Nothing Special   »   [go: up one dir, main page]

skip to main content
research-article
Open access

Metaverse Perspectives from Japan: A Participatory Speculative Design Case Study

Published: 08 November 2024 Publication History

Abstract

Currently, the development of the metaverse lies in the hands of industry. Citizens have little influence on this process. Instead, to do justice to the pluralism of (digital) societies, we should strive for an open discourse including many different perspectives on the metaverse and its core technologies such as AI. We utilize a participatory speculative design (PSD) approach to explore Japanese citizens' perspectives on future metaverse societies, as well as social and ethical implications. Our contributions are twofold. Firstly, we demonstrate the effectiveness of PSD in engaging citizens in critical discourse on emerging technologies like the metaverse by presenting our workshop framework and participants' processes. Secondly, we identify key themes from participants' perspectives, providing insights for culturally sensitive design and development of virtual environments. Our analysis shows that participants imagine the metaverse to have the potential to solve a variety of societal issues; for example, breaking down barriers of physical environments for communication, social interaction, crisis preparation, and political participation, or tackling identity-related issues. Regarding future metaverse societies, participants' imaginations raise critical questions about human-AI relations, technical solutionism, politics and technology, globalization and local cultures, and immersive technologies. We discuss implications and contribute to expanding conversations on metaverse developments.

