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Investigating Separation of Territories and Activity Roles in Children's Collaboration around Tabletops

Published: 01 November 2018 Publication History

Abstract

Prior work has shown that children exhibit negative collaborative behaviors, such as blocking others' access to objects, when collaborating on interactive tabletop computers. We implemented previous design recommendations, namely separate physical territories and activity roles, which had been recommended to decrease these negative collaborative behaviors. We developed a multi-touch "I-Spy" picture searching application with separate territory partitions and activity roles. We conducted a deep qualitative analysis of how six pairs of children, ages 6 to 10, interacted with the application. Our analysis revealed that the collaboration styles differed for each pair, both in regards to the interaction with the task and with each other. Several pairs exhibited negative physical and verbal collaborative behaviors, such as nudging each other out of the way. Based on our analysis, we suggest that it is important for a collaborative task to offer equal opportunities for interaction, but it may not be necessary to strive for complete equity of collaboration. We examine the applicability of prior design guidelines and suggest open questions for future research to inform the design of tabletop applications to support collaboration for children.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 2, Issue CSCW
    November 2018
    4104 pages
    EISSN:2573-0142
    DOI:10.1145/3290265
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 01 November 2018
    Published in PACMHCI Volume 2, Issue CSCW

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    Author Tags

    1. activity role
    2. children
    3. collaboration
    4. interactive tabletops
    5. qualitative analysis
    6. territory

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    • (2024)KOALA Hero Toolkit: A New Approach to Inform Families of Mobile Datafication RisksProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642283(1-18)Online publication date: 11-May-2024
    • (2023)MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children’s Social & Collaborative SkillsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581041(1-18)Online publication date: 19-Apr-2023
    • (2021)Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective PausesInteracting with Computers10.1093/iwc/iwab02633:3(271-294)Online publication date: 6-Oct-2021
    • (2021)Supporting child–group interactions with hands-off museum exhibitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.10024027:COnline publication date: 1-Mar-2021
    • (2021)Designing a Learning Robot to Encourage Collaboration Between ChildrenDesign, Learning, and Innovation10.1007/978-3-030-78448-5_11(148-168)Online publication date: 28-Jun-2021
    • (2019)Towards Understanding Interactions with Multi-Touch Spherical DisplaysExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3313063(1-6)Online publication date: 2-May-2019

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