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research-article
N-symmetry direction field design
Article No.: 10, Pages 1–13https://doi.org/10.1145/1356682.1356683

Many algorithms in computer graphics and geometry processing use two orthogonal smooth direction fields (unit tangent vector fields) defined over a surface. For instance, these direction fields are used in texture synthesis, in geometry processing or in ...

research-article
Sketching reality: Realistic interpretation of architectural designs
Article No.: 11, Pages 1–15https://doi.org/10.1145/1356682.1356684

In this article, we introduce sketching reality, the process of converting a freehand sketch into a realistic-looking model. We apply this concept to architectural designs. As the sketch is being drawn, our system periodically interprets its 2.5D-...

research-article
Free-form motion processing
Article No.: 12, Pages 1–13https://doi.org/10.1145/1356682.1356685

Motion is the center of attention in many applications of computer graphics. Skeletal motion for articulated characters can be processed and altered in a variety of ways to increase the versatility of each motion clip. However, analogous techniques have ...

research-article
A precomputed polynomial representation for interactive BRDF editing with global illumination
Article No.: 13, Pages 1–13https://doi.org/10.1145/1356682.1356686

The ability to interactively edit BRDFs in their final placement within a computer graphics scene is vital to making informed choices for material properties. We significantly extend previous work on BRDF editing for static scenes (with fixed lighting ...

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