PerDis has firmly established itself as the place to network with a diverse but focused research community in the highly interdisciplinary field of pervasive displays.
Six years after its inaugural edition, displays research continues to evolve. This year's symposium offers the latest developments on diverse topics such as user engagement, audience tracking, and interaction modalities. The presence of two dedicated sessions on both pervasive display applications and system platforms/programming framework illustrates the practical side of this young research area, while a session on novel research issues exemplifies its potential for interesting challenges.
Proceeding Downloads
Framing fraught topics through tangible multi-display engagement with live news
We describe an art museum installation that employed tangible interface, peripheral interface, and ambient display modalities to engage with news content regarding politically charged topics. News content was sourced via Google News, and used as driver ...
StickySchedule: an interactive multi-user application for conference scheduling on large-scale shared displays
- Vishal Doshi,
- Sneha Tuteja,
- Krishna Bharadwaj,
- Davide Tantillo,
- Thomas Marrinan,
- James Patton,
- G. Elisabeta Marai
Scheduling conferences is a common task in both research and industry, which requires relatively small groups to collaborate and negotiate in order to solve an often-large logistical problem with many nuances. For large conferences, the process can take ...
Orchestrating multi-device presentations with OmniPresent
Meeting rooms and classrooms are increasingly equipped with more than one screen that could be used for presentations. However, current presentation software provides little support for arranging content across multiple screens beyond mirroring slides. ...
Ghost-hack AR: human augmentation using multiple telepresence systems for network communication
We present Ghost-Hack AR, an approach that enhances network communication with a simple interaction technique by which remote users can change telepresence systems depending on the situation and purpose. Various telepresence systems, each with its own ...
Exploring the design of stereoscopic 3D for multilevel maps
In this paper, we investigate the use of stereoscopic 3D displays for presenting multilevel map based information to improve indoor navigation task performance in 3D spaces, such as multi-floor buildings. Current visualizations of multilevel 3D spaces ...
Exploring spatial meaning with a tangible map
In this paper, we describe the Tangible Map, an interactive, table-mounted tactile / digital display aimed at facilitating exploration of an environment and the data generated therein. For visitors in an urban setting, translating abstract map symbols ...
Avoid the use of audio?: evaluating the influence of sound in a large display multi-user scenario
Today's interactive wall displays are large enough to accommodate two or more simultaneously interacting users. Multiple users might retrieve multimedia content from public information screens at the same time, either together or in parallel without ...
GTmoPass: two-factor authentication on public displays using gaze-touch passwords and personal mobile devices
As public displays continue to deliver increasingly private and personalized content, there is a need to ensure that only the legitimate users can access private information in sensitive contexts. While public displays can adopt similar authentication ...
The concurrent use of touch and mid-air gestures or floor mat interaction on a public display
This paper investigates a novel approach to simultaneously use the qualities of touch and mid-air gestures or floor mat interaction on a public display. We demonstrate that although the concurrent use of multiple interaction modalities appeared ...
Audience monitor: an open source tool for tracking audience mobility in front of pervasive displays
Understanding an audience's behavior is an important aspect of evaluating display installations. In particular, it is important to understand how people move around in the vicinity of displays, including viewer transitions from noticing a display, ...
They are looking at me!: understanding how audience presence impacts on public display users
It is well known from prior work, that people interacting as well as attending to a public display attract further people to interact. This behavior is commonly referred to as the honeypot effect. At the same time, there are often situations where an ...
Sunken ripples: exploring performative interactions with non-planar displays
Interactive installations staged in unusual settings create compelling experiences that blend explicit and implicit performances. When users can participate in the performance of an unfolding story, they perform for the others who may be watching. In ...
ScreenPress: a powerful and flexible platform for networked pervasive display systems
Developing a pervasive display system (PDS) tailored to the requirements of a particular environment in terms of the set of devices available, content curation, visualisation, modes of interaction and user customisation can be non-trivial. A platform ...
Code the globe: interactive content for spherical multi-touch displays with simple webpages
Although spherical displays become more and more pervasive, the design of interactive content for these displays still remains difficult as it requires most developers to get familiar with specific tools for managing the output and input. In this paper, ...