References

[1]
Crystal Abidin, Jin Lee, Tommaso Barbetta, and Wei Shan Miao. 2021. Influencers and COVID-19: Reviewing Key Issues in Press Coverage Across Australia, China, Japan, and South Korea. Media International Australia, Vol. 178, 1 (2021), 114--135. https://doi.org/10.1177/1329878X20959838
[2]
AlsharifHasan Mohamad Aburbeian, Amani Yousef Owda, and Majdi Owda. 2022. A Technology Acceptance Model Survey of the Metaverse Prospects. AI, Vol. 3, 2 (2022), 285--302. https://doi.org/10.3390/ai3020018
[3]
Dane Acena and Guo Freeman. 2021. “In My Safe Space”': Social Support for LGBTQ Users in Social Virtual Reality. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA '21). ACM, Article 301, 6 pages. https://doi.org/10.1145/3411763.3451673
[4]
Ali Ahmad and Windu Gata. 2022. Sentimen Analisis Masyarakat Indonesia di Twitter Terkait Metaverse dengan Algoritma Support Vector Machine. Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi), Vol. 6, 4 (2022), 548--555. https://doi.org/10.35870/jtik.v6i4.569
[5]
Gulsum Akkuzukaya. 2022. Sentiment Analysis on the Metaverse: Twitter Data. Sakarya University Journal of Computer and Information Sciences, Vol. 5, 2 (2022), 147--156. https://doi.org/10.35377/saucis...1088304
[6]
Reiko Aoki and Rhema Vaithianathan. 2009. Is Demeny Voting the Answer to Low Fertility in Japan? Discussion Paper Series 435. Center for Intergenerational Studies, Institute of Economic Research, Hitotsubashi University.
[7]
Ananya Babu and Mohan Priyanka. 2022. Impact of the Metaverse on the Digital Future: People's Perspective. In 2022 7th International Conference on Communication and Electronics Systems (ICCES). IEEE, 1576--1581. https://doi.org/10.1109/ICCES54183.2022.9835951
[8]
Jascha Bareis and Christian Katzenbach. 2022. Talking AI into Being: The Narratives and Imaginaries of National AI Strategies and Their Performative Politics. Science, Technology, & Human Values, Vol. 47, 5 (2022), 855--881. https://doi.org/10.1177/01622439211030007
[9]
Karl Baumann, Ben Caldwell, François Bar, and Benjamin Stokes. 2018. Participatory Design Fiction: Community Storytelling for Speculative Urban Technologies. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, Article VS09, 1 pages. https://doi.org/10.1145/3170427.3186601
[10]
Genevieve Bell. 2022. The Metaverse is a New Word for an Old Idea. MIT Technology Review (2022). https://www.technologyreview.com/2022/02/08/1044732/metaverse-history-snow-crash/ [Online; accessed 2022--10--28].
[11]
Master Blaster. 2022. Japanese School Entrance Ceremony Held in the Metaverse for over 3,000 New Students. https://soranews24.com/2022/04/14/japanese-school-entrance-ceremony-held-in-the-metaverse-for-over-3000-new-students/ [Online; accessed 2023-02-08].
[12]
Julian Bleecker. 2009. Design Fiction: A Short Essay on Design, Science, Fact, and Fiction. In Machine Learning and the City: Applications in Architecture and Urban Design, Silvio Carta (Ed.). John Wiley & Sons, Chapter 24, 561--578. https://doi.org/10.1002/9781119815075.ch47
[13]
Eva Brandt. 2006. Designing Exploratory Design Games: A Framework for Participation in Participatory Design?. In Proceedings of the Ninth Conference on Participatory Design: Expanding Boundaries in Design -- Volume 1 (PDC '06). ACM, 57--66. https://doi.org/10.1145/1147261.1147271
[14]
Kirsten Bray and Christina Harrington. 2021. Speculative Blackness: Considering Afrofuturism in the Creation of Inclusive Speculative Design Probes. In Designing Interactive Systems Conference 2021 (DIS '21). ACM, 1793--1806. https://doi.org/10.1145/3461778.3462002
[15]
Liudmila Bredikhina. 2022. Virtual “Sweet Relationships” in Japan: Navigating Affection Through Technology. Communal Practices, Behaviors, and Latent Socio-cultural Meaning. Comunifé, Vol. 22 (2022), 53--62. https://doi.org/10.33539/comunife.2022.n22.2684
[16]
Liudmila Bredikhina, Takayuki Kameoka, Shogo Shimbo, and Akihiko Shirai. 2020. Avatar Driven VR Society Trends in Japan. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 497--503. https://doi.org/10.1109/VRW50115.2020.00103
[17]
Lionel C. Briand, Christiane M. Differding, and H. Dieter Rombach. 1996. Practical Guidelines for Measurement-based Process Improvement. Software Process: Improvement and Practice, Vol. 2, 4 (1996), 253--280.
[18]
Pam Briggs and Lisa Thomas. 2015. An Inclusive, Value Sensitive Design Perspective on Future Identity Technologies. ACM Transactions on Computer-Human Interaction, Vol. 22, 5, Article 23 (2015), 28 pages. https://doi.org/10.1145/2778972
[19]
Barry Brown, Julian Bleecker, Marco D'Adamo, Pedro Ferreira, Joakim Formo, Mareike Glöss, Maria Holm, Kristina Höök, Eva-Carin Banka Johnson, Emil Kaburuan, Anna Karlsson, Elsa Vaara, Jarmo Laaksolahti, Airi Lampinen, Lucian Leahu, Vincent Lewandowski, Donald McMillan, Anders Mellbratt, Johanna Mercurio, Cristian Norlin, Nicolas Nova, Stefania Pizza, Asreen Rostami, Mårten Sundquist, Konrad Tollmar, Vasiliki Tsaknaki, Jinyi Wang, Charles Windlin, and Mikael Ydholm. 2016. The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations. In Proceedings of the 19th International Conference on Supporting Group Work (GROUP '16). ACM, 335--344. https://doi.org/10.1145/2957276.2957298
[20]
Joanna J. Bryson. 2010. Robots Should be Slaves. In Natural Language Processing, Yorick Wilks (Ed.). Vol. 8. John Benjamins Publishing Company, Amsterdam, 63--74. https://doi.org/10.1075/nlp.8.11bry
[21]
Joanna J. Bryson, Mihailis E. Diamantis, and Thomas D. Grant. 2017. Of, For, and By the People: The Legal Lacuna of Synthetic Persons. Artificial Intelligence and Law, Vol. 25, 3 (2017), 273--291. https://doi.org/10.1007/s10506-017--9214--9
[22]
Lauren Buck, Gareth W. Young, and Rachel McDonnell. 2023. Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality. In Companion Publication of the 2023 Conference on Computer Supported Cooperative Work and Social Computing (CSCW '23 Companion). ACM, 27--32. https://doi.org/10.1145/3584931.3606992
[23]
Government of Japan Cabinet Office. 2017. Society 5.0. https://www8.cao.go.jp/cstp/english/society5_0/index.html
[24]
Government of Japan Cabinet Office. 2022. Moonshot Reseach and Development Program -- Science, Technology and Innovation. https://www8.cao.go.jp/cstp/english/moonshot/top.html [Online; accessed 2023-01--19].
[25]
