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AVI 2024: Arenzano, Genoa, Italy
- Cristina Conati, Gualtiero Volpe, Ilaria Torre:
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, AVI 2024, Arenzano, Genoa, Italy, June 3-7, 2024. ACM 2024
Keynote Talks
- Jean-Daniel Fekete:
Scalability in Visualization and Visual Analytics with Progressive Data Analysis. 1:1 - Kori Inkpen:
Achievement Unlocked: The Future of Human-AI Experiences. 2:1 - Radu-Daniel Vatavu:
Embracing Non-Natural Design in Human-Computer Interaction. 3:1
Visualization
- Rifat Mehreen Amin, Feng Chen, Linda Hirsch, Changkun Ou, Tran Vu La, Andreas Butz:
Integrating Crowd and Machine Learning in an Intelligent Interface: A Case Study of Oil Spill Detection in Satellite Images. 4:1-4:9 - Xiaoyi Wang, Kasper Hornbæk:
Multi-state Visualizations of Descriptive Statistics. 5:1-5:9 - Parnian Taghipour, Maryam Rezaie, Michelle Levy, Thomas C. Shermer, Sheelagh Carpendale:
Supporting Exploration of Women's Print History Project Data via Interactively Constructing Networks of Interest. 6:1-6:9 - Yusuke Kojima, Shio Miyafuji, Yuka Tashiro, Satoshi Kiyofuji, Hideki Koike:
MR MANE: MR Microsurgical Suturing Skill Acquisition for Novice Using Imitation of Example. 7:1-7:5 - Alessandra Luz, Florian Marcher, Lennart E. Nacke, Daniel Vogel:
Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. 8:1-8:5 - Grace Guo, John T. Stasko, Alex Endert:
What We Augment When We Augment Visualizations: A Design Elicitation Study of How We Visually Express Data Relationships. 9:1-9:5 - Jordon Johnson, Spencer Yao, Giuseppe Carenini, Jonathan Evans:
Flexible Visual Preference Inspection in Group Decision Making. 10:1-10:5 - Alan J. Dix:
Just Counting - a tool ecology for personal numeric information. 11:1-11:5
Augmented Reality
- Florian Mathis, Yu Sun, Adrian Preussner:
MRTranslate: Bridging Language Barriers in the Physical World Using a Mixed Reality Point-and-Translate System. 12:1-12:9 - Guanghan Zhao, Xiaodan Hu, Jason Orlosky, Kiyoshi Kiyokawa:
ReAR Indicators: Peripheral Cycling Indicators for Rear-Approaching Hazards. 13:1-13:9 - Alex Gabriel, Josselin Deborde, Alaa Hassan:
Exploring the Acceptability of HELP-XR among Instructors: A Tool for XR Pedagogical Content Creation. 14:1-14:9 - Timo Partala, Mikko Kosonen, Henri Riissanen, Niko Laurila, Jenni Korhonen, Olli-Pekka Leskinen:
Enhancing a Historical Museum Exhibition using a Lifelike Augmented Reality Character: Presence and User Experience. 15:1-15:5
Virtual Reality
- Marion Ristorcelli, Alexandre D'Ambra, Jean-Marie Pergandi, Rémy Casanova, Magalie Ochs:
Impact of the Nonverbal Behavior of Virtual Audience on Users' Perception of Social Attitudes. 16:1-16:9 - Attilio Della Greca, Ilaria Amaro, Cesare Tucci, Nicola Frugieri, Genoveffa Tortora:
A user study on the relationship between empathy and facial-based emotion simulation in Virtual Reality. 17:1-17:9 - Yiming Sun, Yang Zhan, Tatsuo Nakajima:
Investigating User Experience in Virtual Goods Shopping through a VR Diegetic In-Game Store. 18:1-18:5 - Yu Sun, Luca Nivini, Gian-Luca Savino, Florian Mathis, Johannes Schöning:
Designing Grocery Shopping Experiences for Virtual Reality. 19:1-19:5 - Eva Geurts, Dieter Warson, Gustavo Alberto Rovelo Ruiz:
Boosting Motivation in Sports with Data-Driven Visualizations in VR. 20:1-20:5 - Patrick O'Toole, Maurizio Mancini, Ian Pitt:
Sound and Colour: Evaluating Auditory-Visual Tests in Virtual Reality and Traditional Desktop Settings. 21:1-21:5
Cross reality
- Nanjia Wang, Daniel Zielasko, Frank Maurer:
User Preferences for Interactive 3D Object Transitions in Cross Reality - An Elicitation Study. 22:1-22:9 - Robbe Cools, Ozan Balci, Binh Vinh Duc Nguyen, Andrew Vande Moere, Adalberto L. Simeone:
How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels. 23:1-23:5
