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Making new learning environment in zoo by adopting mobile devices

Published: 02 September 2008 Publication History

Abstract

In this paper, we describe a whole-new, user participatory learning environment in zoo by adopting mobile network devices. It is likely that zoo will be an effective learning environment especially for children if we make good use of resources in zoo. We therefore proposed and operated user-participatory information technology so that even children can learn about animals and nature by using them. Navigation system, an audio and video guidance with ipod, lets children see something that one can't see in one's normal life. Voice Trackback System, a participatory voice message gathering system with mobile phone, helps children to record their messages easily, and to access the voice data on the web freely. By using information systems like these in zoo, visitors including small children learn more about animals and nature in interactive ways.

References

[1]
Atsutoshi Ohshima, "Ubiquitous Learning", UFJ Institute Report, 2005.12, Vol. 10 No. 4
[2]
Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume, Towards an Interactive Museum Guidance System with Wireless and Sensing Technologies, In Proc. of IEEE International Workshop on Sensing and Wireless Network Technologies in Education (WMTE2002), Vaxjo, Sweden, pp 99--102, 2002.
[3]
Chi, M. T. H., Vassok, M., Lewis, P. J. & Glaser, R. (1989). Self-explanations: How students study and use examples in learning to solve problems. Cognitive Science, 13, 145--182

Cited By

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  • (2024)Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo ExperienceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642015(1-18)Online publication date: 11-May-2024
  • (2023)Engaging with Nature through Technology: A Scoping Review of HCI ResearchProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581534(1-18)Online publication date: 19-Apr-2023
  • (2021)Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field TheoryProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520516(51-61)Online publication date: 30-Nov-2021
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    cover image ACM Other conferences
    MobileHCI '08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
    September 2008
    568 pages
    ISBN:9781595939524
    DOI:10.1145/1409240
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 02 September 2008

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    Author Tags

    1. environmental learning
    2. mobile learning
    3. user-participatory
    4. zoo

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    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2024)Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo ExperienceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642015(1-18)Online publication date: 11-May-2024
    • (2023)Engaging with Nature through Technology: A Scoping Review of HCI ResearchProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581534(1-18)Online publication date: 19-Apr-2023
    • (2021)Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field TheoryProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520516(51-61)Online publication date: 30-Nov-2021
    • (2021)ZooDesign: Methods for Understanding and Facilitating Children’s Education at ZoosProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460697(204-215)Online publication date: 24-Jun-2021
    • (2020)PLACES: A Framework for Supporting Blind and Partially Sighted People in Outdoor Leisure ActivitiesProceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3373625.3417001(1-13)Online publication date: 26-Oct-2020
    • (2017)Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in ZoosExtended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play10.1145/3130859.3131297(201-206)Online publication date: 15-Oct-2017
    • (2017)Interactive technology and human-animal encounters at the zooInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.05.00398:C(150-168)Online publication date: 1-Feb-2017
    • (2016)Engaging children with nature through environmental HCIProceedings of the 28th Australian Conference on Computer-Human Interaction10.1145/3010915.3010981(310-315)Online publication date: 29-Nov-2016
    • (2016)HCI Goes to the ZooProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2856485(3355-3362)Online publication date: 7-May-2016
    • (2015)Design and evaluation of interactive technology for human-animal encounters at the zooProceedings of the 12th International Conference on Advances in Computer Entertainment Technology10.1145/2832932.2837009(1-3)Online publication date: 16-Nov-2015
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