Andrea Antonio Cantone, Rita Francese, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, and Giuliana Vitiello. 2023. Contextualized Experiential Language Learning in the Metaverse. In Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter (CHItaly '23). ACM, Article 20, 7 pages. https://doi.org/10.1145/3605390.3605395
[26]
Letizia Caronia. 2015. Totem and Taboo: The Embarrassing Epistemic Work of Things in the Research Setting. Qualitative Research, Vol. 15, 2 (2015), 141--165.
[27]
John M. Carroll. 2000. Making Use: Scenarios and Scenario-based Design. In Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS '00). ACM, 4. https://doi.org/10.1145/347642.347652
[28]
Stephen Cave, C. Craig, Kanta Dihal, S. Dillon, J. Montgomery, B. Singler, and L. Taylor. 2018. Portrayals and Perceptions of AI and Why They Matter. Technical Report. The Royal Society, London. https://royalsociety.org/-/media/policy/projects/ai-narratives/ai-narratives-workshop-findings.pdf
[29]
Stephen Cave and Kanta Dihal. 2019. Hopes and Fears for Intelligent Machines in Fiction and Reality. Nature Machine Intelligence, Vol. 1, 2 (2019), 74--78. https://doi.org/10.1038/s42256-019-0020--9
[30]
Simran Chopra, Rachel E. Clarke, Adrian K. Clear, Sara Heitlinger, Ozge Dilaver, and Christina Vasiliou. 2022. Negotiating Sustainable Futures in Communities through Participatory Speculative Design and Experiments in Living. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 334, 17 pages. https://doi.org/10.1145/3491102.3501929
[31]
Serra Cilizoglu, Mehtap Duru Aslan, Melisa Ceyhan, and Asim Evren Yantacc. 2023. Designers' Expectations from Virtual Product Experience in Metaverse. In Proceedings of the 26th International Academic Mindtrek Conference (Mindtrek '23). ACM, 13--24. https://doi.org/10.1145/3616961.3616985
[32]
Tadeu Moreira de Classe, Ronney Moreira de Castro, and Henrique Prado De Sá Sousa. 2023. Evaluating Students? Technology Acceptance of Use of Metaverse as an Educational Information System for Hybrid Education. In Proceedings of the XIX Brazilian Symposium on Information Systems (SBSI '23). ACM, 197--205. https://doi.org/10.1145/3592813.3592906
[33]
Alexandra Covaci, Khawla Alhasan, Mayank Loonker, Bernardine Farrell, Luma Tabbaa, Sophia Ppali, and Chee Siang Ang. 2023. No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). ACM, Article 501, 17 pages. https://doi.org/10.1145/3544548.3581305
[34]
Cross Marketing. 2022. Survey on Metaverse (2022) Penetration Status Edition (in Japanese). https://www.cross-m.co.jp/report/it/20220908metaverse/ [Online; accessed 2023-02-08].
[35]
Nicholas S. Dalton, Rebecca Moreau, and Ross K. Adams. 2016. Resistance is Fertile: Design Fictions in Dystopian Worlds. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, 365--374. https://doi.org/10.1145/2851581.2892572
[36]
Paul Demeny. 1986. Pronatalist Policies in Low-fertility Countries: Patterns, Performance, and Prospects. Population and Development Review, Vol. 12 (1986), 335--358. https://doi.org/10.2307/2807916
[37]
John David N. Dionisio, William G. Burns III, and Richard Gilbert. 2013. 3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities. ACM Computing Surveys, Vol. 45, 3, Article 34 (2013), 38 pages. https://doi.org/10.1145/2480741.2480751
[38]
Carl DiSalvo. 2012. Spectacles and Tropes: Speculative Design and Contemporary Food Cultures. Fibreculture Journal, Vol. 20 (2012), 109--122. http://twenty.fibreculturejournal.org/2012/06/19/fcj-142-spectacles-and-tropes-speculative-design-and-contemporary-food-cultures/
[39]
Daniel Dobrygowski, Judith Espinoza, Cathy Li, Dylan Reim, Matt Price, Anna Schilling, David Treat, and Kathryn White. 2024. Metaverse Identity: Defining the Self in a Blended Reality. Technical Report. World Economic Forum. https://www.weforum.org/publications/metaverse-identity-defining-the-self-in-a-blended-reality/
[40]
Nina Döllinger, Erik Wolf, Mario Botsch, Marc Erich Latoschik, and Carolin Wienrich. 2023. Are Embodied Avatars Harmful to Our Self-Experience? The Impact of Virtual Embodiment on Body Awareness. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). ACM, Article 492, 14 pages. https://doi.org/10.1145/3544548.3580918
[41]
Adam Drazin. 2020. Designte Dinge im Postkosmopolitismus. In Zwischenmenschliches Design, Martina Fineder and Johannes Lang (Eds.). Springer, Wiesbaden, 283--304.
[42]
Haihan Duan, Jiaye Li, Sizheng Fan, Zhonghao Lin, Xiao Wu, and Wei Cai. 2021. Metaverse for Social Good: A University Campus Prototype. In Proceedings of the 29th ACM International Conference on Multimedia (MM '21). ACM, 153--161. https://doi.org/10.1145/3474085.3479238
[43]
Anthony Dunne and Fiona Raby. 2001. Design Noir: The Secret Life of Electronic Objects. Springer Science & Business Media.
[44]
Anthony Dunne and Fiona Raby. 2013. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, Cambridge, MA.
[45]
Yogesh K. Dwivedi, Laurie Hughes, Abdullah M. Baabdullah, Samuel Ribeiro-Navarrete, Mihalis Giannakis, Mutaz M. Al-Debei, Denis Dennehy, Bhimaraya Metri, Dimitrios Buhalis, Christy M.K. Cheung, Kieran Conboy, Ronan Doyle, Rameshwar Dubey, Vincent Dutot, Reto Felix, D.P. Goyal, Anders Gustafsson, Chris Hinsch, Ikram Jebabli, Marijn Janssen, Young-Gab Kim, Jooyoung Kim, Stefan Koos, David Kreps, Nir Kshetri, Vikram Kumar, Keng-Boon Ooi, Savvas Papagiannidis, Ilias O. Pappas, Ariana Polyviou, Sang-Min Park, Neeraj Pandey, Maciel M. Queiroz, Ramakrishnan Raman, Philipp A. Rauschnabel, Anuragini Shirish, Marianna Sigala, Konstantina Spanaki, Garry Wei-Han Tan, Manoj Kumar Tiwari, Giampaolo Viglia, and Samuel Fosso Wamba. 2022. Metaverse Beyond the Hype: Multidisciplinary Perspectives on Emerging Challenges, Opportunities, and Agenda for Research, Practice and Policy. International Journal of Information Management, Vol. 66, Article 102542 (2022), 55 pages. https://doi.org/10.1016/j.ijinfomgt.2022.102542
[46]
Chris Elsden, David Chatting, Abigail C. Durrant, Andrew Garbett, Bettina Nissen, John Vines, and David S. Kirk. 2017. On Speculative Enactments. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 5386--5399. https://doi.org/10.1145/3025453.3025503
[47]
Felix Anand Epp, Tim Moesgen, Antti Salovaara, Emmi Pouta, and Idil Gaziulusoy. 2022. Reinventing the Wheel: The Future Ripples Method for Activating Anticipatory Capacities in Innovation Teams. In Designing Interactive Systems Conference (DIS '22). ACM, 387--399. https://doi.org/10.1145/3532106.3534570
