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Understanding physical activity through 3D printed material artifacts

Published: 26 April 2014 Publication History

Abstract

In this paper, we advocate a novel approach of representing physical activity in the form of material artifacts. By designing such material representations, we aim to understand what these artifacts might offer in terms of reflecting upon physical activity. For example, what types of affect do material artifacts, representing ones' physical activity create for the user' In order to advance this understanding, we designed a system called SweatAtoms that transforms the physical activity data based on heart rate into 3D printed material artifacts. We conducted an 'in the wild study' by deploying our system in six households where participants were experiencing five different material representations of their physical activity for a period of two weeks each. We found that the material artifacts made participants more conscious about their involvement in physical activity and illustrated different levels of engagement with the artifacts. Along with reporting the gained insights from the deployments, we offer reflections on designing material representations for physical activity. We hope that our work will inspire designers to consider new possibilities afforded by digital fabrication to support user's experience with physical activity by utilizing interactive technologies at our disposal.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. 3d printing
    2. digital fabrication
    3. entertainment
    4. personal informatics
    5. physical exercise
    6. quantifiable self

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    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)Our Stories, Our Data: Co-designing Visualizations with People with Intellectual and Developmental DisabilitiesProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675615(1-17)Online publication date: 27-Oct-2024
    • (2024)Changing Your Tune: Lessons for Using Music to Encourage Physical ActivityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596118:2(1-24)Online publication date: 15-May-2024
    • (2024)A Retrospective Autoethnography Documenting Dance Learning Through Data PhysicalisationsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661607(2357-2373)Online publication date: 1-Jul-2024
    • (2024)Personalizing Products with Stylized Head Portraits for Self-ExpressionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642391(1-18)Online publication date: 11-May-2024
    • (2024)Exploring bike-commuter habits through data physicalisation engagementBehaviour & Information Technology10.1080/0144929X.2024.239643343:14(3340-3355)Online publication date: 3-Oct-2024
    • (2024)TIDAL: exploring the potential of data physicalization-based interactive environment on runners' motivationJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-024-04762-615:4(2425-2438)Online publication date: 12-Mar-2024
    • (2023)A Design Vocabulary for Data PhysicalizationACM Transactions on Computer-Human Interaction10.1145/361736631:1(1-62)Online publication date: 29-Nov-2023
    • (2023)“I left my legacy, told my story”: Understanding Older Adults’ Tracking Practices to Promote Active AgingProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596083(459-475)Online publication date: 10-Jul-2023
    • (2023)Wear Your Heart on Your Sleeve: Using Digital Knitting Machines to Craft Wearable Biodata PortraitsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596007(547-563)Online publication date: 10-Jul-2023
    • (2023)Scent as a Sensory Modality for Data Physicalisation for Office Well-beingExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585866(1-8)Online publication date: 19-Apr-2023
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