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Investigating menu discoverability on a digital tabletop in a public setting

Published: 11 November 2012 Publication History

Abstract

A common challenge to the design of digital tabletops for public settings is how to effectively invite and guide passersby--who often have no prior experience with such technology--to interact using unfamiliar interaction methods and interfaces. We characterize such enticement from the system interface as the system's discoverability. A particular challenge to modern surface interfaces is the discoverability of system functionality: does the system require gestures? are there system menus? if so, how are they invoked? This research focuses on the discoverability of system menus on digital tabletops designed for public settings. An observational study of menu invocation methods in a museum setting is reported. Study findings suggest that discernible and recognizable interface elements, such as buttons, supported by the use of animation, can effectively attract and guide the discovery of menus. Design recommendations for improving menu discoverability are also presented.

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Cited By

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  • (2024)Interactive Murals: New Opportunities for Collaborative STEAM LearningProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641987(1-19)Online publication date: 11-May-2024
  • (2024)Clarifying and differentiating discoverabilityHuman–Computer Interaction10.1080/07370024.2024.2364606(1-26)Online publication date: 13-Jun-2024
  • (2023)Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch InputsProceedings of the ACM on Human-Computer Interaction10.1145/36042577:MHCI(1-32)Online publication date: 13-Sep-2023
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      cover image ACM Conferences
      ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
      November 2012
      430 pages
      ISBN:9781450312097
      DOI:10.1145/2396636
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 11 November 2012

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      Author Tags

      1. digital tabletops
      2. field study
      3. interactive surfaces
      4. menu design
      5. public setting

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      ITS'12
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      ITS'12: Interactive Tabletops and Surfaces
      November 11 - 14, 2012
      Massachusetts, Cambridge, USA

      Acceptance Rates

      ITS '12 Paper Acceptance Rate 24 of 63 submissions, 38%;
      Overall Acceptance Rate 119 of 418 submissions, 28%

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      Cited By

      View all
      • (2024)Interactive Murals: New Opportunities for Collaborative STEAM LearningProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641987(1-19)Online publication date: 11-May-2024
      • (2024)Clarifying and differentiating discoverabilityHuman–Computer Interaction10.1080/07370024.2024.2364606(1-26)Online publication date: 13-Jun-2024
      • (2023)Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch InputsProceedings of the ACM on Human-Computer Interaction10.1145/36042577:MHCI(1-32)Online publication date: 13-Sep-2023
      • (2020)A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00047(275-284)Online publication date: Mar-2020
      • (2018)Increasing Passersby Engagement with Public Large Interactive DisplaysProceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces10.1145/3279778.3279789(19-32)Online publication date: 19-Nov-2018
      • (2018)The Influence of Biofeedback on Exercise Correctness and Muscle ActivityInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-76908-0_14(139-150)Online publication date: 7-Mar-2018
      • (2015)A laboratory-based study methodology to investigate attraction power of large public interactive displaysProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2750858.2805842(1239-1250)Online publication date: 7-Sep-2015
      • (2014)KickablesProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557016(3143-3152)Online publication date: 26-Apr-2014
      • (2014)Design and evaluation of an interactive tabletop application for university open house2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC.2014.6974177(1793-1796)Online publication date: Oct-2014
      • (2013)Investigating attraction and engagement of animation on large interactive walls in public settingsProceedings of the 2013 ACM international conference on Interactive tabletops and surfaces10.1145/2512349.2512404(381-384)Online publication date: 6-Oct-2013

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