[48]
Pedro Gil Farias, Roy Bendor, and Bregje F. van Eekelen. 2022. Social Dreaming Together: A Critical Exploration of Participatory Speculative Design. In Proceedings of the Participatory Design Conference 2022 -- Volume 2 (PDC '22). ACM, 147--154. https://doi.org/10.1145/3537797.3537826
[49]
Christopher Frayling. 1993. Research in Art and Design. Research Papers 1. Royal College of Art. https://researchonline.rca.ac.uk/384/
[50]
Guo Freeman, Divine Maloney, Dane Acena, and Catherine Barwulor. 2022. (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 118, 15 pages. https://doi.org/10.1145/3491102.3502082
[51]
Tony Fry. 2009. Design Futuring: Sustainability, Ethics and New Practice. Bloomsbury. https://www.bloomsbury.com/uk/design-futuring-9781350089952/
[52]
Archon Fung. 2006. Varieties of Participation in Complex Governance. Public Administration Review, Vol. 66, s1 (2006), 66--75. https://doi.org/10.1111/j.1540--6210.2006.00667.x
[53]
Luciano Gamberini, Alice Bettelli, Giulia Benvegnù, Valeria Orso, Anna Spagnolli, and Michele Ferri. 2021. Designing 'safer Water.? A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural Disasters. Frontiers in Psychology, Vol. 12, Article 674171 (2021), 12 pages. https://www.frontiersin.org/articles/10.3389/fpsyg.2021.674171
[54]
Alix Gerber. 2018. Participatory Speculation: Futures of Public Safety. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial -- Volume 2 (PDC '18). ACM, Article 23, 4 pages. https://doi.org/10.1145/3210604.3210640
[55]
Leo A. Goodman. 1961. Snowball Sampling. The Annals of Mathematical Statistics, Vol. 32, 1 (1961), 148--170. https://www.jstor.org/stable/2237615
[56]
Google. 2023. Google Trends for the Term “Metaverse” in Japan, US, and UK. https://trends.google.com/trends/explore?date=today%205-y,today%205-y,today%205-y&geo=JP,US,GB&q=%E3%83%A1%E3%82%BF%E3%83%90%E3%83%BC%E3%82%B9,metaverse,metaverse [Online; accessed 2023-01--19].
[57]
Tim Gorichanaz. 2023. Being at Home in the Metaverse? Prospectus for a Social Imaginary. AI and Ethics, Vol. 3 (2023), 647--658. https://doi.org/10.1007/s43681-022-00198-w
[58]
Algirdas Julien Greimas. 1984. Structural Semantics: An Attempt at a Method. University of Nebraska Press, Lincoln.
[59]
Christina Harrington and Tawanna R. Dillahunt. 2021. Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 397, 15 pages. https://doi.org/10.1145/3411764.3445723
[60]
Kadhim Hayawi, Sakib Shahriar, Mohamed Adel Serhani, and Eiman Alothali. 2024. Inevitable-Metaverse: A Novel Twitter Dataset for Public Sentiments on Metaverse. Technical Report 2403.01095. arXiv. https://doi.org/10.48550/arXiv.2403.01095
[61]
Michel Hohendanner, Chiara Ullstein, Yosuke Buchmeier, and Jens Grossklags. 2023. Exploring the Reflective Space of AI Narratives Through Speculative Design in Japan and Germany. In Proceedings of the 2023 ACM Conference on Information Technology for Social Good (GoodIT '23). ACM, 351--362. https://doi.org/10.1145/3582515.3609554
[62]
Michel Hohendanner, Chiara Ullstein, and Daijiro Mizuno. 2021. Designing the Exploration of Common Good within Digital Environments: A Deliberative Speculative Design Framework and the Analysis of Resulting Narratives. In Swiss Design Network Symposium 2021 Conference Proceedings. SUPSI, HSLU, swissdesignnetwork, Virtual Event Swiss, 566--579.
[63]
Michel Hohendanner, Chiara Ullstein, Gudrun Socher, and Jens Grossklags. 2024. 'Good and Scary at the Same Time'?Exploring Citizens? Perceptions of a Prospective Metaverse. IEEE Pervasive Computing, Vol. 23, 1 (2024), 27--36. https://doi.org/10.1109/MPRV.2024.3366112
[64]
Sofie Hvitved, Bugge Holm Hansen, Simon Fuglsang Østergaard, Klaus Mogensen, Maya Ellen Hertz, and Philipp Heideker. 2023. Metaverse Delphi Study. Technical Report. Copenhagen Institute for Futures Studies. https://cifs.dk/metaverse/
[65]
Kristina Höök, Peter Dalsgaard, Stuart Reeves, Jeffrey Bardzell, Jonas Löwgren, Erik Stolterman, and Yvonne Rogers. 2015. Knowledge Production in Interaction Design. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15). ACM, 2429--2432. https://doi.org/10.1145/2702613.2702653
[66]
Yuko Ikkatai, Tilman Hartwig, Naohiro Takanashi, and Hiromi M. Yokoyama. 2023. Segmentation of Ethics, Legal, and Social Issues (ELSI) Related to AI in Japan, the United States, and Germany. AI and Ethics, Vol. 3 (2023), 827--843. https://doi.org/10.1007/s43681-022-00207-y
[67]
Hideaki Ishiyama. 2023. Metaverse is Where It's All Happening on the Japan Job Front textbar The Asahi Shimbun: Breaking News, Japan News and Analysis. https://www.asahi.com/ajw/articles/14826250 [Online; accessed 2023-02-08].
[68]
MLIT Japan. 2022. Introducing the Latest Efforts That Are Useful for Teachers Working on Disaster Prevention Education. https://www.mlit.go.jp/river/bousai/education/index.html [Online; accessed 2023-01--13].
[69]
Metaverse Japan. 2022. Metaverse Japan Summit 2022. https://mvjsummit.com/ [Online; accessed 2023-01--19].
[70]
Cision PR Newswire Japan National Tourism Organization New York. 2018. JNTO to Launch 'Come to Japan' Campaign With Kizuna AI, the World's First Virtual YouTuber. https://www.prnewswire.com/news-releases/jnto-to-launch-come-to-japan-campaign-with-kizuna-ai-the-worlds-first-virtual-youtuber-300608037.html [Online; accessed 2023-01--16].
[71]
Sheila Jasanoff and Sang-Hyun Kim. 2015. Dreamscapes of Modernity: Sociotechnical Imaginaries and the Fabrication of Power. University of Chicago Press, Chicago, IL.
[72]
Leon Karlsen Johannessen. 2017. The Young Designer's Guide to Speculative and Critical Design. Technical Report. Norwegian University of Science and Technology.
[73]
Leon Karlsen Johannessen, Martina Maria Keitsch, and Ida Nilstad Pettersen. 2019. Speculative and Critical Design -- Features, Methods, and Practices. Proceedings of the Design Society: International Conference on Engineering Design, Vol. 1, 1 (2019), 1623--1632. https://doi.org/10.1017/dsi.2019.168
[74]
Robert Jungk and Norbert R. Müllert. 1996. Future Workshops: How to Create Desirable Futures 2nd ed.). Institute for Social Inventions.
[75]