Physical visualization
- Fabio Pittarello, Manuel Semenzato:
Experimenting with Dataphys, a Physicalization Toolkit for Representing Spatio-Temporal Environmental Data. 24:1-24:9 - Francesco Chiossi, Changkun Ou, Sven Mayer:
Optimizing Visual Complexity for Physiologically-Adaptive VR Systems: Evaluating a Multimodal Dataset using EDA, ECG and EEG Features. 25:1-25:9
Devices and sensory feedback
- Takekazu Kitagishi, Hirotaka Hiraki, Hiromi Nakamura, Yoshio Ishiguro, Jun Rekimoto:
Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption. 26:1-26:9 - Yosra Rekik, Adnane Guettaf, Matthieu Rupin, Milad Jamalzadeh, Laurent Grisoni:
Enhancing Touch Circular Knob with Haptic Feedback when Performing Another Saturating Attention Primary Task. 27:1-27:9 - Mathias Müller, Dietrich Kammer, Ingmar S. Franke:
Kickstarting Application Development for Elastic Displays with Do-it-yourself Hardware Assembly Instructions. 28:1-28:5 - Gian-Luca Savino, Jana Wahls, Johannes Schöning:
Mobile Map Applications for Foldable Devices. 29:1-29:5
UI Interactions
- Yidong Huang, Gaëlle Calvary, Yann Laurillau:
Making Thermostats Great Again: Investigating Touch-Based Thermal Sensation for Manual Control of Thermostats. 30:1-30:9 - Yosra Rekik, Adnane Guettaf, Milad Jamalzadeh, Laurent Grisoni:
Comparing Eyes-free Gestures to Gestures Produced in the Presence or Absence of Visual Feedback on Mobile Device. 31:1-31:5 - Thomas Pasquale, Cristina Gena, Fabiana Vernero:
Defining a mid-air gesture dictionary for web-based interaction. 32:1-32:5 - Yemineni Ashok, Mukesh Kumar Rohil:
EgoCentric+: A Multipurpose Data Set for Head-Mounted Wearable Computing Devices. 33:1-33:5
Social Interaction
- Noemi Canovi, Federico Montagna, Radoslaw Niewiadomski, Alessandra Sciutti, Giuseppe Di Cesare, Cigdem Beyan:
Diffusion-Based Unsupervised Pre-training for Automated Recognition of Vitality Forms. 34:1-34:9 - Hugo Le Tarnec, Olivier Augereau, Elisabetta Bevacqua, Pierre De Loor:
Impact of Augmented Engagement Model for Collaborative Avatars on a Collaborative Task in Virtual Reality. 35:1-35:9 - Valerio Belcamino, Miwa Takase, Mariya Kilina, Alessandro Carfì, Fulvio Mastrogiovanni, Akira Shimada, Sota Shimizu:
Gaze-Based Intention Recognition for Human-Robot Collaboration. 36:1-36:5 - Nezih Younsi, Catherine Pelachaud, Laurence Chaby:
Diffusion models for virtual agent facial expression generation in Motivational interviewing. 37:1-37:5
HCI and Generative AI
- Paolo Grigis, Antonella De Angeli:
Playwriting with Large Language Models: Perceived Features, Interaction Strategies and Outcomes. 38:1-38:9 - Maria De Marsico, Chiara Giacanelli, Clizia Giorgia Manganaro, Alessio Palma, Davide Santoro:
VQAsk: a multimodal Android GPT-based application to help blind users visualize pictures. 39:1-39:5 - Margherita Andrao, Diego Morra, Teresa Paccosi, Maristella Matera, Barbara Treccani, Massimo Zancanaro:
"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code. 40:1-40:4 - Alba Bisante, Venkata Srikanth Varma Datla, Emanuele Panizzi, Gabriella Trasciatti, Stefano Zeppieri:
Enhancing Interface Design with AI: An Exploratory Study on a ChatGPT-4-Based Tool for Cognitive Walkthrough Inspired Evaluations. 41:1-41:5
Game-based applications
- Federica Gini, Eftychia Roumelioti, Fabio Fiori, Antonia Laura Philipa Jakobi, Boglárka Nyúl, Annapaola Marconi, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro:
Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation. 42:1-42:9 - Abdulrahman Mohamed Selim, Maurice Rekrut, Michael Barz, Daniel Sonntag:
Speech Imagery BCI Training Using Game with a Purpose. 43:1-43:5 - Tatsuma Aoki, Sho Sakurai, Koichi Hirota, Takuya Nojima:
Development and Application of a Simplified Bite Force Measuring Device. 44:1-44:5
