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Child's play: a comparison of desktop and physical interactive environments

Published: 08 June 2005 Publication History

Abstract

The importance of play in young children's lives cannot be minimized. From teddy bears to blocks, children's experiences with the tools of play can impact their social, emotional, physical, and cognitive development. Today, the tools of play include desktop computers and computer-enhanced physical environments. In this paper, we consider the merits of desktop and physical environments for young children (4-6 years old), by comparing the same content-infused game in both contexts. Both quantitative and qualitative methods are used for data collection and analysis.

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  • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
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    cover image ACM Other conferences
    IDC '05: Proceedings of the 2005 conference on Interaction design and children
    June 2005
    128 pages
    ISBN:1595930965
    DOI:10.1145/1109540
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 June 2005

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    Author Tags

    1. children
    2. desktop
    3. educational applications
    4. games
    5. physical interactive environments
    6. stories

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    IDC05
    IDC05: Interaction Design and Children
    June 8 - 10, 2005
    Colorado, Boulder

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

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    • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
    • (2022)The Best of Both Worlds: Designing a Tiered Hybrid Interface for Teaching Machine Learning in K-9 EducationNordic Human-Computer Interaction Conference10.1145/3546155.3546156(1-12)Online publication date: 8-Oct-2022
    • (2022)Menstrual Monster: A Tangible Interactive Co-educational Game Designed for TeenagersExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519723(1-7)Online publication date: 27-Apr-2022
    • (2021)Tangible Interaction for Children’s Creative Learning: A ReviewProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465262(1-14)Online publication date: 22-Jun-2021
    • (2021)KareNao: A Tangible Block-Based Programming Environment2021 18th International Conference on Ubiquitous Robots (UR)10.1109/UR52253.2021.9494672(314-319)Online publication date: 12-Jul-2021
    • (2021)Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living KnowledgeEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_32(353-368)Online publication date: 5-Jan-2021
    • (2021)Augmented Reality Towards Facilitating Abstract Concepts LearningEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_17(188-204)Online publication date: 5-Jan-2021
    • (2020)From AAL to ambient assisted rehabilitation: a research pilot protocol based on smart objects and biofeedbackJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-020-01744-2Online publication date: 7-Feb-2020
    • (2019)Effect of age on use of interactive exhibits in a museum contextProceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction10.1145/3351995.3352047(1-11)Online publication date: 23-Sep-2019
    • (2018)Printy3DProceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202751(181-194)Online publication date: 19-Jun-2018
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