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How are we to understand digital objects? How are we to relate ‘cyberspace’ to physical space? This chapter attempts to provide a set of theoretical tools to understand ‘spaces’ of online interaction and what happens within them without... more
Data Dating is a collection of ten academic essays accompanied by works of media art that provide a comprehensive insight into the construction of love and its practices in the time of digitally mediated relationships. The essays come... more
As relações entre comunicação e artes vêm se aproximando a cada dia, estabelecendo-se novos padrões e estudos acerca da convergência arte/comunicação permitindo, dessa forma, uma ampliação nos horizontes analíticos da cibercultura. A... more
In this special issue, authors provide theories, practices, and examples of how the arts are wonderful tool to teach literacies to emergent bilingual students, families, and communities. It concludes with a chapter of multiple resources... more
This op-ed style essay examines the wildly exaggerated claims made for Non-Fungible Tokens or NFT artworks. Above all, it questions the NFT's peculiar reversal of digital media's inherent interchangeability by turning back to the... more
"Celebrating Communities" by Jennifer L. Keil, 1st VP We celebrated the 50th anniversary of the Lawrence de Graff Center for Oral and Public History in May. It was an occasion to recognize the pioneering work of university historian... more
History has been coming full circle at a number of Cadw sites throughout Wales as visitors have been intrigued and delighted by some unique photographic installations.
RESUMEN La relación interna entre filosofía, literatura y arte permite examinar con propiedad qué significan la pluralidad y complejidad en los usos de la razón. Posibilita la aproximación a esos usos y figuras desde un ángulo... more
Völlig neue Bild- und Erfahrungswelten versprechen die jüngsten Produkte der Medienindustrie ihren Usern. Euphorisch investieren Google, Microsoft und Co. Unsummen in digitale Medientechnologien wie Virtual-Reality-Displays. Jeder... more
This project comprises 30 pieces (18"x18" each for exhibition) that play on Suprematist variations of Kazimir Malevich's "Spring Garden in Blossom" (1904) after glitch treatment and magnification of the digital reproduction of the painting.
"Bild och natur" is an anthology edited by Peter Bengtsen, Max Liljefors and Moa Petersén. Ten researchers from the Division of Art History and Visual Studies at Lund University, Sweden, have contributed chapters. The ten texts (seven... more
I compare the collaging technique in contemporary digital art and in alt-right videos. It is curious that these two forms, while standing for different political options, have a similarly relaxed attitude towards truth. I identify three... more
Starting from a discussion of Chris Marker's "La Jetée" and Terry Gilliam's "12 Monkeys", I introduce the problem of the truth-value accredited to photographic images known as the documentary paradigm. I maintain that the mainstream... more
L’obiettivo di questo testo è lo studio dell’edizione online della Bienal de la Imagen en Movimiento di Buenos Aires, una manifestazione artistica che ha visto sconvolta la propria attività durante la diffusione dell’epidemia da SARS-... more
Nell'ultimo secolo i progressi della tecnologia applicata alla biologia, alla robotica, alle neuroscienze so- no confluite nel paesaggio algoritmico, “liberando” spazi di ibridazione e contaminazione. Le nuove pratiche artistiche hanno... more
This paper explores recent efforts by cultural institution and private start­-up companies to engineer digital art markets using cryptocurrency technologies in order to propertize digital artworks that were previously presumed to be... more
We review the unwillingness of artistic institutions to engage with their audiences as mirrored in their incapacity to develop meaningful alternatives to art access during the time of the COVID-19 pandemic and its consequences. An... more
The multimodal autobiographical composition offers students a way to position themselves as authors and address the tensions of identity within school settings. S chools designated as STEM (science, technology, engineering, and... more
Informe de una metodología específica en el marco del aprendizaje a través de las artes escénicas.
Fundación Èpica
La Fura del Baus
When entering modern society, we transform traditional social life with technical methods, disenchanting those illusion generated from mythology and religion since the pre-historic period. German sociologist and philosopher, Max Weber... more
The case of Bridgeman Art Library v. Corel Corp (1999) provides a useful prism through which we may analyse the application of copyright law in relation to concepts such as originality and the Public Domain. An extensive discussion of the... more
All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital... more
The Future of Digital Data, Heritage and Curation critiques digital cultural heritage concepts and their application to data, developing new theories, curatorial practices and a more-than-human museology for a contemporary and future... more
This paper reflects on the role of computation in speculative design. It suggests that found, unexpected traces of computational processes can amplify designers’ imagination. This theme is considered through a reflection on a practical... more
This document was written for a series of workshops with the intent that on reading and rereading this document it would be possible to understand the main issues surrounding the formulation of a workflow to address data output from... more
L'expression "illusion de la vie" qui donne son titre à ce mémoire est empruntée à Frank Thomas et Ollie Johnston, auteurs de l'ouvrage The Illusion of life. Elle est fréquemment utilisée pour décrire le mode sur lequel les personnages... more
This article aims to respond to the lack of studies on the relationships between contemporary visual arts and VR, focusing on the role of "storytelling" and identifying what distinguishes VR art projects from other contemporary uses of... more
This paper will discuss two student projects, which were developed during a hybrid course between art/design and computer sciences at Sabanci University; both of which involve the creation of three dimensionally embodied avatars whose... more
AS VERDADES DOS DEEPFAKES O uso de inteligência artificial vem borrando as fronteiras entre a realidade e a ficção, tornando cada vez mais difícil verificar a legitimidade de fotos e vídeos. Enquanto ainda se debate a ética da manipulação... more
The Primcurator - Conservation of Digital Art in 3D by Reiner Schneeberger, Planning a Retrospective of an Art Form, printed in MUSEUM AKTUELL, Munich, September 2011, p. 32-35. It will be seen in the year 2035 whether the project to... more
What is a body? In both cybernetic theory and philosophies of sexual difference, there is a common preconception of the body as a physical, stable, material entity. However, the heterogenous experiences of corporeity on cyberspace... more
Our creative arts help to define our societies and our civilisation. Digital developments are democratising enjoyment of the arts and participation in the arts. The creative arts can address social issues, reach excluded groups, open-up... more