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- research-articleNovember 2024
EduLive: Re-Creating Cues for Instructor-Learners Interaction in Educational Live Streams with Learners' Transcript-Based Annotations
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 421, Pages 1–33https://doi.org/10.1145/3686960Educational live streaming has become a complement to in-person teaching. While synchronous instructor-learner communication is useful, the technology-mediated nature of live streaming can obscure many interaction cues (e.g., learners' facial expressions ...
- ArticleOctober 2024
Distance Teaching of Mathematical and Computer Disciplines During the War in Ukraine
Creative Mathematical Sciences CommunicationPages 205–214https://doi.org/10.1007/978-3-031-73257-7_17AbstractThe experience of distance learning during COVID-19 has become invaluable for continuing lifelong learning process under the war conditions in Ukraine. That experience was especially helpful for the survival of universities relocated from the ...
- research-articleSeptember 2024
An AI-infused Educational Technology to Cultivate Self-directed Learning in Sustainable Waste Management
GoodIT '24: Proceedings of the 2024 International Conference on Information Technology for Social GoodPages 127–134https://doi.org/10.1145/3677525.3678652Proper waste management is a critical aspect of sustainable living. Many sustainable communities have implemented various initiatives to support sustainability through better waste management. However, the knowledge required for proper waste management ...
- ArticleJuly 2024
Trends and Challenges in Digital Education in the Age of Artificial Intelligence
Blended Learning. Intelligent Computing in EducationPages 15–20https://doi.org/10.1007/978-981-97-4442-8_2AbstractOver the last few decades, advances in technology have facilitated significant progress in educational processes, particularly in personalizing learning and consolidating new training modalities. The recent irruption of Generative Artificial ...
- research-articleSeptember 2024
AIGC Technology in Mobile English Learning: An Empirical Study on Learning Outcomes
CTCNet '24: Proceedings of the 2024 Asia Pacific Conference on Computing Technologies, Communications and NetworkingPages 92–98https://doi.org/10.1145/3685767.3685783This study evaluates the impact of Artificial Intelligence Generated Content (AIGC) on mobile English learning outcomes through a randomized controlled trial involving 240 sixth-grade students from a city primary school. The experimental group engaged ...
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- short-paperJuly 2024
Lessons Learned from a Research-to-Practice Scale-Up of an Adaptive Math Learning Platform
L@S '24: Proceedings of the Eleventh ACM Conference on Learning @ ScalePages 456–460https://doi.org/10.1145/3657604.3664689Many districts in the U.S. are investing in education technologies to improve student learning. Yet, when technologies with established promise of evidence are deployed at scale, they frequently encounter challenges that compromise their efficacy. ...
- short-paperJuly 2024
Technology-Based Instructional Strategies Show Promise in Improving Self-Regulated Learning Skills at Broad-Access Postsecondary Institutions
L@S '24: Proceedings of the Eleventh ACM Conference on Learning @ ScalePages 408–411https://doi.org/10.1145/3657604.3664675Self-regulated learning (SRL) is critical for student success in online postsecondary education. Many technology-based interventions have been studied to improve SRL skills, but few were situated in broad-access institutions that disproportionately serve ...
- short-paperJuly 2024
Fifth Annual Workshop on A/B Testing and Platform-Enabled Learning Research
- Steve Ritter,
- Stephen E. Fancsali,
- April Murphy,
- Neil Heffernan,
- Ben Motz,
- Debshila Basu Mallick,
- Jeremy Roschelle,
- Danielle McNamara,
- Joseph Jay Williams
L@S '24: Proceedings of the Eleventh ACM Conference on Learning @ ScalePages 565–566https://doi.org/10.1145/3657604.3664642Learning engineering adds tools and processes to learning platforms to support improvement research. One kind of tool is A/B testing-common in large software companies and also represented academically at conferences like the Annual Conference on Digital ...
- research-articleJuly 2024
Agora: Motivating and Measuring Engagement in Large-Class Discussions
ITiCSE 2024: Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1Pages 729–735https://doi.org/10.1145/3649217.3653540Cold calling effectively incentivizes all students to actively prepare contributions to a class discussion, but some find it terrifying. Rewarding voluntarily speaking in class is less off-putting, and can be valuable for students who participate; ...
- research-articleJune 2024
Creating Personas of Parents of Young Children Based on Balancing Priorities
IDC '24: Proceedings of the 23rd Annual ACM Interaction Design and Children ConferencePages 105–118https://doi.org/10.1145/3628516.3655790Parents balance conflicting concerns and hopes with respect to children's technology use. While prior work documented many of these concerns and hopes, a better understanding of how parents prioritize these considerations with respect to one another ...
