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Outcome of a Dagstuhl Seminar: Entertainment Computing and Serious Games 2015
- Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust, Maic Masuch, Katharina Anna Zweig:
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers. Lecture Notes in Computer Science 9970, 2016, ISBN 978-3-319-46151-9 - Ralf Dörner, Stefan Göbel, Michael D. Kickmeier-Rust:
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games. 1-16 - Phil Wilkinson:
A Brief History of Serious Games. 17-41 - Alyea Sandovar, Eelco P. Braad, Alexander Streicher, Heinrich Söbke:
Ethical Stewardship: Designing Serious Games Seriously. 42-62 - Phil Wilkinson, Thomas Joseph Matthews:
The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis. 63-91 - Eelco P. Braad, Gregor Zavcer, Alyea Sandovar:
Processes and Models for Serious Game Design and Development. 92-118 - Mohamed Abbadi:
Taxonomy of Game Development Approaches. 119-147 - Heinrich Söbke, Alexander Streicher:
Serious Games Architectures and Engines. 148-173 - Rahul Dey, Johannes Konert:
Content Generation for Serious Games. 174-188 - Michaela Slussareff, Eelco P. Braad, Phil Wilkinson, Björn Strååt:
Games for Learning. 189-211 - Jan David Smeddinck:
Games for Health. 212-264 - Katharina Emmerich, Mareike Bockholt:
Serious Games Evaluation: Processes, Models, and Concepts. 265-283 - Nataliya V. Bogacheva:
The Experimental Method as an Evaluation Tool in Serious Games Research and Development. 284-305 - Katharina Emmerich, Nataliya V. Bogacheva, Mareike Bockholt, Viktor Wendel:
Operationalization and Measurement of Evaluation Constructs. 306-331 - Alexander Streicher, Jan David Smeddinck:
Personalized and Adaptive Serious Games. 332-377 - Bernhard Maurer:
Embodied Interaction in Play: Body-Based and Natural Interaction in Games. 378-401 - Benjamin Guthier, Ralf Dörner, Hector P. Martinez:
Affective Computing in Games. 402-441 - Johannes Konert, Heinrich Söbke, Viktor Wendel:
Social Network Games. 442-474 - Leif Oppermann, Michaela Slussareff:
Pervasive Games. 475-520 - Antonia Kampa, Susanne Haake, Paolo Burelli:
Storytelling in Serious Games. 521-539
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