Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3643834.3661513acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article
Open access

Manipulative Design and Older Adults: Co-Creating Magic Machines to Understand Experiences of Online Manipulation

Published: 01 July 2024 Publication History

Abstract

Manipulative designs — i.e., dark patterns — have pervaded online interactions in most sectors from e-commerce to social media, banking, and healthcare. Understanding how individuals experience and cope with online manipulation is essential to support evolved design practices and regulatory measures. Yet studies on populations who may be more vulnerable to online manipulation are scarce. Through a series of “magic machines” workshops, we investigated the experiences of older adults (N=31) with online manipulation, their needs, and the strategies they imagine to resist manipulative practices. Our results show that participants tend to attribute manipulation to an “unknown” person and do not distinguish platforms from content. Through their machines, they expressed four primary needs to resist manipulation: knowledge, awareness, right to sanctuary, and control. Our study contributes insights into older adults’ experiences with online manipulation and brings design challenges for effective countermeasures to manipulation that address the needs of all users.

Supplemental Material

ZIP File
Protocol

References

[1]
Asam Almohamed, Jinglan Zhang, and Dhaval Vyas. 2020. Magic Machines for Refugees. In Proceedings of the 3rd ACM SIGCAS Conference on Computing and Sustainable Societies. ACM, Ecuador, 76–86. https://doi.org/10.1145/3378393.3402256
[2]
Patricia Alves-Oliveira, Maria Luce Lupetti, Michal Luria, Diana Löffler, Mafalda Gamboa, Lea Albaugh, Waki Kamino, Anastasia K. Ostrowski, David Puljiz, Pedro Reynolds-Cuéllar, Marcus Scheunemann, Michael Suguitan, and Dan Lockton. 2021. Collection of Metaphors for Human-Robot Interaction. In Designing Interactive Systems Conference 2021. ACM, Virtual Event USA, 1366–1379. https://doi.org/10.1145/3461778.3462060
[3]
Kristina Andersen. 2017. Making Magic Machines. Phd Thesis. KTH, Royal Institute of Technology. https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A1139682&dswid=-2042
[4]
Kristina Andersen and Ron Wakkary. 2019. The Magic Machine Workshops: Making Personal Design Knowledge. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–13. https://doi.org/10.1145/3290605.3300342
[5]
Competition & Markets Authority. 2022. Online Choice Architecture - How digital design can harm competition and consumers - discussion paper. 76 pages.
[6]
Simone Avolicino, Marianna Di Gregorio, Fabio Palomba, Marco Romano, Monica Sebillo, and Giuliana Vitiello. 2022. AI-Based Emotion Recognition to Study Users’ Perception of Dark Patterns. Lecture Notes in Computer Science, Vol. 13516. Springer International Publishing, Cham, 185–203. https://doi.org/10.1007/978-3-031-17615-9_13
[7]
Lyndsey L. Bakewell, Konstantina Vasileiou, Kiel S. Long, Mark Atkinson, Helen Rice, Manuela Barreto, Julie Barnett, Michael Wilson, Shaun Lawson, and John Vines. 2018. Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, Montreal QC Canada, 1–14. https://doi.org/10.1145/3173574.3173945
[8]
Belén Barros Pena, Rachel E Clarke, Lars Erik Holmquist, and John Vines. 2021. Circumspect Users: Older Adults as Critical Adopters and Resistors of Technology. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, Yokohama Japan, 1–14. https://doi.org/10.1145/3411764.3445128
[9]
Maria Beimborn, Selma Kadi, Nina Köberer, Mara Mühleck, and Mone Spindler. 2016. Focusing on the Human: Interdisciplinary. In Aging and Technology(Science Studies). Transcript Verlag.
[10]
Pallabi Bhowmick and Erik Stolterman. 2023. Enhancing Social Connectivity: Tangible Peer-Based Check-in Systems for Isolated Older Adults. In Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing. ACM, Cancun, Quintana Roo Mexico, 230–235. https://doi.org/10.1145/3594739.3610764
[11]
Pallabi Bhowmick and Erik Stolterman Bergqvist. 2023. Exploring Tangible User Interface Design for Social Connection Among Older Adults: A Preliminary Review. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. ACM, Hamburg Germany, 1–9. https://doi.org/10.1145/3544549.3585722
[12]
