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The Influence of Virtual Agents on Player Experience and Performance

Published: 15 October 2016 Publication History

Abstract

This paper contributes a systematic research approach as well as findings of an empirical study conducted to investigate the effect of virtual agents on task performance and player experience in digital games. As virtual agents are supposed to evoke social effects similar to real humans under certain conditions, the basic social phenomenon social facilitation is examined in a testbed game that was specifically developed to enable systematical variation of single impact factors of social facilitation. Independent variables were the presence of a virtual agent (present vs. not present) and the output device (ordinary monitor vs. head-mounted display). Results indicate social inhibition effects, but only for players using a head-mounted display. Additional potential impact factors and future research directions are discussed.

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    cover image ACM Conferences
    CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
    October 2016
    424 pages
    ISBN:9781450344562
    DOI:10.1145/2967934
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 15 October 2016

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    1. performance
    2. player experience
    3. social facilitation
    4. social impact
    5. virtual agent

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    View all
    • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
    • (2024)The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science MuseumCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678802(18-23)Online publication date: 14-Oct-2024
    • (2024)Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR ExergamesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211430:5(2580-2590)Online publication date: 4-Mar-2024
    • (2024)Like a human: The social facilitation/inhibition effect in presence of a virtual observer depends on arousalVirtual Reality10.1007/s10055-024-00972-728:1Online publication date: 28-Feb-2024
    • (2023)Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergamesFrontiers in Psychology10.3389/fpsyg.2023.107913214Online publication date: 18-May-2023
    • (2023)Cognitive Impact of Social Virtual Reality: Audience and Mere Presence Effect of Virtual CompanionsHuman Behavior and Emerging Technologies10.1155/2023/66777892023(1-19)Online publication date: 24-Nov-2023
    • (2022)“I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of VideogamesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517699(1-22)Online publication date: 29-Apr-2022
    • (2022)Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501885(1-20)Online publication date: 29-Apr-2022
    • (2021)Psychophysiology in Studying VR-Mediated Interactions: Panacea or a Trick? Valuable Applications, Limitations, and Future DirectionsFrontiers in Virtual Reality10.3389/frvir.2021.6483182Online publication date: 29-Apr-2021
    • (2021)[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for AgentsProceedings of the 9th International Conference on Human-Agent Interaction10.1145/3472307.3484682(396-401)Online publication date: 9-Nov-2021
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