Jasmine Kaur, Rishabh Devgon, and Dhairya Chaudhary. 2022. Work of Fiction: Using Speculative Design to Deliberate on the Future of Hiring. In Companion Computer Supported Cooperative Work and Social Computing (CSCW '22 Companion). ACM, 23--26. https://doi.org/10.1145/3500868.3559442
[76]
Awais Hameed Khan, Neelam Ejaz, Sarah Matthews, Stephen Snow, and Ben Matthews. 2021. Speculative Design for Education: Using Participatory Methods to Map Design Challenges and Opportunities in Pakistan. In Designing Interactive Systems Conference 2021 (DIS '21). ACM, 1748--1764. https://doi.org/10.1145/3461778.3462117
[77]
Sachiko Kiyokawa, Dohjin Miyamoto, Miwa Nishinaka, Yuuki Namba, Tomoya Minegishi, Ryu Miyata, and Hirotaka Osawa. 2023. Science Fiction Prototyping Method Improves Readers? Narrative Experiences. IIAI Letters on Informatics and Interdisciplinary Research, Vol. 3 (2023), 8 pages. https://doi.org/10.52731/liir.v003.072
[78]
Jeremy Knox. 2022. The Metaverse, or the Serious Business of Tech Frontiers. Postdigital Science and Education, Vol. 4, 2 (2022), 207--215. https://doi.org/10.1007/s42438-022-00300--9
[79]
Andrew Konya, Lisa Schirch, Colin Irwin, and Aviv Ovadya. 2023. Democratic Policy Development using Collective Dialogues and AI. arxiv: 2311.02242 [cs.CY]
[80]
Bert-Jaap Koops, Mireille Hildebrandt, and David-Olivier Jaquet-Chiffelle. 2010. Bridging the Accountability Gap: Rights for New Entities in the Information Society. Minnesota Journal of Law, Science and Technology, Vol. 11, 2 (2010), 497--562. https://scholarship.law.umn.edu/mjlst/vol11/iss2/4
[81]
Hannah Korsmeyer and Ann Light. 2019. Learning to Anticipate Worlds Through Participatory Speculative Design. In International Conference on Anticipation 2019. Design Research Society.
[82]
Yubo Kou and Xinning Gui. 2023. Harmful Design in the Metaverse and How to Mitigate It: A Case Study of User-Generated Virtual Worlds on Roblox. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). ACM, 175--188. https://doi.org/10.1145/3563657.3595960
[83]
Sandjar Kozubaev, Chris Elsden, Noura Howell, Marie Louise Juul Søndergaard, Nick Merrill, Britta Schulte, and Richmond Y. Wong. 2020. Expanding Modes of Reflection in Design Futuring. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, Article 399, 15 pages. https://doi.org/10.1145/3313831.3376526
[84]
Ellis S. Krauss. 2003. Doing Media Research in Japan. In Doing Fieldwork in Japan, Theodore C. Bestor, Patricia G. Steinhoff, and Victoria Lyon Bestor (Eds.). University of Hawaii Press, 176--194.
[85]
Near Future Laboratory. 2014. TBD Catalog. https://tbdcatalog.com/ [Online; accessed 2023-05--13].
[86]
Kit Yung Lam, Liang Yang, Ahmad Alhilal, Lik-Hang Lee, Gareth Tyson, and Pan Hui. 2022. Human-Avatar Interaction in Metaverse: Framework for Full-Body Interaction. In Proceedings of the 4th ACM International Conference on Multimedia in Asia (MMAsia '22). ACM, Article 10, 7 pages. https://doi.org/10.1145/3551626.3564936
[87]
Jung-Joo Lee, Miia Jaatinen, Anna Salmi, Tuuli Mattelmäki, Riitta Smeds, and Mari Holopainen. 2018. Design Choices Framework for Co-creation Projects. International Journal of Design, Vol. 12, 2 (2018), 15--31. https://www.ijdesign.org/index.php/IJDesign/article/view/2782
[88]
Ning Li, Na Sun, Chunxia Cao, Shike Hou, and Yanhua Gong. 2022. Review on Visualization Technology in Simulation Training System for Major Natural Disasters. Natural Hazards, Vol. 112, 3 (2022), 1851--1882. https://doi.org/10.1007/s11069-022-05277-z
[89]
Ann Light. 2021. Collaborative Speculation: Anticipation, Inclusion and Designing Counterfactual Futures for Appropriation. Futures, Vol. 134, Article 102855 (2021), 15 pages. https://doi.org/10.1016/j.futures.2021.102855
[90]
Jiyoung Lim. 2023. An Analysis of Child-Related Metaverse Perceptions through Text Mining: Focusing on Comparison with News Article and Parent Communities. In Proceedings of the 2023 8th International Conference on Intelligent Information Technology (ICIIT '23). ACM, 112--116. https://doi.org/10.1145/3591569.3591588
[91]
Gabriel Lima, Changyeon Kim, Seungho Ryu, Chihyung Jeon, and Meeyoung Cha. 2020. Collecting the Public Perception of AI and Robot Rights. Proceedings of the ACM on Human-Computer Interaction, Vol. 4, CSCW2, Article 135 (2020), 24 pages. https://doi.org/10.1145/3415206
[92]
Ang Swat Lin Lindawati, Bambang Leo Handoko, Mazlina Mustapha, Haryadi Sarjono, and Mohamad Heykal. 2023. Metaverse World Challenges for Accountant and Auditor. In Proceedings of the 2023 5th Asia Pacific Information Technology Conference (APIT '23). ACM, 113--117. https://doi.org/10.1145/3588155.3588173
[93]
Joseph Lindley, David Green, Mayane Dore, Zach Mason, Claire Coulton, Arne Berger, and Miriam Sturdee. 2022. Communicating the Value of Design Research. In DRS Biennial Conference Series. Design Research Society, 12 pages. https://dl.designresearchsociety.org/drs-conference-papers/drs2022/conversations/4
[94]
Kristina Lindström and Åsa Ståhl. 2020. Un/Making in the Aftermath of Design. In Proceedings of the 16th Participatory Design Conference 2020 -- Volume 1 (PDC '20). ACM, 12--21. https://doi.org/10.1145/3385010.3385012
[95]
Sebastian Linxen, Christian Sturm, Florian Brühlmann, Vincent Cassau, Klaus Opwis, and Katharina Reinecke. 2021. How WEIRD is CHI?. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 143, 14 pages. https://doi.org/10.1145/3411764.3445488
[96]
Genevieve Liveley, Will Slocombe, and Emily Spiers. 2021. Futures Literacy Through Narrative. Futures, Vol. 125, Article 102663 (2021), 9 pages. https://doi.org/10.1016/j.futures.2020.102663
[97]
Zhicong Lu, Chenxinran Shen, Jiannan Li, Hong Shen, and Daniel Wigdor. 2021. More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, 1--14. https://doi.org/10.1145/3411764.3445660
[98]
Damien Lutz. 2020. Future Thieving #1 -- Stealing From the Future with Speculative Design. https://uxdesign.cc/stealing-from-the-future-with-speculative-design-e769059b6689 [Online; accessed 2022--11--30].
[99]
Ezio Manzini. 2015. Design, When Everybody Designs: An Introduction to Design for Social Innovation. The MIT Press, Cambridge, MA.
[100]
Stephen McCarthy, Wendy Rowan, Carolanne Mahony, and Antoine Vergne. 2023. The Dark Side of Digitalization and Social Media Platform Governance: A Citizen Engagement Study. Internet Research, Vol. 33, 6 (2023), 2172--2204.
[101]