Nataliia Bielova, Laura Litvine, Anysia Nguyen, Mariam Chammat, Vincent Toubiana, and Estelle Hary. 2024. The Effect of Design Patterns on (Present and Future) Cookie Consent Decisions. In 33rd USENIX Security Simposium. https://www.usenix.org/conference/usenixsecurity24/presentation/bielova
[13]
Mark Blythe, Kristina Andersen, Rachel Clarke, and Peter Wright. 2016. Anti-Solutionist Strategies: Seriously Silly Design Fiction. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, San Jose California USA, 4968–4978. https://doi.org/10.1145/2858036.2858482
[14]
European Data Protection Board. 2022. Guidelines 3/2022 on Dark patterns in Social Media Platform Interfaces: How to Recognise and Avoid Them.
[15]
Kerstin Bongard-Blanchy, Arianna Rossi, Salvador Rivas, Sophie Doublet, Vincent Koenig, and Gabriele Lenzini. 2021. “I am Definitely Manipulated, Even When I am Aware of it. It’s Ridiculous!” - Dark Patterns from the End-User Perspective. In Designing Interactive Systems Conference 2021. ACM, Virtual Event USA, 763–776. https://doi.org/10.1145/3461778.3462086
[16]
Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative Research in Psychology 3, 2 (Jan. 2006), 77–101. https://doi.org/10.1191/1478088706qp063oa
[17]
Virginia Braun and Victoria Clarke. 2021. One size fits all? What counts as quality practice in (reflexive) thematic analysis?Qualitative Research in Psychology 18, 3 (July 2021), 328–352. https://doi.org/10.1080/14780887.2020.1769238
[18]
Robin N. Brewer. 2022. “If Alexa knew the state I was in, it would cry”: Older Adults’ Perspectives of Voice Assistants for Health. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. ACM, New Orleans LA USA, 1–8. https://doi.org/10.1145/3491101.3519642
[19]
Urie Bronfenbrenner. 1979. The ecology of human development: experiments by nature and design. Harvard University Press, Cambridge, Mass.
[20]
Gabriela Cajamarca, Valeria Herskovic, Andrés Lucero, and Angeles Aldunate. 2022. A Co-Design Approach to Explore Health Data Representation for Older Adults in Chile and Ecuador. In Designing Interactive Systems Conference. ACM, Virtual Event Australia, 1802–1817. https://doi.org/10.1145/3532106.3533558
[21]
Nadia Campo Woytuk, Linette Nilsson, and Mingxing Liu. 2019. Your Period Rules: Design Implications for Period-Positive Technologies. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–6. https://doi.org/10.1145/3290607.3312888
[22]
Ana Maria Carrillo and Roxana Widmer-Iliescu. 2021. Ageing in a digital world – from vulnerable to valuable. 50 pages.
[23]
Diana Yian Lian Chan, Shaun Wen Huey Lee, and Pei-Lee Teh. 2023. Factors influencing technology use among low-income older adults: A systematic review. Heliyon 9, 9 (Sept. 2023), e20111. https://doi.org/10.1016/j.heliyon.2023.e20111
[24]
Akash Chaudhary, Jaivrat Saroha, Kyzyl Monteiro, Angus G. Forbes, and Aman Parnami. 2022. “Are You Still Watching?”: Exploring Unintended User Behaviors and Dark Patterns on Video Streaming Platforms. In Designing Interactive Systems Conference. ACM, Virtual Event Australia, 776–791. https://doi.org/10.1145/3532106.3533562
[25]
Sasha Costanza-Chock. 2018. Design Justice: towards an intersectional feminist framework for design theory and practice. In Design Research Society Conference, 2018. https://doi.org/10.21606/drs.2018.679
[26]
Claudia Daudén Roquet and Corina Sas. 2020. Body Matters: Exploration of the Human Body as a Resource for the Design of Technologies for Meditation. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. ACM, Eindhoven Netherlands, 533–546. https://doi.org/10.1145/3357236.3395499
[27]
Daniella DiPaola and Ryan Calo. 2024. Socio-Digital Vulnerability. (Jan. 2024). http://dx.doi.org/10.2139/ssrn.4686874
[28]
Verena Distler, Carine Lallemand, and Vincent Koenig. 2020. Making Encryption Feel Secure: Investigating how Descriptions of Encryption Impact Perceived Security. In 2020 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW). IEEE, Genoa, Italy, 220–229. https://doi.org/10.1109/EuroSPW51379.2020.00037
[29]
Martha Fineman. 2010. The vulnerable subject: anchoring equality in the human condition. In Transcending the Boundaries of Law. Routledge-Cavendish, 177–191. https://doi.org/10.4324/9780203848531-26
[30]
Dan Fitton, Beth T. Bell, and Janet C. Read. 2021. Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. Lecture Notes in Computer Science, Vol. 12935. Springer International Publishing, Cham, 701–711. https://doi.org/10.1007/978-3-030-85610-6_40