CodeAid: Evaluating a Classroom Deployment of an LLM-based Programming Assistant that Balances Student and Educator Needs
- Majeed Kazemitabaar,
- Runlong Ye,
- Xiaoning Wang,
- Austin Zachary Henley,
- Paul Denny,
- Michelle Craig,
- Tovi Grossman
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 650, Pages 1–20https://doi.org/10.1145/3613904.3642773Timely, personalized feedback is essential for students learning programming. LLM-powered tools like ChatGPT offer instant support, but reveal direct answers with code, which may hinder deep conceptual engagement. We developed CodeAid, an LLM-powered ...
Interactive Murals: New Opportunities for Collaborative STEAM Learning
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 655, Pages 1–19https://doi.org/10.1145/3613904.3641987This paper introduces interactive murals—artworks that combine longstanding traditions in community mural painting with ubiquitous computing—as new sites for collaborative STEAM learning. Using research-through-design and participatory design methods, we ...
- research-articleNovember 2024
Research on the Ways to Improve College Teachers' Information Literacy in the Mobile Internet Era
ICDSM '24: Proceedings of the International Conference on Decision Science & ManagementPages 282–288https://doi.org/10.1145/3686081.3686129In the context of the mobile Internet era, the information literacy of college teachers has continuously become the key to educational quality and innovative teaching. This article deeply explores the necessity and implementation paths for improving ...
- research-articleMay 2024
Building Collaborative Learning: Exploring Social Annotation in Introductory Programming
ICSE-SEET '24: Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and TrainingPages 12–21https://doi.org/10.1145/3639474.3640063The increasing demand for software engineering education presents learning challenges in courses due to the diverse range of topics that require practical applications, such as programming or software design, all of which are supported by group work and ...
- review-articleApril 2024
Simulated Learning Environments as an Interdisciplinary Option for Vocational Training: A Systematic Review
Simulation and Gaming (SIMG), Volume 55, Issue 2Pages 135–158https://doi.org/10.1177/10468781231221904BackgroundThe current scenario of university education calls for training spaces that go beyond direct instruction and knowledge memorization exercises. Such requirement stems from the need to articulate very diverse knowledge and skills that the ...
- research-articleApril 2024
iScore: Visual Analytics for Interpreting How Language Models Automatically Score Summaries
IUI '24: Proceedings of the 29th International Conference on Intelligent User InterfacesPages 787–802https://doi.org/10.1145/3640543.3645142The recent explosion in popularity of large language models (LLMs) has inspired learning engineers to incorporate them into adaptive educational tools that automatically score summary writing. Understanding and evaluating LLMs is vital before deploying ...
- research-articleMarch 2024
Generative Artificial Intelligence in Learning Analytics: Contextualising Opportunities and Challenges through the Learning Analytics Cycle
LAK '24: Proceedings of the 14th Learning Analytics and Knowledge ConferencePages 101–111https://doi.org/10.1145/3636555.3636856Generative artificial intelligence (GenAI), exemplified by ChatGPT, Midjourney, and other state-of-the-art large language models and diffusion models, holds significant potential for transforming education and enhancing human productivity. While the ...
- short-paperMarch 2024
EcoSquirriz: Mobile Environmental Awareness Robot for University Institutions
HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot InteractionPages 1221–1224https://doi.org/10.1145/3610978.3641264Currently, climate change at the international level has raised a number of questions about the link between people and nature, but it is a topic that does not motivate all young people in universities. EcoSquirriz is an interactive robot that will be ...
- research-articleMarch 2024
Recursion in Secondary Computer Science Education: A Comparative Study of Visual Programming Approaches
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1Pages 1321–1327https://doi.org/10.1145/3626252.3630916While recursion is a fundamental technique in computer programming, it is challenging for novices, for example since it requires tracing non-linear and hierarchical sequences of execution. Though algorithm visualizations and visual programming may be ...
- research-articleMarch 2024
Mechanical TA 2: Peer Grading with TA and Algorithmic Support
SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1Pages 1470–1476https://doi.org/10.1145/3626252.3630891Mechanical TA 2 (MTA2) is an open-source, distributed peer grading system that boosts performance by leveraging both trusted TAs and computationally intensive algorithms. The system provides a unified platform for submission of assignments, grading by ...