Charles T. McClean. 2020. Silver Democracy: Youth Representation in an Aging Japan. Ph.,D. Dissertation. University of California, San Diego. https://escholarship.org/uc/item/54d3f8bz
[102]
Charles T. McClean. 2022. Generational Change or Continuity in Japan's Leadership? In Japan Decides 2021: The Japanese General Election, Robert J. Pekkanen, Steven R. Reed, and Daniel M. Smith (Eds.). Springer International Publishing, Cham, 115--129. https://doi.org/10.1007/978--3-031--11324--6_9
[103]
Meta. 2021. The Facebook Company Is Now Meta. https://about.fb.com/news/2021/10/facebook-company-is-now-meta/ [Online; accessed 2023-01--19].
[104]
Ivica Mitrovic. 2015. An Introduction to Speculative Design Practice. In An Introduction to Speculative Design -- Eutropia, a Case Study, Ivica Mitrovic, Marko Golub, and Oleg ?uran (Eds.). Croatian Designers Association & Department for Visual Communications Design, Arts Academy, University of Split, 8--23. https://issuu.com/interakcije/docs/intro-spec-design-eutropia
[105]
Michael Muller and Q. Vera Liao. 2017. Exploring AI Ethics and Values through Participatory Design Fictions. In Human Computer Interaction Consortium. 9 pages.
[106]
Reem Nadeem. 2020. Science and Scientists Held in High Esteem Across Global Publics. Report. Pew Research Center Science & Society. https://www.pewresearch.org/science/2020/09/29/science-and-scientists-held-in-high-esteem-across-global-publics/ [Online; accessed 2023-01--25].
[107]
Kizashi Nakano, Daichi Horita, Naoya Isoyama, Hideaki Uchiyama, and Kiyoshi Kiyokawa. 2022. Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). ACM, Article 380, 8 pages. https://doi.org/10.1145/3491101.3519779
[108]
Yuuki Namba, Miwa Nishinaka, Sachiko Kiyokawa, Dohjin Miyamoto, Tomoya Minegishi, Ryu Miyata, and Hirotaka Osawa. 2024. Evaluating Sci-fi Readers? Perspective: Correlation between Immersive Emotion and Speculative Factors. IIAI Letters on Informatics and Interdisciplinary Research, Vol. 3 (2024), 11 pages. https://doi.org/10.52731/liir.v003.062
[109]
Miwa Nishinaka, Kunio Shirahada, Yusuke Kishita, Hisashi Masuda, Hideaki Takeda, Dohjin Miyamoto, and Hirotaka Osawa. 2023. Comparative Study of Roadmapping and Sci-fi Prototyping Methods to Develop a Knowledge Management Framework. In 2023 Portland International Conference on Management of Engineering and Technology (PICMET). IEEE, 1--11 pages. https://doi.org/10.23919/PICMET59654.2023.10216877
[110]
Susan Naomi Nordstrom. 2015. Not So Innocent Anymore: Making Recording Devices Matter in Qualitative Interviews. Qualitative Inquiry, Vol. 21, 4 (2015), 388--401. https://doi.org/10.1177/1077800414563804
[111]
Sam Nussey. 2022. Sony Readies for Metaverse Revolution with Cross-platform Push. https://www.japantimes.co.jp/news/2022/05/18/business/corporate-business/sony-metaverse-revolution/ [Online; accessed 2023-01--19].
[112]
Maggie Oates, Kyle Crichton, Lorrie Cranor, Storm Budwig, Erica J. L. Weston, Brigette M. Bernagozzi, and Julie Pagaduan. 2022. Audio, Video, Chat, Email, or Survey: How Much Does Online Interview Mode Matter? PLOS ONE, Vol. 17, 2 (2022), 43 pages. https://doi.org/10.1371/journal.pone.0263876
[113]
The University of Tokyo. 2022. Announcing the Launch of “Metaverse School of Engineering” Promoting D&I and Developing DX Human Resources. http://www.t.u-tokyo.ac.jp/en/press/pr2022-07--21-001 [Online; accessed 2023-01--19].
[114]
Akira Okamoto. 2020. Silver Democracy and Electoral System: Political Feasibility of Policy Reform Plans in an Aging Japan. Okayama Economic Review, Vol. 51, 2--3 (2020), 123--129. https://doi.org/10.18926/OER/58075
[115]
Sho Ooi, Taisuke Tanimoto, and Mutsuo Sano. 2019. Virtual Reality Fire Disaster Training System for Improving Disaster Awareness. In Proceedings of the 2019 8th International Conference on Educational and Information Technology (ICEIT '19). ACM, 301--307. https://doi.org/10.1145/3318396.3318431
[116]
Jonas Oppenlaender. 2022. The Perception of Smart Contracts for Governance of the Metaverse. In Proceedings of the 25th International Academic Mindtrek Conference (Academic Mindtrek '22). ACM, 1--8. https://doi.org/10.1145/3569219.3569300
[117]
Tomohiro Osaki. 2020. Let's Discuss Hikakin and Yuriko Koike. https://www.japantimes.co.jp/life/2020/04/21/language/lets-discuss-hikakin-yuriko-koike/ [Online; accessed 2023-01--23].
[118]
Hirotaka Osawa, Dohjin Miyamoto, Satoshi Hase, Reina Saijo, Kentaro Fukuchi, and Yoichiro Miyake. 2022. Visions of Artificial Intelligence and Robots in Science Fiction: A Computational Analysis. International Journal of Social Robotics, Vol. 14, 10 (2022), 2123--2133. https://doi.org/10.1007/s12369-022-00876-z
[119]
John O'shea and Scott Smith. 2014. Winning Formula by Near Future Laboratory. https://winningformula.nearfuturelaboratory.com/ [Online; accessed 2023-05--13].
[120]
Ville Paananen, Sina Kiarostami, Lik-Hang Lee, Aku Visuri, Saba Kheirinejad, and Simo Hosio. 2023. Exploring Situated Empathy through a Metaverse Campus. In Proceedings of the 26th International Academic Mindtrek Conference (Mindtrek '23). ACM, 1--12. https://doi.org/10.1145/3616961.3616971
[121]
Hyanghee Park, Daehwan Ahn, and Joonhwan Lee. 2023. Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). ACM, Article 503, 20 pages. https://doi.org/10.1145/3544548.3581306
[122]
Sunkyung Park and Yoon Ji Kang. 2021. A Study on the Intentions of Early Users of Metaverse Platforms Using the Technology Acceptance Model. Journal of Digital Convergence, Vol. 19, 10 (2021), 275--285. https://doi.org/10.14400/JDC.2021.19.10.275
[123]
Luiza Prado de O. Martins. 2014. Privilege and Oppression: Towards a Feminist Speculative Design. In DRS International Conference Proceedings 2014. Design Research Society, 11 pages. https://dl.designresearchsociety.org/drs-conference-papers/drs2014/researchpapers/75
[124]
Sebastian Prost, Elke Mattheiss, and Manfred Tscheligi. 2015. From Awareness to Empowerment: Using Design Fiction to Explore Paths Towards a Sustainable Energy Future. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW '15). ACM, 1649--1658. https://doi.org/10.1145/2675133.2675281
[125]
Aizhu Ren, Chi Chen, Jianyong Shi, and Liang Zou. 2006. Application of Virtual Reality Technology to Evacuation Simulation in Fire Disaster. In Proceedings of the 2006 International Conference on Computer Graphics & Virtual Reality. CSREA Press, 15--21. https://dblp.org/db/conf/cgvr/cgvr2006.html