[31]
ACM. Association for Computing Machinery. 2023. Words matter: Alternatives for charged terminology in the computing profession. https://www.acm.org/diversity-inclusion/words-matter
[32]
Alisa Frik, Julia Bernd, Noura Alomar, and Serge Egelman. 2020. A Qualitative Model of Older Adults’ Contextual Decision-Making About Information Sharing. (2020), 62.
[33]
Cally Gatehouse, Matthew Wood, Jo Briggs, James Pickles, and Shaun Lawson. 2018. Troubling Vulnerability: Designing with LGBT Young People’s Ambivalence Towards Hate Crime Reporting. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, Montreal QC Canada, 1–13. https://doi.org/10.1145/3173574.3173683
[34]
Colin M Gray, Jingle Chen, Shruthi Sai Chivukula, and Liyang Qu. 2021. End User Accounts of Dark Patterns as Felt Manipulation. Proc. ACM Hum.-Comput. Interact 5 (2021), 26.
[35]
Colin M. Gray, Yubo Kou, Bryan Battles, Joseph Hoggatt, and Austin L. Toombs. 2018. The Dark (Patterns) Side of UX Design. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, Montreal QC Canada, 14. https://doi.org/10.1145/3173574.3174108
[36]
Colin M. Gray, Lorena Sánchez Chamorro, Ike Obi, and Ja-Nae Duane. 2023. Mapping the Landscape of Dark Patterns Scholarship: A Systematic Literature Review. In Designing Interactive Systems Conference. ACM, Pittsburgh PA USA, 188–193. https://doi.org/10.1145/3563703.3596635
[37]
Johanna Gunawan, Amogh Pradeep, David Choffnes, Woodrow Hartzog, and Christo Wilson. 2021. A Comparative Study of Dark Patterns Across Web and Mobile Modalities. Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (Oct. 2021), 1–29. https://doi.org/10.1145/3479521
[38]
Johanna Gunawan, Cristiana Santos, and Irene Kamara. 2022. Redress for Dark Patterns Privacy Harms? A Case Study on Consent Interactions. In Proceedings of the 2022 Symposium on Computer Science and Law. ACM, Washington DC USA, 181–194. https://doi.org/10.1145/3511265.3550448
[39]
Daniel Harrison, Scarlett Rowland, Gavin Wood, Lyndsey Bakewell, Ioannis Petridis, Kiel Long, Konstantina Vasileiou, Julie Barnett, Manuela Barreto, Michael Wilson, Shaun Lawson, and John Vines. 2023. Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation. ACM Transactions on Computer-Human Interaction 30, 1 (Feb. 2023), 1–40. https://doi.org/10.1145/3534961
[40]
Ellen J. Helsper and Alexander J. A. M. van Deursen. 2017. Do the rich get digitally richer? Quantity and quality of support for digital engagement. Information, Communication & Society 20, 5 (May 2017), 700–714. https://doi.org/10.1080/1369118X.2016.1203454
[41]
A N Joinson, D J Houghton, A Vassalou, and B L Marder. [n. d.]. Digital Crowding:Privacy, Self-Disclosure. ([n. d.]), 8.
[42]
Ellen Kohl and Priscilla McCutcheon. 2015. Kitchen table reflexivity: negotiating positionality through everyday talk. Gender, Place & Culture 22, 6 (July 2015), 747–763. https://doi.org/10.1080/0966369X.2014.958063
[43]
Max Krüger, Anne Weibert, Debora De Castro Leal, Dave Randall, and Volker Wulf. 2021. “What is the Topic of the Group, Please?” On Migration, Care and the Challenges of Participation in Design. Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (Oct. 2021), 1–29. https://doi.org/10.1145/3476050
[44]
Max Krüger, Anne Weibert, Debora De Castro Leal, Dave Randall, and Volker Wulf. 2021. It Takes More Than One Hand to Clap: On the Role of ‘Care’ in Maintaining Design Results. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, Yokohama Japan, 1–14. https://doi.org/10.1145/3411764.3445389
[45]
Celine Latulipe, Ronnie Dsouza, and Murray Cumbers. 2022. Unofficial Proxies: How Close Others Help Older Adults with Banking. In CHI Conference on Human Factors in Computing Systems. ACM, New Orleans LA USA, 1–13. https://doi.org/10.1145/3491102.3501845
[46]
Giacomo Lepri and Andrew McPherson. 2019. Making Up Instruments: Design Fiction for Value Discovery in Communities of Musical Practice. In Proceedings of the 2019 on Designing Interactive Systems Conference. ACM, San Diego CA USA, 113–126. https://doi.org/10.1145/3322276.3322353
[47]
Kiel Long, Lyndsey L. Bakewell, Roisin C. McNaney, Konstantina Vasileiou, Mark Atkinson, Manuela Barreto, Julie Barnett, Michael Wilson, Shaun Lawson, and John Vines. 2017. Connecting Those That Care: Designing for Transitioning, Talking, Belonging and Escaping. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, Denver Colorado USA, 1339–1351. https://doi.org/10.1145/3025453.3025715
