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Reflects downloads up to 25 Nov 2024Bibliometrics
research-article
Efficient frictional contacts for soft body dynamics via ADMM
Abstract

This paper addresses the longstanding challenge of soft body dynamics with frictional contact through a novel combination of Projective Dynamics for elasticity simulation and Alternating Direction Method of Multipliers for frictional contact ...

research-article
Automated inpainting of Tex Willer comics: adapting manga techniques for western comic transformation
Abstract

Comic inpainting is essential for language localization and adapting comics into animations, involving the removal of speech boxes, textboxes, and sound effects while maintaining artistic integrity. This paper introduces an automated approach ...

research-article
Flexible terrain erosion
Abstract

In this paper, we present a novel particle-based method for simulating erosion on various terrain representations, including height fields, voxel grids, material layers, and implicit terrains. Our approach breaks down erosion into two key ...

research-article
Fast and precise approximation of Minkowski sum of two rotational ellipsoids with a superellipsoid
Abstract

In this paper, we propose a fast and accurate method for approximating the Minkowski sum of two rotational ellipsoids with a superellipsoid. The Minkowski sum is used in a variety of applications such as robot motion planning and particle flow ...

research-article
Joint self-attention for denoising Monte Carlo rendering
Abstract

Image-space denoising of rendered images has become a commonly adopted approach since this post-rendering process often drastically reduces required sample counts (thus rendering times) for producing a visually pleasing image without noticeable ...

review-article
Few-shot anime pose transfer
Abstract

In this paper, we propose a few-shot method for pose transfer of anime characters—given a source image of an anime character and a target pose, we transfer the pose of the target to the source character. Despite recent advances in pose transfer on ...

research-article
Fast image recoloring for red–green anomalous trichromacy with contrast enhancement and naturalness preservation
Abstract

Color vision deficiency (CVD) is an eye disease caused by genetics that reduces the ability to distinguish colors, affecting approximately 200 million people worldwide. In response, image recoloring approaches have been proposed in existing ...

research-article
Bridging realities: training visuo-haptic object recognition models for robots using 3D virtual simulations
Abstract

This paper proposes an approach for training visuo-haptic object recognition models for robots using synthetic datasets generated by 3D virtual simulations. In robotics, where visual object recognition has witnessed considerable progress due to an ...

research-article
Free editing of Shape and Texture with Deformable Net for 3D Caricature Generation
Abstract

2D caricature editing has shown superior performance. However, 3D exaggerated caricature face (ECF) modeling with flexible shape and texture editing capabilities is far from achieving satisfactory high-quality results. This paper aims to model ...

research-article
PackMolds: computational design of packaging molds for thermoforming
Abstract

We present a novel technique for designing molds suitable for desktop thermoforming, specifically for creating packaging such as blister packs. Our molds, PackMolds, feature neither undercuts nor negative draft angles, facilitating their easy ...

research-article
FusionDeformer: text-guided mesh deformation using diffusion models
Abstract

Mesh deformation has a wide range of applications, including character creation, geometry modelling, deforming animation, and morphing. Recently, mesh deformation methods based on CLIP models demonstrated the ability to perform automatic text-...

research-article
Strand-accurate multi-view facial hair reconstruction and tracking
Abstract

Accurate modeling of facial hair is crucial not only for reconstructing a clean-shaven face but also for enhancing realism when creating digital human avatars. Previous methods have primarily focused on reconstructing sparse facial hairs from ...

research-article
An automatic framework for quadrilateral surface reconstruction with partitions from 3D point clouds
Abstract

Currently, three-dimensional (3D) point clouds are widely used in the gaming and film industries. Inspired by the reverse process of polycube-based parametrical mapping, we present an automatic framework that can directly reconstruct a ...

research-article
High-order elements in position-based dynamics
Abstract

The simulation of deformable objects has been the subject of a great deal of work in the field of computer graphics. The constraint-based PBD (Position-Based Dynamics) approach has been proven to be effective in this field for real-time and stable ...

research-article
Personalized hairstyle and hair color editing based on multi-feature fusion
Abstract

