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When clapping data speaks to Wii: physical creativity and performative interaction in playground games and songs

Published: 06 September 2010 Publication History

Abstract

In this paper, we explore how exertion interfaces can promote physical creativity and the role that this might play in performative interaction. In particular, we are interested in exploring how to design and develop devices and applications which use physical interaction, or exertion, to promote performative interaction or the witting transitions between observing, participating and performing. Using the Nintendo Wii as an exertion interface, we are updating, analysing and representing a small selection of clapping games found in the Opie Collection of Children's Games and Songs in the British Library and emerging from ethnographic studies of playgrounds in London and Sheffield, UK. We describe the Physics of clapping and associated technical issues, the design of a low-fi, open source exertion interface and the analysis of a participant study. We suggest guidelines for designing for physical creativity, namely kinesthetic literacy, performative interaction and believability, and conclude with a discussion of future considerations.

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Cited By

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  • (2015)TastyBeatsProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680545(229-232)Online publication date: 15-Jan-2015
  • (2013)SweatAtomsProceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death10.1145/2513002.2513012(1-7)Online publication date: 30-Sep-2013
  • (2013)Sweat-atomsCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2479614(3075-3078)Online publication date: 27-Apr-2013
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image Guide Proceedings
BCS '10: Proceedings of the 24th BCS Interaction Specialist Group Conference
September 2010
502 pages
ISBN:9781780171302

Publisher

BCS Learning & Development Ltd.

Swindon, United Kingdom

Publication History

Published: 06 September 2010

Author Tags

  1. Opie archives
  2. exertion games
  3. exertion interfaces
  4. folklore
  5. kinesthetic literacy
  6. performative interaction
  7. physical creativity
  8. physics of clapping
  9. playground games and songs

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Cited By

View all
  • (2015)TastyBeatsProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2680545(229-232)Online publication date: 15-Jan-2015
  • (2013)SweatAtomsProceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death10.1145/2513002.2513012(1-7)Online publication date: 30-Sep-2013
  • (2013)Sweat-atomsCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2479614(3075-3078)Online publication date: 27-Apr-2013
  • (2013)Sweat-atomsCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2479496(2701-2706)Online publication date: 27-Apr-2013
  • (2011)Developing an open source exertion interface for two-handed 3D and 6DOF motion tracking and visualisationProceedings of the 25th BCS Conference on Human-Computer Interaction10.5555/2305316.2305368(289-298)Online publication date: 4-Jul-2011
  • (2011)Designing sportsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/1978942.1979330(2651-2660)Online publication date: 7-May-2011

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