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A Comparative Study of Dark Patterns Across Web and Mobile Modalities

Published: 18 October 2021 Publication History

Abstract

Dark patterns are user interface elements that can influence a person's behavior against their intentions or best interests. Prior work identified these patterns in websites and mobile apps, but little is known about how the design of platforms might impact dark pattern manifestations and related human vulnerabilities. In this paper, we conduct a comparative study of mobile application, mobile browser, and web browser versions of 105 popular services to investigate variations in dark patterns across modalities. We perform manual tests, identify dark patterns in each service, and examine how they persist or differ by modality. Our findings show that while services can employ some dark patterns equally across modalities, many dark patterns vary between platforms, and that these differences saddle people with inconsistent experiences of autonomy, privacy, and control. We conclude by discussing broader implications for policymakers and practitioners, and provide suggestions for furthering dark patterns research.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CSCW2
CSCW2
October 2021
5376 pages
EISSN:2573-0142
DOI:10.1145/3493286
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 18 October 2021
Published in PACMHCI Volume 5, Issue CSCW2

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Author Tags

  1. UX design
  2. consumer protection
  3. dark patterns
  4. deceptive content
  5. manipulation
  6. nudging

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  • (2024)"What a stupid way to do business": Towards an Understanding of Older Adults' Perceptions of Deceptive Patterns and Ways to Develop ResistanceProceedings of the ACM on Human-Computer Interaction10.1145/36771138:CHI PLAY(1-31)Online publication date: 15-Oct-2024
  • (2024)Culture Clash: When Deceptive Design Meets Diverse Player ExpectationsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678866(272-275)Online publication date: 14-Oct-2024
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