Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps
The visual complexity of interface plays a crucial role in user experience. Previous studies have extensively investigated website complexity, while the visual complexity of mobile applications gets seldom attention. This study explored the effect ...
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions
Autism spectrum disorder (ASD), which since 2013 is considered as an umbrella term for several disorders such as autistic syndrome, Asperger’s disorder and pervasive developmental disorder, is characterized, among other aspects, by deficits in ...
Design and evaluation of ECO: an augmentative and alternative communication tool
- Daniel Guasch,
- Israel Martín-Escalona,
- José A. Macías,
- Virginia Francisco,
- Raquel Hervás,
- Lourdes Moreno,
- Susana Bautista
Current technology provides new challenges to improve skills on people with special necessities. In fact, persons with communications needs can take advantage of new devices and mobile applications to interact and communicate easily and in the ...
A smartphone application for enhancing educational skills to support and improve the safety of autistic individuals
This paper presents a smartphone application that provides learning and communication support to children with autism spectrum disorder (ASD), especially in emergency situations. This application provides learning with video modeling in case of ...
Using geolympus to create a pervasive game experience in the higher education context
- Jeferson Arango-López,
- Francisco Luis Gutiérrez Vela,
- Patricia Paderewski Rodríguez,
- Fernando Moreira,
- David Fonseca
The number of game experiences based on the player's location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player's skills with ...
Do you know your user group? Why it is essential to put your user-requirements analysis on a broad database
When developing a novel technological system, it is important to meet the users’ needs and expectations to ensure that the product will be accepted and applied by future users. To achieve that, a broadly based qualitative user-requirements ...
Reality matters? exploring a tangible user interface for augmented-reality-based fire education
When fire disasters are imminent, disaster prevention measures and relief plans are critical. However, “fire education” to equip civilians with the know-how to cope with various emergencies and protect themselves is perhaps more important. To ...
Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains
Mobile device use is omnipresent in everyday life spawning design to account for the increased complexity and diversity of “Situationally Induced Impairments and Disabilities (SIID)”. Although SIIDs frequently impact interactions, little research ...
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study
While people with visual impairments are interested in artwork as much as their sighted peers, their experience is limited to few selective artworks that are exhibited at certain museums. To enable people with visual impairments to access and ...
Vocabulary recommendation approach for forced migrants using informal language learning tools
- Victoria Abou-Khalil,
- Samar Helou,
- Mei‐Rong Alice Chen,
- Brendan Flanagan,
- Louis Lecailliez,
- Niels Pinkwart,
- Hiroaki Ogata
Learning a new language is a major challenge faced by many forced migrants. Current vocabulary learning curricula are not adapted to the migrants’ needs, which makes the learning process even more challenging. Today, the widespread use of ...
Usability evaluation of a virtual reality smartphone app for a living museum
This paper elaborates the empirical evidence of a usability evaluation of a VR and non-VR virtual tour application for a living museum. The System Usability Scale (SUS) was used in between participants experiments (Group 1: non-VR version and ...
Usability evaluation of an electric-powered wheelchair driven by eye tracking
Studies indicate an increase in the abandonment rates of the use of Assistive Technology devices for several reasons: the non-participation of the user in the development of the technology, the lack of training and the non-adaptation of the device ...
Where form meets function: the impact of social media platform characteristics on access to online social support
Negative health events can cause considerable stress in patients, negatively impacting both physical health and psychological well-being. To cope, many patients turn to socially supportive interactions and social media has become an important tool ...