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A case study of tangible flags: a collaborative technology to enhance field trips

Published: 07 June 2006 Publication History

Abstract

This paper describes research that investigates the use of a technology designed to support young children's collaborative artifact creation in outdoor environments. Collaboration while creating knowledge artifacts is an important part of children's learning, yet it can be limited while exploring outdoors. The construction of a joint representation often occurs in the classroom after the experience, where further investigation and observation of the environment is not possible. This paper describes a research study where collaborative technology was developed, used by children, and evaluated in an authentic setting --- a U.S. National Park.

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    cover image ACM Other conferences
    IDC '06: Proceedings of the 2006 conference on Interaction design and children
    June 2006
    172 pages
    ISBN:9781450378086
    DOI:10.1145/1139073
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 07 June 2006

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    Author Tags

    1. children
    2. collaboration
    3. cooperative inquiry
    4. digital augmentation
    5. mobile learning
    6. tangible interfaces

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    Cited By

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    • (2024)Children's perspectives on pain-logging: Insights from a Co-Design ApproachProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661597(1306-1318)Online publication date: 1-Jul-2024
    • (2023)Engaging with Nature through Technology: A Scoping Review of HCI ResearchProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581534(1-18)Online publication date: 19-Apr-2023
    • (2023)The Field Guide audio series: mobile learning using place-based and inquiry-led approaches to promote adolescents’ interest in natureEnvironmental Education Research10.1080/13504622.2023.221640630:6(941-963)Online publication date: 6-Jun-2023
    • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022
    • (2021)Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445512(1-14)Online publication date: 6-May-2021
    • (2021)When Screen Time Isn't Screen TimeProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445142(1-14)Online publication date: 6-May-2021
    • (2020)"Otter this world"Proceedings of the Interaction Design and Children Conference10.1145/3392063.3394434(444-457)Online publication date: 21-Jun-2020
    • (2020)The Design of Outdoor Technologies for ChildrenHCI Outdoors: Theory, Design, Methods and Applications10.1007/978-3-030-45289-6_11(213-227)Online publication date: 20-Oct-2020
    • (2019)Sparking interest: A design framework for mobile technologies to promote children’s interest in natureInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2019.01.003Online publication date: Feb-2019
    • (2018)Designing to illuminate children's scientific funds of knowledge through social media sharingProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202737(266-277)Online publication date: 19-Jun-2018
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