P+: a test fit platform for generative design of 3D media architecture
As media architecture becomes an increasingly popular vehicle for the integration of digital technologies into the built environment, a combination of techniques becomes necessary to overcome challenges regarding prototyping form, content and scale. In ...
Multi-purpose place-based display systems: implications from current practices with non-digital displays
In this work, we seek to inform the design of general purpose place-based display systems by studying current usage of non-digital displays in semi-public places. We have studied 27 places of various types, analysing their visual display elements and ...
Public displays for public participation in urban settings: a survey
Public displays can be used to support public participation in urban settings. This article provides a survey of the use of public displays for public participation in an urban context, covering articles on this topic published between 2012 and 2016. 36 ...
Design considerations for multi-stakeholder display analytics
Measuring viewer interactions through detailed analytics will be crucial to improving the overall performance of future open display networks. However, in contrast to traditional sign and web analytics systems, such display networks are likely to ...
Better off: when should pervasive displays be powered down?
Digital displays are a ubiquitous feature of our public spaces - both ever present, and "always on". In this paper we use a combination of literature survey, experimental work, and stakeholder interviews to consider if maximising the amount of time such ...
Fostering large display engagement through playful interactions
Challenges confronting designers of public displays include display blindness, i.e. the propensity of people to ignore these displays as they become ever-more ubiquitous, and the "first click" problem, i.e. users not interacting with these displays due ...
Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions
In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity ...
Exploiting social comparison using pervasive displays and mobile notifications for reducing energy consumption
Public displays have been used as a persuasive technology in many prior works. In this paper, we describe a persuasive pervasive system aimed at influencing users' behavior for reducing energy consumption in buildings. This system exploits a pervasive ...
ProductFinder: a location aware product information display for retail environments
Orientating oneself and finding products in retail stores is a well-known problem. Common modern retail stores have up to 10,000 m2 and they offer not fewer than 100,000 products. At the same time, situated public displays and digital signage more and ...
Levitate: interaction with floating particle displays
This demonstration showcases the current state of the art for the levitating particle display from the Levitate Project. In this demonstration, we show a new type of display consisting of floating voxels, small levitating particles that can be ...
Wearable augmented reality display for wellness
A concept of mobile augmented reality (AR) use for wellness data is explored. We are especially interested in using aesthetic wearables as AR markers for augmented reality applications. A focus group based user study, and a concept design and prototype ...
Multimodal head-mounted display for multimodal alarms in intensive care units
In many safety-critical application scenarios human operators are confronted with alarms that have spatially distributed sources such as in intensive care units. As it stands, different systems are offering simple and often unspecific alerts, leaving ...
The lone star digital memorial: a case study in pervasive displays
The Lone Star digital memorial was an art installation shown as part of HIV/AIDS Awareness Week at the University of Texas at Dallas in November, 2016 (fig. 1). The purpose of The Lone Star digital memorial was to transduce and re-translate the digital ...
A multimodal interaction system for big displays
Big displays and ultrawalls are increasingly present in nowadays environments (e.g. in city spaces, buildings, transportation means, teaching rooms, operation rooms, convention centres, etc.), at the same time that they are widely used as tools for ...
Emojis on the facade: exploring social media graphics to transmit urban issues on media facades
This paper describes the experience of a workshop in Belo Horizonte, Brazil, in which the participants explored emojis to transmit site-specific content on a media facade. The question was how to use the media facade to communicate a broad urban issue ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
PerDis '20 | 21 | 12 | 57% |
PerDis '19 | 67 | 26 | 39% |
PerDis '18 | 36 | 22 | 61% |
PerDis '17 | 38 | 21 | 55% |
PerDis '16 | 47 | 28 | 60% |
PerDis '15 | 55 | 30 | 55% |
PerDis '14 | 50 | 30 | 60% |
PerDis '13 | 34 | 24 | 71% |
PerDis '12 | 36 | 20 | 56% |
Overall | 384 | 213 | 55% |