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Bowl: token-based media for children

Published: 05 November 2007 Publication History

Abstract

'Bowl' is a simple token-based media player designed as a self-contained interface for children between 2--4. The project focuses on the use of tangible interfaces for handling media in relevant physical and social contexts - in this case the home environment.
An initial investigation of containers leads to the consideration of bowls as interfaces for viewing, sharing and presenting media. Subsequent investigation of everyday objects leads to the use of toys and a range of familiar items as tokens with relationships to media. The resulting prototype and extensive user-testing shows strong relationships between playful activities and media consumption.
The project extends a rich history of previous work in token-based interfaces by implementing a long-term, iterative design and testing process in contextually relevant situations.

References

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Block, F., Schmidt, A., Villar, N., Gellersen, H.-W. Towards a Playful User Interface for Home Entertainment Systems. EUSAI 2004. LNCS 3295, pp. 207--217, Springer, 2004.
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Butz, A., Schmitz, M., Krüger, A., and Hullmann, H. 2005. Tangible UIs for media control: probes into the design space. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02--07, 2005). CHI '05. ACM Press, New York, NY, 957--971. DOI=http://doi.acm.org/10.1145/1056808.1056811
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Csikszentmihalyi, M., & Rochberg-Halton, E. (1981). The meaning of things: Domestic symbols and the self. Cambridge: Cambridge University Press.
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Dockett, S. and Fleer, M. (1999): Play and pedagogy in early childhood. Marrickville, NSW, Harcourt Brace.
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Evidencing: "In service innovation projects we often start mapping assumptions within and outside of an organisation about the future, and animate these ideas as tangible evidence of the future." http://www.livework.co.uk/glossary/
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Greenberg, S. and Boyle, M. 2002. Customizable physical interfaces for interacting with conventional applications. In Proceedings of the 15th Annual ACM Symposium on User interface Software and Technology(Paris, France, October 27--30, 2002). UIST '02. ACM Press, New York, NY, 31--40. DOI=http://doi.acm.org/10.1145/571985.571991
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Cited By

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  • (2018)Design of an Interactive Experience Journey in a Renovated Industrial Heritage SiteDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection10.1007/978-3-030-01762-0_13(150-161)Online publication date: 16-Oct-2018
  • (2009)First steps in distributed tangible technologiesProceedings of the 8th International Conference on Interaction Design and Children10.1145/1551788.1551822(178-181)Online publication date: 3-Jun-2009
  • (2009)Designing with RFIDProceedings of the 3rd International Conference on Tangible and Embedded Interaction10.1145/1517664.1517734(343-350)Online publication date: 16-Feb-2009
  • Show More Cited By
  1. Bowl: token-based media for children

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    cover image ACM Conferences
    DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences
    November 2007
    279 pages
    ISBN:9781605583082
    DOI:10.1145/1389908
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 November 2007

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    Author Tags

    1. RFID
    2. RFID-based interactions
    3. animation
    4. children
    5. design
    6. interaction design
    7. interface
    8. media
    9. product design
    10. social media
    11. tangible interaction
    12. token-based interaction
    13. touch-based interactions
    14. video

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    DUX07
    DUX07: Designing the User Experience
    November 5 - 7, 2007
    Illinois, Chicago

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    Overall Acceptance Rate 59 of 59 submissions, 100%

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    Cited By

    View all
    • (2018)Design of an Interactive Experience Journey in a Renovated Industrial Heritage SiteDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection10.1007/978-3-030-01762-0_13(150-161)Online publication date: 16-Oct-2018
    • (2009)First steps in distributed tangible technologiesProceedings of the 8th International Conference on Interaction Design and Children10.1145/1551788.1551822(178-181)Online publication date: 3-Jun-2009
    • (2009)Designing with RFIDProceedings of the 3rd International Conference on Tangible and Embedded Interaction10.1145/1517664.1517734(343-350)Online publication date: 16-Feb-2009
    • (2009)Why Here and NowProceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments10.1007/978-3-642-02710-9_81(729-737)Online publication date: 14-Jul-2009

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