Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- surveyMarch 2020
Computer-Generated Holograms for 3D Imaging: A Survey
ACM Computing Surveys (CSUR), Volume 53, Issue 2Article No.: 32, Pages 1–35https://doi.org/10.1145/3378444Holography is usually considered as the ultimate way to visually reproduce a three-dimensional scene. Computer-generated holography constitutes an important branch of holography, which enables visualization of artificially generated scenes as well as ...
- research-articleNovember 2018
Design and implementation of a multi-person fish-tank virtual reality display
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 5, Pages 1–9https://doi.org/10.1145/3281505.3281540A mixed reality experience with a physical display, that situates 3D virtual content within the real world, has the potential to help people work and play with 3D information. However, almost all of such "fish tank virtual reality" (FTVR) systems have ...
- abstractAugust 2018
Coglobe: a co-located multi-person FTVR experience
SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging TechnologiesArticle No.: 5, Pages 1–2https://doi.org/10.1145/3214907.3214914Fish Tank Virtual Reality (FTVR) creates a compelling 3D illusion for a single person by rendering to their perspective with head-tracking. However, typically, other participants cannot share in the experience since they see a weirdly distorted image ...
- research-articleJune 2017
Exploring the design of stereoscopic 3D for multilevel maps
PerDis '17: Proceedings of the 6th ACM International Symposium on Pervasive DisplaysArticle No.: 5, Pages 1–6https://doi.org/10.1145/3078810.3078829In this paper, we investigate the use of stereoscopic 3D displays for presenting multilevel map based information to improve indoor navigation task performance in 3D spaces, such as multi-floor buildings. Current visualizations of multilevel 3D spaces ...
- research-articleNovember 2016
See-through light field displays for augmented reality
SA '16: SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and EnvironmentsArticle No.: 3, Pages 1–2https://doi.org/10.1145/2992138.2992142Augmented reality (AR) is a fascinating technology that receives considerable attention of public and industries. Here, we introduce an optical tool, holographic optical element (HOE), which can be applied for AR applications. HOEs are holographic ...
-
- research-articleMay 2016
An Immersive Bidirectional System for Life-size 3D Communication
- Claudia Plüss,
- Nicola Ranieri,
- Jean-Charles Bazin,
- Tobias Martin,
- Pierre-Yves Laffont,
- Tiberiu Popa,
- Markus Gross
CASA '16: Proceedings of the 29th International Conference on Computer Animation and Social AgentsPages 89–96https://doi.org/10.1145/2915926.2915931Telecommunication and video conferencing are an integral part of modern society with implications in many aspects of everyday life. However, compared to a meeting in person, the sense of presence is still limited in electronic communication. In this ...
- research-articleDecember 2014
Smartcasting: a discount 3D interaction technique for public displays
OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of DesignPages 119–128https://doi.org/10.1145/2686612.2686629We introduce and formally evaluate smartcasting: a smartphone-based Ray Casting implementation for 3D environments presented on large, public, autostereoscopic displays. By utilizing a smartphone as an input device, smartcasting enables "walk up and use"...
- posterOctober 2014
An in-depth look at the benefits of immersion cues on spatial 3D problem solving
SUI '14: Proceedings of the 2nd ACM symposium on Spatial user interactionPage 157https://doi.org/10.1145/2659766.2661222We present a user study that takes an in-depth look at the effect of immersion cues on 3D spatial problem solving by combining traditional performance and experience measures with brain data.
- research-articleAugust 2014
Reducing visual discomfort of 3D stereoscopic displays with gaze-contingent depth-of-field
- Andrew T. Duchowski,
- Donald H. House,
- Jordan Gestring,
- Rui I. Wang,
- Krzysztof Krejtz,
- Izabela Krejtz,
- Radosław Mantiuk,
- Bartosz Bazyluk
SAP '14: Proceedings of the ACM Symposium on Applied PerceptionPages 39–46https://doi.org/10.1145/2628257.2628259We report on an experiment testing gaze-contingent depth-of-field (DOF) for the reduction of visual discomfort when viewing stereoscopic displays. Subjective results are compelling, showing, we believe for the first time, that gaze-contingent depth-of-...
