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The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances

Published: 28 April 2022 Publication History

Abstract

Performing with technology is a complex and challenging task. Artists who use novel technologies, such as Virtual Reality, have to develop strategies of monitoring, maintenance, and recovery from errors with as minimal impact on the ongoing performance as possible. In this paper we draw on two case studies of mixed-reality performances and document strategies of Stage Managing VR Performance, Choreographing for Cables, Consistency & Charging, Improvising Interventions, and Priming Participants. We discuss how these practices expose areas ripe with potential for tool development, and how they can also be used to inform the design of interaction with other technologies, such as the Internet of Things.

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References

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  • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
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  • (2022)CS:NO – an Extended Reality Experience for Cyber Security EducationProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532971(287-292)Online publication date: 21-Jun-2022

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cover image ACM Conferences
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
10459 pages
ISBN:9781450391573
DOI:10.1145/3491102
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Published: 28 April 2022

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  1. Artistic Interaction
  2. Mixed-reality performance
  3. Virtual Reality

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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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  • (2024)Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality TheatreProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642741(1-14)Online publication date: 11-May-2024
  • (2023)The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes GenerationProceedings of the ACM on Human-Computer Interaction10.1145/36110457:CHI PLAY(665-698)Online publication date: 4-Oct-2023
  • (2022)CS:NO – an Extended Reality Experience for Cyber Security EducationProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532971(287-292)Online publication date: 21-Jun-2022
  • (2022)Kintsugi VR: Designing with Fractured ObjectsProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529966(95-108)Online publication date: 21-Jun-2022

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