[126]
Colin Robson. 2002. Real World Research: A Resource for Social Scientists and Practitioners-Researchers 2nd ed.). Blackwell, Oxford/Madden.
[127]
Rwamahe Rutakumwa, Joseph Okello Mugisha, Sarah Bernays, Elizabeth Kabunga, Grace Tumwekwase, Martin Mbonye, and Janet Seeley. 2020. Conducting In-depth Interviews With and Without Voice Recorders: A Comparative Analysis. Qualitative Research, Vol. 20, 5 (2020), 565--581. https://doi.org/10.1177/1468794119884806
[128]
Johnny Saldaña. 2013. The Coding Manual for Qualitative Researchers 2nd ed.). SAGE, Los Angeles.
[129]
Elizabeth B.-N. Sanders and Pieter Jan Stappers. 2014. Probes, Toolkits and Prototypes: Three Approaches to Making in Codesigning. CoDesign, Vol. 10, 1 (2014), 5--14. https://doi.org/10.1080/15710882.2014.888183
[130]
Elizabeth B.-N. Sanders and Bo Westerlund. 2011. Experiencing, Exploring and Experimenting in and with Co-Design Spaces. Nordes 4 (2011), 5 pages. https://archive.nordes.org/index.php/n13/article/view/110
[131]
Ari Schlesinger, W. Keith Edwards, and Rebecca E. Grinter. 2017. Intersectional HCI: Engaging Identity through Gender, Race, and Class. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 5412--5427. https://doi.org/10.1145/3025453.3025766
[132]
Britta F. Schulte, Paul Marshall, and Anna L. Cox. 2016. Homes For Life: A Design Fiction Probe. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction (NordiCHI '16). ACM, Article 80, 10 pages. https://doi.org/10.1145/2971485.2993925
[133]
Peter Schwartz. 1991. The Art of the Long View: Planning for the Future in an Uncertain World. Currency Doubleday.
[134]
Phoebe Sengers, Kaiton Williams, and Vera Khovanskaya. 2021. Speculation and the Design of Development. Proceedings of the ACM on Human-Computer Interaction, Vol. 5, CSCW1, Article 121 (2021), 27 pages. https://doi.org/10.1145/3449195
[135]
Yongseok Seo. 2017. Democracy in the Ageing Society: Quest for Political Equilibrium Between Generations. Futures, Vol. 85 (2017), 42--57. https://doi.org/10.1016/j.futures.2016.11.002
[136]
Ali Akbar Septiandri, Marios Constantinides, Mohammad Tahaei, and Daniele Quercia. 2023. WEIRD FAccTs: How Western, Educated, Industrialized, Rich, and Democratic is FAccT?. In Proceedings of the 2023 ACM Conference on Fairness, Accountability, and Transparency (FAccT '23). ACM, 160--171. https://doi.org/10.1145/3593013.3593985
[137]
Sumita Sharma, Netta Iivari, Marianne Kinnula, Grace Eden, Alipta Ballav, Rocio Fatas, Ritwik Kar, Deepak Ranjan Padhi, Vahid Sadeghie, Pratiti Sarkar, Riya Sinha, Rucha Tulaskar, and Nikita Valluri. 2021. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction. In Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS '21). ACM, 64--77. https://doi.org/10.1145/3461778.3462110
[138]
Shogo Shinbo. 2019. The VRChat Community and Economic Sphere in Japan From the Perspective of User Surveys -- Chapter 1: Introduction and Research Methods. https://note.com/shogo_vr/n/naa3fc070228e [Online; accessed 2023-01--24].
[139]
Herbert Alexander Simon. 1969. The Sciences of the Artificial. MIT Press, Cambridge, MA.
[140]
Robert Soden, Aleks Berditchevskaia, Isabel Stewart, Erin Coughlan de Perez, Saurav Poudel, Sakun Joshi, Shreyasha Paudel, and Manveer Kalirai. 2022. FAccT Craft Session Workshop: What Could Possibly Go Wrong? Speculative Practice Towards Anticipating the Negative Consequences of Humanitarian AI. http://robertsoden.io/craft.html
[141]
Sheikh M. Solaiman. 2017. Legal Personality of Robots, Corporations, Idols and Chimpanzees: A Quest for Legitimacy. Artificial Intelligence and Law, Vol. 25, 2 (2017), 155--179. https://doi.org/10.1007/s10506-016--9192--3
[142]
Bruce Sterling. 2013. Patently Untrue: Fleshy Defibrillators and Synchronised Baseball Are Changing the Future. Wired UK (2013). https://www.wired.co.uk/article/patently-untrue
[143]
Phyllis Noerager Stern and Caroline Jane Porr. 2011. Essentials of Accessible Grounded Theory 1st ed.). Routledge. https://doi.org/10.4324/9781315429410
[144]
Marc Stickdorn, Markus Edgar Hormess, Adam Lawrence, and Jakob Schneider. 2018. This is Service Design Doing: Applying Service Design Thinking in the Real World. O'Reilly Media, Inc., Sebastopol, CA.
[145]
Jack Stilgoe, Richard Owen, and Phil Macnaghten. 2013. Developing a Framework for Responsible Innovation. Research Policy, Vol. 42, 9 (2013), 1568--1580. https://doi.org/10.1016/j.respol.2013.05.008
[146]
Noriyuki Suzuki. 2020. Tokyo Olympics Delay, Coronavirus Add Fuel to Abe-Koike Political Rivalry. https://english.kyodonews.net/news/2020/04/d3644b7de769-focus-olympic-delay-and-coronavirus-add-fuel-to-abe-koike-political-rivalry.html [Online; accessed 2023-01--23].
[147]
Philipp Sykownik, Divine Maloney, Guo Freeman, and Maic Masuch. 2022. Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 632, 17 pages. https://doi.org/10.1145/3491102.3502008
[148]
Marie Louise Juul Søndergaard and Lone Koefoed Hansen. 2018. Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design Fiction. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18). ACM, 869--880. https://doi.org/10.1145/3196709.3196766
[149]
Taiyo Taguchi, Yurie Watanabe, and Tomokazu Ishikawa. 2023. An Investigation of Changes in Taste Perception by Varying Polygon Resolution of Foods in Virtual Environments. In ACM SIGGRAPH 2023 Posters (SIGGRAPH '23). ACM, Article 15, 2 pages. https://doi.org/10.1145/3588028.3603689
[150]
Charles Taylor. 2002. Modern Social Imaginaries. Public Culture, Vol. 14, 1 (2002), 91--124. https://muse.jhu.edu/pub/4/article/26276
[151]
Metaverse Expo Tokyo. 2022. Metaverse Expo Tokyo [SUMMER]. https://www.metaverse-expo.jp/summer/ja-jp.html [Online; accessed 2023-01--19].
[152]
Cameron Tonkinwise. 2014. How We Intend to Future: Review of Anthony Dunne and Fiona Raby, Speculative Everything: Design, Fiction, and Social Dreaming. Design Philosophy Papers, Vol. 12, 2 (2014), 169--187. https://doi.org/10.2752/144871314X14159818597676
[153]
Jasper Tran O'Leary, Sara Zewde, Jennifer Mankoff, and Daniela K. Rosner. 2019. Who Gets to Future? Race, Representation, and Design Methods in Africatown. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, Article 561, 13 pages. https://doi.org/10.1145/3290605.3300791
[154]