[48]
Jamie Luguri and Lior Jacob Strahilevitz. 2021. Shining a Light on Dark Patterns. Journal of Legal Analysis 13, 1 (March 2021), 43–109. https://doi.org/10.1093/jla/laaa006
[49]
Kai Lukoff, Ulrik Lyngs, Himanshu Zade, J. Vera Liao, James Choi, Kaiyue Fan, Sean A. Munson, and Alexis Hiniker. 2021. How the Design of YouTube Influences User Sense of Agency. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, Yokohama Japan, 1–17. https://doi.org/10.1145/3411764.3445467
[50]
Florencia Luna. 2019. Identifying and evaluating layers of vulnerability – a way forward. Developing World Bioethics 19, 2 (June 2019), 86–95. https://doi.org/10.1111/dewb.12206
[51]
Maximilian Maier and Rikard Harr. 2020. Dark Design Patterns: An End-User Perspective. Human Technology 16, 2 (Aug. 2020), 170–199. https://doi.org/10.17011/ht/urn.202008245641
[52]
Gianclaudio Malgieri. 2023. The vulnerable data subject in the GDPR. In Vulnerability and Data Protection Law (1 ed.). Oxford University PressOxford, C4–C4T2. https://doi.org/10.1093/oso/9780192870339.003.0004
[53]
Gianclaudio Malgieri. 2023. Who is the vulnerable individual?. In Vulnerability and Data Protection Law (1 ed.). Oxford University PressOxford, C3–C3N158. https://doi.org/10.1093/oso/9780192870339.003.0003
[54]
Arunesh Mathur, Gunes Acar, Michael J. Friedman, Elena Lucherini, Jonathan Mayer, Marshini Chetty, and Arvind Narayanan. 2019. Dark Patterns at Scale: Findings from a Crawl of 11K Shopping Websites. Proceedings of the ACM on Human-Computer Interaction 3, CSCW (Nov. 2019), 1–32. https://doi.org/10.1145/3359183 arXiv:1907.07032.
[55]
Arunesh Mathur, Jonathan Mayer, and Mihir Kshirsagar. 2021. What Makes a Dark Pattern... Dark? Design Attributes, Normative Considerations, and Measurement Methods. arXiv:2101.04843 [cs] (Jan. 2021). https://doi.org/10.1145/3411764.3445610 arXiv:2101.04843.
[56]
Thomas Mildner, Merle Freye, Gian-Luca Savino, Philip R. Doyle, Benjamin R. Cowan, and Rainer Malaka. 2023. Defending Against the Dark Arts: Recognising Dark Patterns in Social Media. In Proceedings of the 2023 ACM Designing Interactive Systems Conference. ACM, Pittsburgh PA USA, 2362–2374. https://doi.org/10.1145/3563657.3595964
[57]
Thomas Mildner and Gian-Luca Savino. 2021. Ethical User Interfaces: Exploring the Effects of Dark Patterns on Facebook. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, Yokohama Japan, 1–7. https://doi.org/10.1145/3411763.3451659
[58]
Alberto Monge Roffarello and Luigi De Russis. 2022. Towards Understanding the Dark Patterns That Steal Our Attention. In CHI Conference on Human Factors in Computing Systems Extended Abstracts. ACM, New Orleans LA USA, 1–7. https://doi.org/10.1145/3491101.3519829
[59]
Carol Moser, Sarita Y. Schoenebeck, and Paul Resnick. 2019. Impulse Buying: Design Practices and Consumer Needs. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–15. https://doi.org/10.1145/3290605.3300472
[60]
Jerad Moxley, Joseph Sharit, and Sara J Czaja. 2022. The Factors Influencing Older Adults’ Decisions Surrounding Adoption of Technology: Quantitative Experimental Study. JMIR Aging 5, 4 (Nov. 2022), e39890. https://doi.org/10.2196/39890
[61]
Diego Muñoz, Bernd Ploderer, and Margot Brereton. 2019. Position Exchange Workshops: A Method to Design for Each Other in Families. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–14. https://doi.org/10.1145/3290605.3300339
[62]
Helen Fay Nissenbaum. 2010. Privacy in context: technology, policy, and the integrity of social life. Stanford Law Books, Stanford, Calif.
[63]
Charlotte Nordmoen, Jack Armitage, Fabio Morreale, Rebecca Stewart, and Andrew McPherson. 2019. Making Sense of Sensors: Discovery Through Craft Practice With an Open-Ended Sensor Material. In Proceedings of the 2019 on Designing Interactive Systems Conference. ACM, San Diego CA USA, 135–146. https://doi.org/10.1145/3322276.3322368
[64]
Midas Nouwens, Ilaria Liccardi, Michael Veale, David Karger, and Lalana Kagal. 2020. Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence. In CHI Conference on Human Factors in Computing Systems. 13. https://doi.org/10.1145/3313831.3376321 arXiv:2001.02479.
[65]
