creature, you can add twice your the Light domain, and in a different place as Apollo proficiency bonus to the roll. Acesius (“healing”), emphasizing his association with the Life domain. Alternatively, your choice of domain could Channel Divinity: Dust to Dust simply be a matter of personal preference, the aspect of the Starting at 2nd level, you can use your Channel Divinity to deity that appeals to you most. augment your offensive spells, the better to unleash the Each domain’s description gives examples of deities infinite chaos of the Abyss on your foes. who have influence over that domain. Gods are included When you cast a spell that deals damage to one or more from the worlds of the Forgotten Realms, Greyhawk, creatures, you can use your Channel Divinity to add your Dragonlance, and Eberron campaign settings, as well as Wisdom modifier to the damage. Any creature reduced to 0 from the Celtic, Greek, Norse, and Egyptian pantheons of hit points by this spell is disintegrated into a fine grey dust, antiquity. along with anything it is wearing or carrying (except for magic items). The creature can be restored to life only by Abyssal Domain means of a true resurrection or a wish spell. Any Large or smaller nonmagical object or a creation of It is a common misconception that the members of demon- magical force that would be hit by the spell is also worshiping cults are all mindless slaves, crazed hedonists, disintegrated. or violent murderers. The truth is that many of them are perfectly sane, with dreams of enslaving demons for Channel Divinity: themselves, rather than the other way around. A select few Binding of the Deep are even strong enough to do so, rising through the ranks of At 6th level, you can use your Channel Divinity to chain their cult to become powerful priests and summoners, demons to your will. capable of calling upon armies of fiends and mortals alike When you cast a spell that summons demons, you to do their bidding. present your holy symbol and use your Channel Divinity to Abyssal Domain Spells bind them. Any demons bound in this way cannot break Cleric Level Spells free from your control, and are never hostile towards you or 1st command, inflict wounds your allies. 3rd ray of enfeeblement, scorching ray Potent Spellcasting 5th lightning bolt, summon lesser demons At 8th level, you add your Wisdom modifier to the damage 7th dominate beast, summon greater demon you deal with any cleric cantrip. 9th enervation, planar binding Demonic Ascendancy Blood Sacrifice When you reach 17th level, you infuse your soul with When you choose this domain at 1st level, you can use dark demonic energy, gaining immense power. You have magic to siphon power from dying creatures. Whenever resistance to cold, fire and lightning damage, and gain you reduce a hostile creature to 0 hit points, you gain telepathy with a range of 120 feet.