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Science festivals on computer science recruitment

Published: 28 October 2010 Publication History

Abstract

SciFest is a festival of science, technology, and environmental issues. It attracts annually 6000 school children, student, teacher, and public audience to learn and make innovations together with experts from various fields. Workshops from Computer Science and other IT-related fields have been very popular in science festivals, and this provides possibilities also for student recruitment.

References

[1]
Eronen, P. J., Jormanainen, I., Sutinen, E., & Virnes, M. (2005). Kids' Club Reborn: Evolution of Activities. In The 5th IEEE International Conference on Advanced Learning Technology (ICALT 2005) (pp. 545--547). Los Alamitos, CA: IEEE Computer Society.
[2]
Harfield, A., Jormanainen, I., & Shujau, H. (2009). First Steps in Distributed Tangible Technologies: A Virtual Tug of War. In The 8th International Conference on Interaction Design and Children (IDC '09) (pp. 178--181). New York, NY, USA: ACM.
[3]
Pyykkönen, S. (2007). Teknologiakasvatus tiedekeskuksissa ja tiedefestivaaleilla. Master's Thesis. Department of Computer Science and Statistics, University of Joensuu. In Finnish, title in English: "Technology Education in Science Centers and Science Festivals".
[4]
SciFest Africa: Creating a Culture of Curiosity & Learning in Africa. Web page, URL: http://www.scifest.org.za/. Accessed 2010-10-04.
[5]
Virtamo, P (ed.). (2010). SciFest 2010: From Darwin to Nano Workshop. ISBN: 978-952-67393-2-8. Joensuu Science Society

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Information

Published In

cover image ACM Other conferences
Koli Calling '10: Proceedings of the 10th Koli Calling International Conference on Computing Education Research
October 2010
125 pages
ISBN:9781450305204
DOI:10.1145/1930464
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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  • FU-BERLIN: Free University Berlin

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 October 2010

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Author Tags

  1. computer science
  2. recruitment
  3. science festival

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  • Research-article

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Koli Calling '10
Sponsor:
  • FU-BERLIN

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Overall Acceptance Rate 80 of 182 submissions, 44%

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Cited By

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  • (2023)Puzzle-Mopsi: A location-puzzle gameApplied Computing and Intelligence10.3934/aci.20230013:1(1-12)Online publication date: 2023
  • (2023)‘You have to ask the right questions': a spatial analysis of the sense of belonging within higher education computer scienceEuropean Journal of Engineering Education10.1080/03043797.2023.225428948:6(1037-1050)Online publication date: 6-Sep-2023
  • (2021)Comparison of eleven measures for estimating difficulty of open-loop TSP instancesApplied Computing and Intelligence10.3934/aci.20210011:1(1-30)Online publication date: 2021
  • (2021)Using Open Street Map for Content Creation in Location-Based Games2021 29th Conference of Open Innovations Association (FRUCT)10.23919/FRUCT52173.2021.9435502(109-117)Online publication date: 12-May-2021
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  • (2019)Near-peer Led Workshops on Game Development for Broadening Participation and Diversity in ComputingProceedings of the 2019 ACM Southeast Conference10.1145/3299815.3314430(39-45)Online publication date: 18-Apr-2019
  • (2018)PiBot: An Open Low-Cost Robotic Platform with Camera for STEM EducationElectronics10.3390/electronics71204307:12(430)Online publication date: 12-Dec-2018
  • (2017)O-MopsiACM Transactions on Multimedia Computing, Communications, and Applications10.1145/311593513:4(1-25)Online publication date: 12-Aug-2017
  • (2012)Students' experiences and attitudes towards learning computer scienceProceedings of the 2012 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2012.6462238(1-6)Online publication date: 3-Oct-2012
  • (2011)From Global Games to Re-contextualized Games: The Design Process of TekMystSerious Games and Edutainment Applications10.1007/978-1-4471-2161-9_11(197-223)Online publication date: 13-Oct-2011

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