Ikechukwu Obi, Colin M Gray, Shruthi Sai Chivukula, Ja-Nae Duane, Janna Johns, Matthew Will, Ziqing Li, and Thomas Carlock. 2022. Let’s Talk About Socio-Technical Angst: Tracing the History and Evolution of Dark Patterns on Twitter from 2010–2021. (2022), 31. https://arxiv.org/abs/2207.10563
[66]
OECD. 2022. Dark commercial patterns. Number 336 in OECD Digital Economy Papers. 96 pages.
[67]
OECD. 2023. Consumer Vulnerability in the Digital Age. Number 355 in OECD Digital Economy Papers. 80 pages.
[68]
Sebastiaan T.M. Peek, Eveline J.M. Wouters, Joost Van Hoof, Katrien G. Luijkx, Hennie R. Boeije, and Hubertus J.M. Vrijhoef. 2014. Factors influencing acceptance of technology for aging in place: A systematic review. International Journal of Medical Informatics 83, 4 (April 2014), 235–248. https://doi.org/10.1016/j.ijmedinf.2014.01.004
[69]
H.F. Pitkin. 1998. The attack of the blob: Hannah arendt’s concept of the social. University of Chicago Press. https://books.google.lu/books?id=UdGpek2gPwEC Citation Key: pitkin1998attack tex.lccn: 98013333.
[70]
Valeria Righi, Sergio Sayago, and Josep Blat. 2017. When we talk about older people in HCI, who are we talking about? Towards a ‘turn to community’ in the design of technologies for a growing ageing population. International Journal of Human-Computer Studies 108 (Dec. 2017), 15–31. https://doi.org/10.1016/j.ijhcs.2017.06.005
[71]
Arianna Rossi and Kerstin Bongard-Blanchy. 2021. All in one stroke? Intervention Spaces for Dark Patterns. In Position Paper at the Workshop “What Can CHI Do About Dark Patterns?”. Online Virtual Conference (originally Yokohama, Japan), 5.
[72]
Johnny M Saldana. 2012. The coding manual for qualitative researchers (2 ed.). SAGE Publications, London, England.
[73]
Lorena Sánchez Chamorro, Kerstin Bongard-Blanchy, and Vincent Koenig. 2023. Ethical Tensions in UX Design Practice: Exploring the Fine Line Between Persuasion and Manipulation in Online Interfaces. In Proceedings of the 2023 ACM Designing Interactive Systems Conference. ACM, Pittsburgh PA USA, 2408–2422. https://doi.org/10.1145/3563657.3596013
[74]
Lorena Sánchez Chamorro, Carine Lallemand, and Colin M. Gray. 2024. “My Mother Told Me These Things are Always Fake" - Understanding Teenagers’ Experiences with Manipulative Designs. In Designing Interactive Systems Conference (DIS ’24). ACM. https://doi.org/10.1145/3643834.3660704
[75]
Ashley Sheil, Gunes Acar, Hanna Schraffenberger, Raphaël Gellert, and David Malone. 2023. Staying at the Roach Motel: Cross-Country Analysis of Manipulative Subscription and Cancellation Flows. arXiv:2309.17145 (Dec. 2023). http://arxiv.org/abs/2309.17145 arXiv:2309.17145 [cs].
[76]
Susan Leigh Star. 1999. The Ethnography of Infrastructure. American Behavioral Scientist 43, 3 (Dec. 1999), 377–391.
[77]
Alexander Jam Van Deursen and Ellen J Helsper. 2015. A nuanced understanding of Internet use and non-use among the elderly. European Journal of Communication 30, 2 (April 2015), 171–187. https://doi.org/10.1177/0267323115578059
[78]
Alexander J. A. M. van Deursen and Ellen J. Helsper. 2015. The Third-Level Digital Divide: Who Benefits Most from Being Online?. In Studies in Media and Communications, Laura Robinson, Shelia R. Cotten, Jeremy Schulz, Timothy M. Hale, and Apryl Williams (Eds.). Vol. 10. Emerald Group Publishing Limited, 29–52. https://doi.org/10.1108/S2050-206020150000010002
[79]
Christof van Nimwegen and Jesse de Wit. 2022. Shopping in the Dark: Effects of Platform Choice on Dark Pattern Recognition. Lecture Notes in Computer Science, Vol. 13304. Springer International Publishing, Cham, 462–475. https://doi.org/10.1007/978-3-031-05412-9_32
[80]
John Vines, Mark Blythe, Stephen Lindsay, Paul Dunphy, Andrew Monk, and Patrick Olivier. 2012. Questionable concepts: critique as resource for designing with eighty somethings. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, Austin Texas USA, 1169–1178. https://doi.org/10.1145/2207676.2208567
[81]
Amit Zac, Yun-Chun Huang, Amédée von Moltke, Christopher Decker, and Ariel Ezrachi. 2023. Dark Patterns and Consumer Vulnerability. (Aug. 2023). http://dx.doi.org/10.2139/ssrn.4547964
[82]
Wei Zhao, Ryan M Kelly, Melissa J Rogerson, and Jenny Waycott. 2024. Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. ACM.
[83]
Shoshana Zuboff. 2019. The Right To Sanctuary. In The Age of Surveillance Capitalism. Profile Books, 475–494.