Federico Trucchia, Hemal Ranawaka Arachchige Dias, Takaharu Suzuki, and Georgia Mackenzie. 2023. Beyond 5G: Envisioning the Future of Mobility in Japan Through Design Fiction. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). ACM, 2109--2122. https://doi.org/10.1145/3563657.3596115
[155]
Anthony G. Tuckett. 2005. Part II. Rigour in Qualitative Research: Complexities and Solutions. Nurse Researcher, Vol. 13, 1 (2005), 29--42. https://doi.org/10.7748/nr2005.07.13.1.29.c5998
[156]
Jacob Turner. 2019. Robot Rules: Regulating Artificial Intelligence. Springer International Publishing, Cham. https://doi.org/10.1007/978--3--319--96235--1
[157]
Chiara Ullstein, Severin Engelmann, Orestis Papakyriakopoulos, Michel Hohendanner, and Jens Grossklags. 2022. AI-Competent Individuals and Laypeople Tend to Oppose Facial Analysis AI. In Proceedings of the 2nd ACM Conference on Equity and Access in Algorithms, Mechanisms, and Optimization (EAAMO '22). ACM, Article 9, 12 pages. https://doi.org/10.1145/3551624.3555294
[158]
Chiara Ullstein, Severin Engelmann, Orestis Papakyriakopoulos, Yuko Ikkatai, Naira Paola Arnez-Jordan, Rose Caleno, Brian Mboya, Shuichiro Higuma, Tilman Hartwig, Hiromi Yokoyama, and Jens Grossklags. 2024. Attitudes Toward Facial Analysis AI: A Cross-National Study Comparing Argentina, Kenya, Japan, and the USA. In Proceedings of the 2024 ACM Conference on Fairness, Accountability, and Transparency (FAccT '24). ACM, 2273--2301. https://doi.org/10.1145/3630106.3659038
[159]
Rhema Vaithianathan, Reiko Aoki, and Erwan Sbai. 2013. Support for Franchise Extension for Children: Evidence on Japanese Attitude to Demeny Voting. Technical Report 610. Center for Intergenerational Studies, Institute of Economic Research.
[160]
Leena Ventä-Olkkonen, Netta Iivari, Sumita Sharma, Tonja Molin-Juustila, Kari Kuutti, Nina Juustila-Cevirel, Essi Kinnunen, and Jenni Holappa. 2021. Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction: Exploring the Potential of Participatory, Empowering Design Fiction in Collaboration with Children. In Designing Interactive Systems Conference 2021. ACM, 734--748. https://doi.org/10.1145/3461778.3462044
[161]
Joseph B. Walther and Monica T. Whitty. 2021. Language, Psychology, and New New Media: The Hyperpersonal Model of Mediated Communication at Twenty-Five Years. Journal of Language and Social Psychology, Vol. 40, 1 (2021), 120--135. https://doi.org/10.1177/0261927X20967703
[162]
Matt Ward. 2021. A Practice of Hope, a Method of Action. In Beyond Speculative Design: Past -- Present -- Future, Ivica Mitrovic, James Auger, Julian Hanna, and Ingi Helgason (Eds.). SpeculativeEdu, Split, Croatia, 166--201.
[163]
Woodrow W. Winchester. 2018. Afrofuturism, Inclusion, and the Design Imagination. Interactions, Vol. 25, 2 (2018), 41--45. https://doi.org/10.1145/3182655
[164]
Claes Wohlin, Per Runeson, Martin Höst, Magnus C. Ohlsson, Björn Regnell, and Anders Wesslén. 2012. Experimentation in Software Engineering. Springer Science & Business Media.
[165]
Richmond Y. Wong, Nick Merrill, and John Chuang. 2018. When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface Adoption. In Proceedings of the 2018 Designing Interactive Systems Conference. ACM, 1359--1371. https://doi.org/10.1145/3196709.3196746
[166]
Richmond Y. Wong, Deirdre K. Mulligan, Ellen Van Wyk, James Pierce, and John Chuang. 2017. Eliciting Values Reflections by Engaging Privacy Futures Using Design Workbooks. Proceedings of the ACM on Human-Computer Interaction, Vol. 1, CSCW, Article 111 (2017), 26 pages. https://doi.org/10.1145/3134746
[167]
Rong Wu and Zhonggen Yu. 2023. Investigating Users? Acceptance of the Metaverse with an Extended Technology Acceptance Model. International Journal of Human--Computer Interaction (2023), 17 pages. https://doi.org/10.1080/10447318.2023.2241295
[168]
Mingze Xi and Shamus P. Smith. 2014. Simulating Cooperative Fire Evacuation Training in a Virtual Environment Using Gaming Technology. In 2014 IEEE Virtual Reality (VR). IEEE, 139--140. https://doi.org/10.1109/VR.2014.6802090
[169]
Jiangnan Xu, Konstantinos Papangelis, John Dunham, Jorge Goncalves, Nicolas James LaLone, Alan Chamberlain, Ioanna Lykourentzou, Federica L. Vinella, and David I. Schwartz. 2022. Metaverse: The Vision for the Future. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). ACM, Article 167, 3 pages. https://doi.org/10.1145/3491101.3516399
[170]
Yuichi Yamagishi and Kit Lai. 2022. Metaverse Expo Japan 2022 Showcases Exciting Tech From Leading Companies. https://www.metaverse-style.com/english/8315 [Online; accessed 2023-01--19].
[171]
Riyan Yang, Lin Li, Wensheng Gan, Zefeng Chen, and Zhenlian Qi. 2023. The Human-Centric Metaverse: A Survey. In Companion Proceedings of the ACM Web Conference 2023 (WWW '23 Companion). ACM, 1296--1306. https://doi.org/10.1145/3543873.3587593
[172]
YouGov. 2022. Unlocking the Metaverse: An Analysis Into UK & US Attitudes About the Buzzy New Technology. https://business.yougov.com/content/43938-us-uk-consumer-perceptions-metaverse-survey
[173]
Kun Yue. 2022. Breaking Down the Barrier Between Teachers and Students by Using Metaverse Technology in Education: Based on a Survey and Analysis of Shenzhen City, China. In Proceedings of the 2022 13th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E '22). ACM, 40--44. https://doi.org/10.1145/3514262.3514345
[174]
John Zimmerman and Jodi Forlizzi. 2014. Research Through Design in HCI. In Ways of Knowing in HCI, Judith S. Olson and Wendy A. Kellogg (Eds.). Springer New York, 167--190. https://doi.org/10.1007/978--1--4939-0378--8showDOI

Cited By

View all

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CSCW2
CSCW
November 2024
5177 pages
EISSN:2573-0142
DOI:10.1145/3703902
  • Editor:
  • Jeff Nichols
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 November 2024
Published in PACMHCI Volume 8, Issue CSCW2

Check for updates

Author Tags

  1. design fiction
  2. metaverse
  3. participatory speculative design
  4. research through design
  5. sociotechnical systems

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 60
    Total Downloads
  • Downloads (Last 12 months)60
  • Downloads (Last 6 weeks)60
Reflects downloads up to 10 Nov 2024

Other Metrics

Citations

Cited By

View all

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Get Access

Login options

Full Access

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media