Speed-Aware Audio-Driven Speech Animation using Adaptive Windows
We present a novel method that can generate realistic speech animations of a 3D face from audio using multiple adaptive windows. In contrast to previous studies that use a fixed size audio window, our method accepts an adaptive audio window as input, ...
RNA: Relightable Neural Assets
High-fidelity 3D assets with materials composed of fibers (including hair), complex layered material shaders, or fine scattering geometry are critical in high-end realistic rendering applications. Rendering such models is computationally expensive due to ...
DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture
Marker-based optical motion capture (mocap) systems are increasingly utilized for acquiring 3D human motion, offering advantages in capturing the subtle nuances of human movement, style consistency, and ease of obtaining desired motion. Motion data ...
TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis
Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required. Recent methods attach a neural ...
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly
Understanding the part composition and structure of 3D shapes is crucial for a wide range of 3D applications, including 3D part assembly and 3D assembly completion. Compared to 3D part assembly, 3D assembly completion is more complicated, which involves ...
Synchronized Tracing of Primitive-based Implicit Volumes
Implicit volumes are known for their ability to represent smooth shapes of arbitrary topology thanks to hierarchical combinations of primitives using a structure called a blobtree. We present a new tile-based rendering pipeline well suited for modeling ...