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Abstract. BACKGROUND: One of the most serious concerns of parents, caregivers, teachers and therapists is children’s independent living, particularly of those with special educational needs (SEN). Purpose-built programs for the... more
Measuring user experience in board games is broadly unexplored with research mainly focused on digital games. This paper assesses the suitability of using a questionnaire, developed for digital games, for use on board games - thus... more
This thesis investigates urban soundscapes through videogame media experimentation. The main concern is to understand the procedures, logic and operational methods within game design processes, as a means of finding novel forms for... more
Commercial "war" games in a post-1989 setting are popular among a large audience. They offer players an enjoyable gameplay experience, while also referring to contemporary Bwar^ scenarios. As such, they have been studied in several ways,... more
This study aim to explore the use of video games in education their advantages and disadvantages. So what is a Video game? But a set of problems in a certain area that needs to be solved in order to advance, for example the game... more
Games are a type of vehicle with which society is changing at present-day. But how the games themselves will be changed by society, is an interesting question to ask for enhancing and initiating better design of games. As participation in... more
sürecin etkili ve eğlenceli hale getirilmesi, öğrenenlerin dikkatinin çekilmesi, öğrenmeye karşı motivasyonlarının arttırılması, görselleştirme ve problem çözme yeteneklerinin geliştirilmesi açısından da güçlü bir öğrenme aracı olarak... more
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand spatio-temporal and social aspects of gaming. Mobile devices... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
Pervasive games defy Johan Huizinga’s classic definition of play as being something “outside ‘ordinary life’” with its “own proper boundaries of time and space according to fixed rules and an orderly manner” (Huizinga, 1955, p.13).... more
This paper explores the design of jumping in 2D platform games. Through creating a method for measuring existing games, applying this method to a selection of different platformer games, and analysing the results, the paper arrives at a... more
This paper will offer a close analysis of time loops as a narrative device in two recent videogames, Outer Wilds (Mobius Digital 2019) and Deathloop (Arkane Studios 2021). While far from a new phenomenon in videogames, nor other media... more
With the rapid integration of mobile devices and localization tech- nologies like GPS in our every day life, the interest for using combined tech- nologies for entertainment is also growing. This is the idea of location-based games, which... more
This paper examines how narrative-centered learning environments are establishing themselves as affordable and effective alternatives to traditional text-based delivery models, static computer-based tutoring systems, and immersive,... more
Gameplay in single-player shooter games primarily consists of combat with Non-player Characters (NPCs). However, there has been little research done to study how enemy NPCs affect player behavior in shooter games. As a consequence, there... more
“Serious games” are emerging as an important outgrowth of the video gaming in-dustry. Entertaining games, such as Flight Simulator and SimCity, are already in use in schools and universities across the country, and the number of serious... more
Cette thèse présente les résultats d'expérimentations visant à mettre en évidence des mécaniques de jeu utiles pour aider le joueur à développer une posture plus réflexive sur la manière dont il prend une décision. Notre approche consiste... more
Japan is a super-aging society, one marked by a steadily silvering population and shrinking birthrates. Social effects range from a decline in intergenerational homes to new tensions between the generations as elders delay retirement or... more
El agua en la piedra es una aventura para juegos de rol que se puede acabar en una sola sesión (one-shot). Es ideal para personas que comienzan su camino en los juegos de rol. Los encuentros y desafíos tienen una dificultad media y están... more
FIFA 16 is an upcoming association football simulation video game published by EA Sports for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Android and iOS. The game is the first in the FIFA series to include female... more
Figure 1: JECRIPE- a game for children with special needs Abtract There are not many initiatives in the area of game development for children with special needs, specially children with Down syndrome. The major purpose of our research is... more
The paper explores the recent growth in critical gameplay, an application of critical design to the production of computer games. This paper outlines play pedagogy and game rhetoric, relating critical design practices to the creation of... more
With the ever-increasing number of applications for mobile phones, we are more and more likely to be confronted with a problem of a separation from our environment when looking at our screen. It can be easily illustrated with a mobile... more
With hundreds of new games being released every week, designers rely on existing knowledge to design control schemes for their products. However, in the case of games with new game mechanics, designers struggle to implement new button... more
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles... more
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more