A Technology Acceptance Model Survey of the Metaverse Prospects
<p>Illustration of Metaverse technology.</p> "> Figure 2
<p>A five steps research methodology.</p> "> Figure 3
<p>The experimental setup for hologram.</p> "> Figure 4
<p>Demonstration of hologram experiment showing the earth.</p> "> Figure 5
<p>Demonstration of hologram experiment showing a fish.</p> "> Figure 6
<p>Demonstration of hologram experiment showing a bird.</p> "> Figure 7
<p>Demography: (<b>a</b>) gender; (<b>b</b>) age; (<b>c</b>) education.</p> "> Figure 8
<p>Variables affected the Metaverse technology and considered in this study.</p> "> Figure 9
<p>Survey questions visualization for females (<b>a</b>) and males (<b>b</b>) and all ages groups (<b>c1<span class="html-italic">–</span>f2</b>).</p> "> Figure 9 Cont.
<p>Survey questions visualization for females (<b>a</b>) and males (<b>b</b>) and all ages groups (<b>c1<span class="html-italic">–</span>f2</b>).</p> ">
Abstract
:1. Introduction
2. Materials and Methods
2.1. Research Type
2.2. Hologram Experiment
2.2.1. Methodology
2.2.2. Result
2.3. Survey Experiment
2.3.1. Methodology
2.3.2. Result
2.4. Data Collection and Analysis
2.5. Research Model
3. Results
3.1. Statistics Analysis
3.2. Survey Questions Visualisation
4. Discussions
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variable No. | Variables | Survey Questions |
---|---|---|
1 | Self-efficiency | Q1. I can use Metaverse platforms skillfully. |
Q2. I need specialist help to use the Metaverse equipment. | ||
Q3. I can use the Metaverse equipment by reading the instructions within its box. | ||
2 | Social norm | Q4. Others’ opinion about the Metaverse affects my intention to use it. |
Q5. I want to try Metaverse due to its technology trend. | ||
3 | Perceived curiosity | Q6. I follow the news about Metaverse out of curiosity. |
Q7. I can’t wait to try Metaverse. | ||
4 | Perceived pleasure | Q8. The time passed quickly when using VR devices. |
Q9. The Metaverse experience is exciting. | ||
5 | Price | Q10. The price of Metaverse equipment is high; I cant buy it. |
6 | Perceived Usefulness | Q11. Using Metaverse will be helpful. |
Q12. I can go to places using the Metaverse that I can’t go in real life. | ||
7 | Perceived ease of use | Q13. Using Metaverse is easy; it depends on using VR devices. |
8 | Behavioral intention | Q14. I intend to use Metaverse in the future. |
9 | Attitude towards technology use | Q15. Using Metaverse is a good idea. |
Self-Efficiency | Social Norm | Perceived Curiosity | Perceived Pleasure | Price | Perceived Usefulness | Perceived Ease of Use | Behavioral Intention | Attitude Towards Technology Use | |
---|---|---|---|---|---|---|---|---|---|
Self-efficiency | 1 | ||||||||
Social norm | −0.050 | 1 | |||||||
Perceived curiosity | 0.110 | 0.422 | 1 | ||||||
Perceived pleasure | 0.033 | 0.356 | 0.584 | 1 | |||||
Price | −0.116 | 0.110 | 0.164 | 0.283 | 1 | ||||
Perceived usefulness | 0.014 | 0.302 | 0.483 | 0.493 | 0.235 | 1 | |||
Perceived ease of use | 0.181 | 0.284 | 0.358 | 0.360 | 0.091 | 0.504 | 1 | ||
Behavioral intention | 0.085 | 0.153 | 0.403 | 0.368 | 0.192 | 0.677 | 0.269 | 1 | |
Attitude towards technology use | 0.297 | 0.120 | 0.266 | 0.274 | −0.009 | 0.380 | 0.780 | 0.352 | 1 |
Self-Efficiency | Social Norm | Perceived Curiosity | Perceived Pleasure | Price | Perceived Usefulness | Perceived Ease of Use | Behavioral Intention | Attitude Towards Technology Use | |
---|---|---|---|---|---|---|---|---|---|
Mean | 3.505 | 3.596 | 3.306 | 3.594 | 3.675 | 3.939 | 3.606 | 4.053 | 3.808 |
Standard Deviation | 0.637 | 0.782 | 0.935 | 0.917 | 0.965 | 0.717 | 0.843 | 0.6504.053 | 0.713 |
Kurtosis | 0.191 | 0.385 | −0.358 | 0.077 | 0.081 | 0.617 | 1.174 | 0.638 | 2.496 |
Skewness | 0.109 | −0.484 | −0.288 | −0.730 | −0.540 | −0.574 | −0.688 | −0.417 | −0.978 |
Mean | Std. Deviation | Number | |
---|---|---|---|
Question 1 | 3.715 | 0.914 | 302 |
Question 2 | 2.828 | 1.033 | 302 |
Question 3 | 3.970 | 0.848 | 302 |
Question 4 | 3.301 | 1.132 | 302 |
Question 5 | 3.891 | 0.942 | 302 |
Question 6 | 3.563 | 1.079 | 302 |
Question 7 | 3.049 | 1.112 | 302 |
Question 8 | 3.646 | 1.235 | 302 |
Question 9 | 3.543 | 0.969 | 302 |
Question 10 | 3.676 | 0.964 | 302 |
Question 11 | 3.997 | 0.891 | 302 |
Question 12 | 3.881 | 0.846 | 302 |
Question 13 | 3.606 | 0.843 | 302 |
Question 14 | 4.053 | 0.649 | 302 |
Question 15 | 3.808 | 0.712 | 302 |
Cronbach’s Alpha | Cronbach’s Alpha Based on Standardized Items | N of Items |
---|---|---|
0.772 | 0.789 | 15 |
Hypothesis | Path Coefficients | p-Value | Results |
---|---|---|---|
Hypothesis 1 | 0.593 | *** | Supported |
Hypothesis 2 | 0.923 | *** | Supported |
Hypothesis 3 | 0.382 | *** | Supported |
Hypothesis 4 | 0.386 | *** | Supported |
Hypothesis 5 | −0.006 | 0.879 | Not Supported |
Hypothesis 6 | 0.129 | *** | Supported |
Hypothesis 7 | 0.323 | *** | Supported |
Hypothesis 8 | 0.331 | *** | Supported |
Hypothesis 9 | 0.385 | *** | Supported |
Hypothesis 10 | 0.240 | *** | Supported |
Hypothesis 11 | 0.016 | 0.806 | Not Supported |
Hypothesis 12 | 0.277 | *** | Supported |
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Aburbeian, A.M.; Owda, A.Y.; Owda, M. A Technology Acceptance Model Survey of the Metaverse Prospects. AI 2022, 3, 285-302. https://doi.org/10.3390/ai3020018
Aburbeian AM, Owda AY, Owda M. A Technology Acceptance Model Survey of the Metaverse Prospects. AI. 2022; 3(2):285-302. https://doi.org/10.3390/ai3020018
Chicago/Turabian StyleAburbeian, AlsharifHasan Mohamad, Amani Yousef Owda, and Majdi Owda. 2022. "A Technology Acceptance Model Survey of the Metaverse Prospects" AI 3, no. 2: 285-302. https://doi.org/10.3390/ai3020018