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Reflects downloads up to 01 Oct 2024Bibliometrics
research-article
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes
Abstract

This article integrates two visions on the creation of knowledge by students: an academic vision where the person who creates knowledge uses high-level cognitive abilities and, therefore, acquires deeper learning, and an organisational learning ...

research-article
Social network for collaborative learning: what are the determining factors?
Abstract

Despite the disruptiveness caused by the COVID-19 pandemic in the Global South, the superficial and lacklustre use of information technology has been exposed, especially in the education sector. Meanwhile, the early stages of the pandemic saw ...

research-article
Measuring the impact of haptic feedback in collaborative robotic scenarios
Abstract

In recent years, the interaction of a human operator with teleoperated robotic systems has been much improved. One of the factors influencing this improvement is the addition of force feedback to complement the visual feedback provided by ...

research-article
Analysing student performance for online education using the computational models
Abstract

Traditional face-to-face education has shifted to online education to prevent large gatherings and crowds from spreading the COVID-19 virus. Several online platforms like Zoom, GoToMeeting, Microsoft Teams, and WebEx restore traditional teaching ...

research-article
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases
AbstractPurpose

Mental health professionals undergo continuous training throughout their careers. Their training consists in part of the supervision of cases by an entire healthcare team, a practice that allows them to consolidate their understanding of ...

research-article
Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations
Abstract

The architectural experience of visiting a virtual building and exploring its contents requires tools to provide visitors with accessible and pleasurable ways to conduct their stroll and facilitate the contemplation and enjoyment of the contents ...

research-article
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children
Abstract

Although smartphones are equipped with accessibility functions, they still pose significant problems for visually impaired people. Sometimes these functions cannot fulfil the expectations of users. Early mobile devices had physical buttons and a ...

research-article
Toward the sustainability of mobile learning applications in higher education: an empirical study
Abstract

The COVID-19 pandemic has been providing an opportunity to demonstrate the importance and capability for e-learning to deliver quality learning for many universities. In higher education, e-learning systems, such as mobile learning (m-learning) ...

research-article
A generic architecture of an affective recommender system for e-learning environments
Abstract

Personalization of suggestions of contents plays a key role in adaptive virtual learning environments. Good recommendations can raise the interest of students in the learning process, while, on the other hand, bad recommendations can have ...

research-article
Investigating the impact of IoT-Based smart laboratories on students’ academic performance in higher education
Abstract

The enormous developments in technology have transformed the way we interact with the world around us. Among the extensive yet advanced technological interventions, one of the sophisticated expansions is the appearance of the Internet of Things, a ...

research-article
Design science research applied to difficulties of teaching and learning initial programming
Abstract

Learning and teaching to program is an arduous task. It requires a lot of commitment, dedication, and passion from everyone involved. Programming courses have high dropout and failure rates. Throughout time, several educational research works have ...

research-article
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness
Abstract

This study offers a comprehensive analysis of COVID-19 research in education. A multi-methods approach was used to capture the full breadth of educational research. As such, a bibliometric analysis, structural topic modeling, and qualitative ...

research-article
A bibliometric analysis and visualization of e-learning adoption using VOSviewer
Abstract

Even though being perceived as a novel approach, multiple authors claim that the digital transition of all sectors in society started when information and communication technologies (ICT) started to be an integral part of our daily lives. The ...

research-article
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience
Abstract

The COVID-19 pandemic forced higher education institutions to alter how they offer classes at an unprecedented pace. Due to ambiguities and lockdown restrictions, the transition phase negatively impacted students’ and professors emotions. As a ...

research-article
Cross-cultural factors influencing the adoption of virtual reality for practical learning
Abstract

Education is one area that was significantly affected by the COVID-19 pandemic with much of the education being transferred online. Many subjects that require hands-on experimental experience suffer when taught online. Education is also one area ...

research-article
Evaluating students’ behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemic
Abstract

Because of the impact of the COVID-19 pandemic, learning modes had to change. This study applied augmented reality (AR) technology to improve the learning experience of product styling design students in a distance learning environment. An AR-...

research-article
An AI-based English education platform during the COVID-19 pandemic
Abstract

This study examines whether the use of AI-Pengtalk, an AI-based Conversational English programme, provided by a broadcasting company (EBS) that specializes in public education can significantly improve conversational English skills and bridge the ...

research-article
A study on social media and higher education during the COVID-19 pandemic
Abstract

Nowadays social media usage has increased drastically among the stakeholders of higher educational institutions. The COVID-19 pandemic has suddenly increased the surge of social media users due to the forced implementation of online pedagogy and ...

research-article
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic
Abstract

This paper proposes a multidimensional social open model to evaluate the teaching strategies adopted during the COVID-19 pandemic by assessing the decisions made by teachers by a group of teachers acting as evaluators. Based on the analysis of ...

research-article
Omissions and inferential meaning-making in audio description, and implications for automating video content description
Abstract

There is broad consensus that audio description (AD) is a modality of intersemiotic translation, but there are different views in relation to how AD can be more precisely conceptualised. While Benecke (Audiodeskription als partielle Translation. ...

review-article
Machine translation from signed to spoken languages: state of the art and challenges
Abstract

Automatic translation from signed to spoken languages is an interdisciplinary research domain on the intersection of computer vision, machine translation (MT), and linguistics. While the domain is growing in terms of popularity—the majority of ...

research-article
Examining user switching between social Q&A platforms: a push–pull-mooring perspective
Abstract

As a popular application, social question-and-answer (Q&A) platforms have similar functions and it is relatively easy for users to switch from a platform to another one. This may lead to users’ defection. From a push–pull-mooring perspective, this ...

research-article
Developing a blind user mental model (BlUMM) for web browsing
Abstract

The development of Web 3.0 is aimed at utilizing available information to enhance users’ experiences of searching, allowing this process to be catered by different users to their own needs. However, websites do not make life easier for blind ...

research-article
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish
Abstract

Easy Language is a language variety that aims to make information more comprehensible and, ultimately, more accessible. Content in this variety is written and designed following a set of recommendations that have been published in different ...

research-article
Widen your vision: from technical accessibility to semantic intelligibility of information
Abstract

Access to information and digital services is a fundamental right. To this end, websites and digital services must be designed in accordance with international technical standards, in particular the guidelines for the accessibility of Internet ...

research-article
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan
Abstract

The COVID-19 outbreak has had serious impact on remote education and service-learning implementation in Taiwan. To alleviate these impacts, the Digital Learning Companion, an online tutoring project, was proposed to bridge the digital divide and ...

research-article
Understanding mindsets, skills, current practices, and barriers of adoption of digital accessibility in Kuwait’s software development landscape
Abstract

The responsibility for creating accessible software within the development of digital services is important for multiple reasons, mainly equity and inclusion. However, adopting and sustaining the development of accessible digital solutions has ...

research-article
A computational model for assisting individuals with suicidal ideation based on context histories
Abstract

Roughly 800,000 people die from suicide yearly, with suicide being one of the leading causes of death worldwide. For every death by suicide, there are 20 people attempting suicide. Suicidal ideation is a precursor for suicide, thus requiring ...

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