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Human-Avatar Interaction in Metaverse: Framework for Full-Body Interaction

Published: 13 December 2022 Publication History

Abstract

The metaverse is a network of shared virtual environments where people can interact synchronously through their avatars. To enable this, it is necessary to accurately capture and recreate (physical) human motion. This is used to render avatars correctly, reflecting the motion of their corresponding users. In large-scale environments this must be done in real-time. This paper proposes a human-avatar framework with full-body motion capture. Its goal is to deliver high-accuracy capture with low computational and network overheads. It relies on a lightweight Octree data structure to record and transmit motion to other users. We conduct a user study with 22 participants and perform a preliminary evaluation of its scalability. Our user study shows that Octree with Inverse Kinematic achieves the best trade-off, achieving low delay and high accuracy. Our proposed solution delivers the lowest delay, with an average of 67ms in an environment of 8 concurrent users. It attains a 55.7% improvement over the prior techniques.

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Cited By

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  • (2024)Delving Into the MetaverseMetaverse Security Paradigms10.4018/979-8-3693-3824-7.ch003(54-76)Online publication date: 21-Aug-2024
  • (2024)Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User InterfaceApplied Sciences10.3390/app1411493514:11(4935)Online publication date: 6-Jun-2024
  • (2024)Metaverse Perspectives from Japan: A Participatory Speculative Design Case StudyProceedings of the ACM on Human-Computer Interaction10.1145/36869398:CSCW2(1-51)Online publication date: 8-Nov-2024
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      cover image ACM Conferences
      MMAsia '22: Proceedings of the 4th ACM International Conference on Multimedia in Asia
      December 2022
      296 pages
      ISBN:9781450394789
      DOI:10.1145/3551626
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 13 December 2022

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      Author Tags

      1. full-body motion streaming
      2. human-avatar interaction
      3. metaverse
      4. octree data structure
      5. octree-based algorithm

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      MMAsia '22
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      MMAsia '22: ACM Multimedia Asia
      December 13 - 16, 2022
      Tokyo, Japan

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      Overall Acceptance Rate 59 of 204 submissions, 29%

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      Cited By

      View all
      • (2024)Delving Into the MetaverseMetaverse Security Paradigms10.4018/979-8-3693-3824-7.ch003(54-76)Online publication date: 21-Aug-2024
      • (2024)Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User InterfaceApplied Sciences10.3390/app1411493514:11(4935)Online publication date: 6-Jun-2024
      • (2024)Metaverse Perspectives from Japan: A Participatory Speculative Design Case StudyProceedings of the ACM on Human-Computer Interaction10.1145/36869398:CSCW2(1-51)Online publication date: 8-Nov-2024
      • (2024)Designing Avatar System and Integrate to the Metaverse2024 International Technical Conference on Circuits/Systems, Computers, and Communications (ITC-CSCC)10.1109/ITC-CSCC62988.2024.10628399(1-6)Online publication date: 2-Jul-2024
      • (2024)A Secure and Privacy-Preserving Signature Protocol Using Quantum Teleportation in Metaverse EnvironmentIEEE Access10.1109/ACCESS.2024.342726812(96718-96728)Online publication date: 2024
      • (2024)Exploring the Field of Virtual Avatar: A Bibliometric and Content AnalysisInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2400405(1-17)Online publication date: 11-Sep-2024
      • (2024)A Comprehensive Survey on Generative AI for Metaverse: Enabling Immersive ExperienceCognitive Computation10.1007/s12559-024-10342-916:6(3286-3315)Online publication date: 4-Sep-2024
      • (2024)A Roadmap Toward Metaversity: Recent Developments and Perspectives in EducationApplication of the Metaverse in Education10.1007/978-981-97-1298-4_5(73-95)Online publication date: 8-May-2024
      • (2023)PolyVerse: An Edge Computing-Empowered Metaverse with Physical-to-Virtual Projection2023 International Conference on Intelligent Metaverse Technologies & Applications (iMETA)10.1109/iMETA59369.2023.10294558(1-8)Online publication date: 18-Sep-2023
      • (2023)Metaverse Trend: Definition, Application, Opportunities, Law, and Ethics2023 IEEE International Conference on Computing (ICOCO)10.1109/ICOCO59262.2023.10397864(160-165)Online publication date: 9-Oct-2023

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