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"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game

Published: 05 October 2015 Publication History

Abstract

In "Beam Me 'Round, Scotty!", pairs of players engage with asymmetric gameplay mechanics and interfaces (e.g. leading vs. support, action vs. strategy, gamepad vs. mouse interaction) in a cooperative adventure to escape a hostile alien world. "Beam Me 'Round, Scotty!" presents a multi-faceted play experience designed to bridge differences in player skills, styles, and interests. By introducing deliberate interdependence through asymmetry, different types of players can come together and have fun overcoming obstacles, defeating enemies, and escaping the alien planet via their unique contributions.

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References

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Bartle, R. "Hearts, clubs, diamonds, spades: Players who suit MUDs." Journal of MUD research 1.1 (1996): 19.
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Yee, N., "Motivations for play in online games." CyberPsychology & behavior 9.6 (2006): 772--775.
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Vicencio-Moreira, R., et al., "Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game." Proc. ACM Conference on Human Factors in Computing Systems. CHI '15.
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Cechanowicz, J., et al. "Improving Player Balancing in Racing Games" (2014), Proc. Of ACM CHI PLAY 2014, Toronto, Canada. 47--56
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Gerling, K., et al. "Effects of balancing for physical abilities on player performance, experience and selfesteem in exergames." Proc. of SIGCHI Conference on Human Factors in Computing Systems. CHI '14.
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Graham N., et al., "Villains, architects and micromanagers: what tabula rasa teaches us about game orchestration" Proc. of SIGCHI Conference on Human Factors in Computing Systems (CHI '13). 705--714. http://doi.acm.org/10.1145/2470654.2470754
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Gerling, K., Buttrick L., "Last tank rolling: exploring shared motion-based play to empower persons using wheelchairs." Proc.of ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY '14) 415--416
[8]
Harris, J., Hancock, M., Scott, S., "Beam Me 'Round, Scotty!: Exploring the effect of interdependence in asymmetric cooperative games." Proc. of ACM SIGCHI annual symposium on ComputerHuman Interaction in Play. (CHI PLAY '14) http://doi.acm.org/10.1145/2658537.2661311 {Figure 3} Scotty clears a path for Kirk through a maze by launching torpedoes from the orbiting starship.

Cited By

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  • (2023)Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615698(1-10)Online publication date: 9-Oct-2023
  • (2023)Increasing Player Coupling in an Asymmetric Racing GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616059(306-311)Online publication date: 6-Oct-2023
  • (2022)Duality Board: An Asymmetric Remote Gaming Platform with Mobile Robots and the Digital Twins2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889544(1035-1039)Online publication date: 7-Mar-2022
  • Show More Cited By

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 05 October 2015

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    Author Tags

    1. asymmetric games
    2. cooperative games
    3. player typology

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2023)Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615698(1-10)Online publication date: 9-Oct-2023
    • (2023)Increasing Player Coupling in an Asymmetric Racing GameCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616059(306-311)Online publication date: 6-Oct-2023
    • (2022)Duality Board: An Asymmetric Remote Gaming Platform with Mobile Robots and the Digital Twins2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)10.1109/HRI53351.2022.9889544(1035-1039)Online publication date: 7-Mar-2022
    • (2018)Designing for FriendshipProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play10.1145/3242671.3242702(87-100)Online publication date: 23-Oct-2018
    • (2016)TorchlessProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/2968120.2968123(47-53)Online publication date: 16-Oct-2016
    • (2016)Leveraging Asymmetries in Multiplayer GamesProceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play10.1145/2967934.2968113(350-361)Online publication date: 16-Oct-2016

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