Cited By

View all
  • (2024)"My Mother Told Me These Things are Always Fake" - Understanding Teenagers' Experiences with Manipulative DesignsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660704(1469-1482)Online publication date: 1-Jul-2024

Index Terms

  1. Manipulative Design and Older Adults: Co-Creating Magic Machines to Understand Experiences of Online Manipulation

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference
      July 2024
      3616 pages
      ISBN:9798400705830
      DOI:10.1145/3643834
      This work is licensed under a Creative Commons Attribution International 4.0 License.

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 01 July 2024

      Check for updates

      Author Tags

      1. dark patterns
      2. deceptive design
      3. ethics
      4. magic machines workshop
      5. manipulative design

      Qualifiers

      • Research-article
      • Research
      • Refereed limited

      Funding Sources

      • Luxembourg National Research Fund (FNR)

      Conference

      DIS '24
      Sponsor:
      DIS '24: Designing Interactive Systems Conference
      July 1 - 5, 2024
      Copenhagen, Denmark

      Acceptance Rates

      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)326
      • Downloads (Last 6 weeks)94
      Reflects downloads up to 13 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)"My Mother Told Me These Things are Always Fake" - Understanding Teenagers' Experiences with Manipulative DesignsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660704(1469-1482)Online publication date: 1-Jul-2024

      View Options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format.

      HTML Format

      Get Access

      Login options

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media