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abstract

Coglobe: a co-located multi-person FTVR experience

Published: 12 August 2018 Publication History

Abstract

Fish Tank Virtual Reality (FTVR) creates a compelling 3D illusion for a single person by rendering to their perspective with head-tracking. However, typically, other participants cannot share in the experience since they see a weirdly distorted image when they look at the FTVR display making it difficult to work and play together. To overcome this problem, we have created CoGlobe: a large spherical FTVR display for multiple users. Using CoGlobe, Siggraph attendees will experience the latest advance of FTVR that supports multiple people co-located in a shared space working and playing together through two different multiplayer games and tasks. We have created a competitive two-person 3D Pong game (Figure 1b) for attendees to experience a highly interactive two-person game looking at the CoGlobe. Onlookers can also watch using a variation of mixed reality with a tracked mobile smartphone. Using a smartphone as a second screen registered to the same virtual world enables multiple people to interact together as well. We have also created a cooperative multi-person 3D drone game (Figure 1c) to illustrate cooperation in FTVR. Attendees will also see how effective co-located 3D FTVR is when cooperating on a complex 3D mental rotation (Figure 1d) and a path-tracing task (Figure 1a). CoGlobe overcomes the limited situation awareness of headset VR, while retaining the benefits of cooperative 3D interaction and thus is an exciting direction for the next wave of 3D displays for work and fun for Siggraph attendees to experience.

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References

[1]
OR Belloc, MR Nagamura, D Fonseca, A Rodrigues, DAR Souza, CS Kurashima, MM Almeida, EZ Borba, RD Lopes, and MK Zuffo. 2017. OrbeVR: a handheld concave spherical VR display. In ACM SIGGRAPH 2017 Emerging Technologies. 19.
[2]
A Wagemakers, D Fafard, and I Stavness. 2017. Interactive visual calibration of volumetric head-tracked 3D displays. In ACM CHI 2017. 3943--3953.
[3]
Q Zhou, K Wu, G Miller, I Stavness, and S Fels. 2017. 3DPS: An auto-calibrated 3D perspective-corrected spherical display. In IEEE Virtual Reality 2017. 455--456.

Cited By

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  • (2021)3D Displays: Their Evolution, Inherent Challenges and Future PerspectivesProceedings of the Future Technologies Conference (FTC) 2021, Volume 310.1007/978-3-030-89912-7_31(397-415)Online publication date: 25-Oct-2021
  • (2020)OmniGlobeVRProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395429(615-625)Online publication date: 3-Jul-2020
  • (2020)OmniGlobeVR: A Collaborative 360° Communication System for VRExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382869(1-8)Online publication date: 25-Apr-2020
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Information

Published In

cover image ACM Conferences
SIGGRAPH '18: ACM SIGGRAPH 2018 Emerging Technologies
August 2018
48 pages
ISBN:9781450358101
DOI:10.1145/3214907
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 August 2018

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Author Tags

  1. 3D displays
  2. collaboration
  3. fish tank virtual reality
  4. mixed reality

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SIGGRAPH '18
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2021)3D Displays: Their Evolution, Inherent Challenges and Future PerspectivesProceedings of the Future Technologies Conference (FTC) 2021, Volume 310.1007/978-3-030-89912-7_31(397-415)Online publication date: 25-Oct-2021
  • (2020)OmniGlobeVRProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395429(615-625)Online publication date: 3-Jul-2020
  • (2020)OmniGlobeVR: A Collaborative 360° Communication System for VRExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382869(1-8)Online publication date: 25-Apr-2020
  • (2020)Closer Object Looks SmallerProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376601(1-9)Online publication date: 21-Apr-2020
  • (2019)FTVR in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300763(1-12)Online publication date: 2-May-2019
  • (2019)Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible Proxies2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8797869(1693-1698)Online publication date: Mar-2019
  • (2019)An Evaluation of Depth and Size Perception on a Spherical Fish Tank Virtual Reality DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.2898742(1-1)Online publication date: 2019
  • (2018)Design and implementation of a multi-person fish-tank virtual reality displayProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281540(1-9)Online publication date: 28-Nov-2018

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