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Free-form motion processing

Published: 08 May 2008 Publication History

Abstract

Motion is the center of attention in many applications of computer graphics. Skeletal motion for articulated characters can be processed and altered in a variety of ways to increase the versatility of each motion clip. However, analogous techniques have not yet been developed for free-form deforming surfaces like cloth and faces. Given the time-consuming nature of producing each free-form motion clip, the ability to alter and reuse free-form motion would be very desirable. We present a novel method for processing free-form motion that opens up a broad range of possible motion alterations including motion blending, keyframe insertion, and temporal signal processing. Our method is based on a simple yet powerful differential surface representation that is invariant under rotation and translation and which is well suited for surface editing in both space and time.

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  1. Free-form motion processing

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    Published In

    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 27, Issue 2
    April 2008
    54 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/1356682
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 May 2008
    Accepted: 01 November 2007
    Received: 01 July 2007
    Published in TOG Volume 27, Issue 2

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    Author Tags

    1. Deforming surfaces
    2. mesh editing
    3. motion blending
    4. motion editing
    5. rotation-invariant surface representation
    6. temporal signal processing

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