In the metaverse era, virtual design of hairstyle becomes very popular for personalized aesthetics. As hair design tasks can be decomposed into hair attribute editing and generation, the development of generative adversarial networks (GANs) has ...

research-article
Dual-mechanism surface tension model for SPH-based simulation
Abstract

We present an innovative Lagrangian dual-mechanism model for simulating versatile surface tension phenomena, designed to replicate the intricate interplay of liquids with textured solid surfaces and the emergence of gas bubbles. This model ...

research-article
FPO++: efficient encoding and rendering of dynamic neural radiance fields by analyzing and enhancing Fourier PlenOctrees
Abstract

Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic neural radiance fields (NeRF). Despite its many advantages, this method suffers from artifacts introduced by the involved compression when ...

review-article
Adaptive movement behavior for real-time crowd simulation
Abstract

We present a novel method for modeling adaptive movement behavior in force-based crowd simulations tailored to the requirements of interactive real-time applications. We aim for an efficient, controllable and situation-dependent synthesis of ...

research-article
InceptCurves: curve reconstruction using an inception network
Abstract

Curve reconstruction is a fundamental task in many visual computing applications. In this paper, a data-driven approach for curve reconstruction is proposed. We present an inception layered deep neural network structure, capable of learning ...

research-article
Frequency-constrained transferable adversarial attack on image manipulation detection and localization
Abstract

Recent works have demonstrated the great performance of forgery image forensics based on deep learning, but there is still a risk that detectors could be susceptible to unknown illegal attacks, raising growing security concerns. This paper starts ...

research-article
EasyRP-R-CNN: a fast cyclone detection model
Abstract

Efficient and accurate cyclone detection is essential for avoiding or reducing severe damage in coastal areas. However, traditional detection methods fail to provide accurate results with efficiency. To respond, we propose a convolutional-based ...

research-article
Jacobi set simplification for tracking topological features in time-varying scalar fields
Abstract

The Jacobi set of a bivariate scalar field is the set of points where the gradients of the two constituent scalar fields align with each other. It captures the regions of topological changes in the bivariate field. The Jacobi set is a bivariate ...

research-article
Seasonal terrain texture synthesis via Köppen periodic conditioning
Abstract

This paper presents the first method for synthesizing seasonal transition of terrain textures for an input heightfield. Our method reproduces a seamless transition of terrain textures according to the seasons by learning measured data on the earth ...

research-article
Automatic segmentation and implicit surface representation of dynamic cardiac data
Abstract

Segmentation of anatomical structures on 2D images of cardiac exams is necessary for performing 3D volumetric analysis, enabling the computation of parameters for diagnosing cardiovascular disease. In this work, we present robust algorithms to ...

research-article
Deformable shape matching with multiple complex spectral filter operator preservation
Abstract

The functional maps framework has achieved remarkable success in non-rigid shape matching. However, the traditional functional map representations do not explicitly encode surface orientation, which can easily lead to orientation-reversing ...

research-article
Semantic guidance incremental network for efficiency video super-resolution
Abstract

In video streaming, bandwidth constraints significantly affect client-side video quality. Addressing this, deep neural networks offer a promising avenue for implementing video super-resolution (VSR) at the user end, leveraging advancements in ...

research-article
Manitalk: manipulable talking head generation from single image in the wild
Abstract

Generating talking head videos through a face image and a piece of speech audio has gained widespread interest. Existing talking face synthesis methods typically lack the ability to generate manipulable facial details and pupils, which is ...

research-article
Visual analysis of fitness landscapes in architectural design optimization
Abstract

In architectural design optimization, fitness landscapes are used to visualize design space parameters in relation to one or more objective functions for which they are being optimized. In our design study with domain experts, we developed a ...

research-article
ARF-Net: a multi-modal aesthetic attention-based fusion
Abstract

Over the last decade, Online Social Media platforms have witnessed a dramatic expansion due to the substantial reliance of individuals on these communication channels. These platforms are widely utilized to convey emotions, share opinions, and ...

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