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research-article
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps
Abstract

The visual complexity of interface plays a crucial role in user experience. Previous studies have extensively investigated website complexity, while the visual complexity of mobile applications gets seldom attention. This study explored the effect ...

research-article
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions
Abstract

Autism spectrum disorder (ASD), which since 2013 is considered as an umbrella term for several disorders such as autistic syndrome, Asperger’s disorder and pervasive developmental disorder, is characterized, among other aspects, by deficits in ...

research-article
Design and evaluation of ECO: an augmentative and alternative communication tool
Abstract

Current technology provides new challenges to improve skills on people with special necessities. In fact, persons with communications needs can take advantage of new devices and mobile applications to interact and communicate easily and in the ...

research-article
A smartphone application for enhancing educational skills to support and improve the safety of autistic individuals
Abstract

This paper presents a smartphone application that provides learning and communication support to children with autism spectrum disorder (ASD), especially in emergency situations. This application provides learning with video modeling in case of ...

research-article
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency
Abstract

Statistical charts have an important role in conveying, clarifying and simplifying information and have a significant presence in fields such as education, scientific research or journalism. Despite numerous advances in the field of digital ...

research-article
Using geolympus to create a pervasive game experience in the higher education context
Abstract

The number of game experiences based on the player's location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player's skills with ...

research-article
Do you know your user group? Why it is essential to put your user-requirements analysis on a broad database
Abstract

When developing a novel technological system, it is important to meet the users’ needs and expectations to ensure that the product will be accepted and applied by future users. To achieve that, a broadly based qualitative user-requirements ...

research-article
Reality matters? exploring a tangible user interface for augmented-reality-based fire education
Abstract

When fire disasters are imminent, disaster prevention measures and relief plans are critical. However, “fire education” to equip civilians with the know-how to cope with various emergencies and protect themselves is perhaps more important. To ...

research-article
Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains
Abstract

Mobile device use is omnipresent in everyday life spawning design to account for the increased complexity and diversity of “Situationally Induced Impairments and Disabilities (SIID)”. Although SIIDs frequently impact interactions, little research ...

research-article
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study
Abstract

While people with visual impairments are interested in artwork as much as their sighted peers, their experience is limited to few selective artworks that are exhibited at certain museums. To enable people with visual impairments to access and ...

research-article
Vocabulary recommendation approach for forced migrants using informal language learning tools
Abstract

Learning a new language is a major challenge faced by many forced migrants. Current vocabulary learning curricula are not adapted to the migrants’ needs, which makes the learning process even more challenging. Today, the widespread use of ...

research-article
Usability evaluation of a virtual reality smartphone app for a living museum
Abstract

This paper elaborates the empirical evidence of a usability evaluation of a VR and non-VR virtual tour application for a living museum. The System Usability Scale (SUS) was used in between participants experiments (Group 1: non-VR version and ...

research-article
Usability evaluation of an electric-powered wheelchair driven by eye tracking
Abstract

Studies indicate an increase in the abandonment rates of the use of Assistive Technology devices for several reasons: the non-participation of the user in the development of the technology, the lack of training and the non-adaptation of the device ...

research-article
Where form meets function: the impact of social media platform characteristics on access to online social support
Abstract

Negative health events can cause considerable stress in patients, negatively impacting both physical health and psychological well-being. To cope, many patients turn to socially supportive interactions and social media has become an important tool ...

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