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TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle

Published: 15 January 2015 Publication History

Abstract

Visualizing heart rate on screen has become popular to measure physical activity performance and progress towards set health goals. However, we believe that this prevalent method of visualizing data often reduces the interaction to only reading of information. In response, we propose a new way of visualizing heart rate data through a public interactive water fountain installation we call, TastyBeats. TastyBeats engages participants in a fluidic spectacle by creating a personalized sports drink representing their heart rate data while serving the additional purpose of replenishing lost energy during physical activity. We present findings and three design strategies from the three exhibitions of this work to inform designers interested in using drinkable fluids to support the physical activity experience. Ultimately, with our work we aim to expand our understanding of the potential of interactive technology to support the energy-cycle when being physically active.

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Cited By

View all
  • (2024)Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body SensationsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36434998:1(1-31)Online publication date: 6-Mar-2024
  • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
  • (2024)Grand challenges in human-food interactionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103197183:COnline publication date: 14-Mar-2024
  • Show More Cited By

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    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 15 January 2015

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    Author Tags

    1. biofeedback
    2. fluidic interfaces
    3. physical activity

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    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2024)Co-Designing Sensory Feedback for Wearables to Support Physical Activity through Body SensationsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36434998:1(1-31)Online publication date: 6-Mar-2024
    • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
    • (2024)Grand challenges in human-food interactionInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103197183:COnline publication date: 14-Mar-2024
    • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
    • (2023)Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank SystemProceedings of the ACM on Human-Computer Interaction10.1145/36110567:CHI PLAY(948-975)Online publication date: 4-Oct-2023
    • (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining TrajectoriesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596021(244-262)Online publication date: 10-Jul-2023
    • (2023)Sharing Speaker Heart Rate with the Audience Elicits Empathy and Increases PersuasionPersuasive Technology10.1007/978-3-031-30933-5_1(3-21)Online publication date: 19-Apr-2023
    • (2022)Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCIProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517495(1-16)Online publication date: 29-Apr-2022
    • (2022)Designing for Microbreaks: Unpacking the Design Journey of ZenscapeProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3502256(1-16)Online publication date: 13-Feb-2022
    • (2022)Exploring the Design Space for Human-Food-Technology Interaction: An Approach from the Lens of Eating ExperiencesACM Transactions on Computer-Human Interaction10.1145/348443929:2(1-52)Online publication date: 16-Jan-2022
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