- ArticleJune 2013
Measurement of Individual Changes in the Performance of Human Stereoscopic Vision for Disparities at the Limits of the Zone of Comfortable Viewing
3DV '13: Proceedings of the 2013 International Conference on 3D VisionPages 310–317https://doi.org/10.1109/3DV.2013.483D displays enable immersive visual impressions but the impact on the human perception still is not fully understood. Viewing conditions like the convergence-accommodation (C-A) conflict have an unnatural influence on the visual system and might even ...
- research-articleJune 2013
Perceiving layered information on 3D displays using binocular disparity
PerDis '13: Proceedings of the 2nd ACM International Symposium on Pervasive DisplaysPages 61–66https://doi.org/10.1145/2491568.24915823D displays are hitting the mass market. They are integrated in consumer TVs, notebooks, and mobile phones and are mainly used for virtual reality as well as video content. We see large potential in using depth also for structuring information. Our ...
- research-articleJanuary 2013
Determining the relative benefits of pairing virtual reality displays with applications
AUIC '13: Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139Pages 111–117Over the last century, virtual reality (VR) technologies (stereoscopic displays in particular) have repeatedly been advertised as the future of movies, television, and more recently, gaming and general HCI. However after each wave of commercial VR ...
- ArticleJuly 2011
Virtual object distortions in 3D displays with only horizontal parallax
ICME '11: Proceedings of the 2011 IEEE International Conference on Multimedia and ExpoPages 1–6https://doi.org/10.1109/ICME.2011.6012200An imaging system that can convey a full 3D light field provides viewers with parallax in both the horizontal and vertical directions. However, displays that provide horizontal parallax only (HPO) are commonly preferred because they can greatly reduce ...
- research-articleJuly 2010
Noncontact Tactile Display Based on Radiation Pressure of Airborne Ultrasound
IEEE Transactions on Haptics (IEEETH), Volume 3, Issue 3Pages 155–165https://doi.org/10.1109/TOH.2010.4This paper describes a tactile display which provides unrestricted tactile feedback in air without any mechanical contact. It controls ultrasound and produces a stress field in a 3D space. The principle is based on a nonlinear phenomenon of ultrasound: ...
- articleDecember 2008
Design and implementation of medical training simulators
Virtual Reality (VIRT), Volume 12, Issue 4Pages 269–279This paper discusses the design issues and implementation details of building a medical training simulator. Example projects that have been undertaken by the Visualization and Medical Graphics group at Bangor University and our collaborators are used to ...
- articleDecember 2008
Enhanced 3D object snap for CAD modelling on large stereo displays
International Journal of Computer Applications in Technology (IJCAT), Volume 33, Issue 1Pages 54–62https://doi.org/10.1504/IJCAT.2008.021885Large stereo displays and 3D input devices have proved significant productivity benefits in CAD, but they have also shown interaction weaknesses. We present a novel approach for pointing CAD entities with a 3D cursor on a wall-like stereoscopic display. ...
- research-articleAugust 2008
Misperceptions in stereoscopic displays: a vision science perspective
APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualizationPages 23–32https://doi.org/10.1145/1394281.13942853d shape and scene layout are often misperceived when viewing stereoscopic displays. For example, viewing from the wrong distance alters an object's perceived size and shape. It is crucial to understand the causes of such misperceptions so one can ...
- research-articleJuly 2008
The State of the Art in Mobile Graphics Research
IEEE Computer Graphics and Applications (ICGA), Volume 28, Issue 4Pages 74–84https://doi.org/10.1109/MCG.2008.83High-quality computer graphics let mobile-device users access more compelling content. Still, the devices' limitations and requirements differ substantially from those of a PC. This survey of mobile graphics research describes current solutions in terms ...
- research-articleFebruary 2008
Scalable rendering of massive triangle meshes on light field displays
Computers and Graphics (CGRS), Volume 32, Issue 1Pages 55–64https://doi.org/10.1016/j.cag.2007.11.002We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple freely moving naked-eye viewers the illusion of seeing and manipulating 3D ...
- ArticleNovember 2007
An immaterial depth-fused 3D display
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technologyPages 191–198https://doi.org/10.1145/1315184.1315221We present an immaterial display that uses a generalized form of depth-fused 3D (DFD) rendering to create unencumbered 3D visuals. To accomplish this result, we demonstrate a DFD display simulator that extends the established depth-fused 3D principle by ...