Tiefling Warlock 3: Character Name
Tiefling Warlock 3: Character Name
Tiefling Warlock 3: Character Name
Warlock 3
Background (Hermit)
Your path to power was not always so
clear. You spent a great deal of time in
seclusion, ruminating over whether or not
it was worth it to continue, or to abandon
your efforts and default on your debt.
Discovery. The quiet seclusion of your
extended hermitage gave you access to
a unique and powerful discovery. Work
with your DM to determine the details
of your discovery and its impact on
the campaign.
Faction. You are a member of the
Zhentarim, an unscrupulous organization
that seeks to gather economic and
political control through both legitimate
and shady means.
Personality Trait. You connect
everything that happens to you to a grand,
cosmic plan.
Ideal. Emotions must not cloud our
sense of what is right and true, or our
logical thinking.
Bond. Should your discovery come to
light, it could bring ruin to the world.
Flaw. You would risk too much to
uncover a lost bit of knowledge.
Tiefling Features
Darkvision. You can see in dim light
within 60 feet of you as if it were bright
light, and in darkness as if it were dim
light. You cant discern color in darkness,
only shades of gray.
Warlock Features
Spellcasting Ability. You have the ability
to cast warlock spells. Charisma is your
spellcasting ability for your warlock
spells. You use your Charisma whenever
a spell refers to your spellcasting ability.
To cast a spell, you must expend a slot
of the spells level or higher. You regain
all expended spell slots when you finish a
short or long rest.
Character Name
Medium humanoid (tiefling), The Fiend
otherworldly patron, lawful neutral
Armor Class 14
Hit Points 24 (Hit Dice 3d8)
Speed 30 ft.
STR DEX CON
8 (-1)
15 (+2)
14 (+2)
Actions
Attack. You can attack when you take
this action, using the following:
Eldritch blast. Ranged Spell Attack:
+5 to hit, range 120 ft., one target.
Hit: 1d10 + 3 force damage.
Dagger. Melee Weapon Attack:
+5 to hit, reach 5 ft. or range 20/60 ft.,
one target.
Hit: 1d4 + 2 piercing damage.
Options
Dark Ones Blessing. Warlock feature.
Known Spells
Cantrips: eldritch blast, fire bolt*, poison
spray, prestidigitation, shillelagh*,
spare the dying*
1st-level spells: hellish rebuke, hex
2nd-level spells: invisibility,
scorching ray
*from Book of Shadows
Invocations
Agonizing Blast. When you cast eldritch
blast, add your Charisma modifier to the
damage it deals on a hit. Note: This has
already been applied in the stat block.
Eyes of the Rune Keeper. You can read
all writing.
Equipment
Studded leather, two daggers, wand,
herbalism kit, explorers pack, potion
of healing, Book of Shadows, club,
money (25 gp)