Visual tools for Education
- Grace Guo, Aishwarya Mudgal Sunil Kumar, Adit Gupta, Adam Coscia, Christopher J. MacLellan, Alex Endert:
Visualizing Intelligent Tutor Interactions for Responsive Pedagogy. 45:1-45:9 - Elena Benedetto, Gabriele Romano, Ilaria Torre, Mario Vallarino, Gianni Viardo Vercelli:
A Visual Comparison interface for educational videos. 46:1-46:5 - Hongyan Zhong, Jun Niu, Junjie Li:
InsProg: Supporting Teaching Through Visual Analysis of Students' Programming Processes. 47:1-47:5
End User Development
- Barbara Rita Barricelli, Daniela Fogli, Luigi Gargioni, Angela Locoro, Stefano Valtolina:
Towards the Unification of Computational Thinking and EUDability: Two Cases from Healthcare. 48:1-48:9 - Barbara Rita Barricelli, Gerhard Fischer, Daniela Fogli, Anders I. Mørch, Antonio Piccinno, Stefano Valtolina:
Advancing the Integration of Artificial Intelligence in Meta-Design. 49:1-49:5
Design
- Rosella Gennari, Soufiane Krik:
Responsible Design of Socio-Technical Solutions with Social Design Students: a Case Study. 50:1-50:9 - Alberto Monge Roffarello, Luigi De Russis, Massimiliano Pellegrino:
Digital Wellbeing Lens: Design Interfaces That Respect User Attention. 51:1-51:5 - Quynh Nguyen, Emma Jaspaert, Markus Murtinger, Simone Kriglstein, Manfred Tscheligi:
CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks. 52:1-52:5
Posters
- Konstantinos Vasilakos:
Exploring Sonic Frontiers using Lick-the-Toad (LTT). 53:1-53:3 - Enrico Dorigatti:
Exploring Sound (in)Tangibility Through Interactive Interfaces. 54:1-54:3 - Finn Massari, Jean-Paul Van Belle, Marita Turpin:
Navigating New Realities: Experiences of Early Adopters in the Metaverse. 55:1-55:3 - Yukina Kato, Naho Yokoyama, Risa Kimura, Tatsuo Nakajima:
Tippy: Supporting the recollection of past positive moments to maintain human daily well-being. 56:1-56:3 - Serena Versino, Tommaso Turchi, Alessio Malizia:
Democratizing AI: Expert-Tested VPL-Based Prototype to Foster Participation. 57:1-57:3 - Naho Yokoyama, Yukina Kato, Risa Kimura, Tatsuo Nakajima:
RamenJourney: A lifelogging service for maintaining the daily well-being of ramen geeks. 58:1-58:3 - Zeynep Piri, Göknur Kaplan, Bilgehan Çagiltay, Kursat Cagiltay:
Holomental: Improving Mental Rotation Ability with Mixed Reality. 59:1-59:3 - Barbara Rita Barricelli, Luca Cotti, Daniela Fogli, Davide Guizzardi, Matteo Pigoli:
A Digital Twin to Enhance Energy Consumption Awareness in a Smart Home. 60:1-60:3 - Douha Jerbi, Emna Ghorbel, Majdi Jribi, Faouzi Ghorbel:
3D Model Reconstruction from the Equivariant Resampled Three-polar Representation. 61:1-61:3 - Simone Gallo, Andrea Mattioli, Fabio Paternò, Barbara Rita Barricelli, Daniela Fogli, Davide Guizzardi:
An Architecture for Green Smart Homes Controlled by End Users. 62:1-62:3 - Marina Tiuleneva, Emanuele Castano, Radoslaw Niewiadomski:
Towards the dataset for analysis and recognition of facial expressions intensity. 63:1-63:3 - Satoshi Honda, Yasuyuki Kono:
Upper-Body Posture Estimation Employing both Palm and Back of the User's Hand-Mounted Cameras. 64:1-64:2 - Federica Gini, Margherita Andrao, Michele Bagna, Antonio Bucchiarone, Barbara Treccani, Massimo Zancanaro, Annapaola Marconi:
Gamified Tangible IoT for Education: Exploring Usability in SmartGame. 65:1-65:3 - Elena Stoll, Benjamin Ost, Dietrich Kammer:
Investigating the Role of Interactivity for the Aesthetic Pleasure of Information Visualization. 66:1-66:3 - Surya Kasturi, Alex Shenfield, Christopher Roast:
User Insights shaping Machine Learning applied to Archives. 67:1-67:3 - Giovanna Varni, Gualtiero Volpe:
A Segmentation Framework based on Cognitive Sciences for Empowering Hybrid Co-Working in Industry 5.0. 68:1-68:3 - Maria Kielb, Franziska Hannß, Rainer Groh:
Understanding Visitor Behavior in Museums: A Case Study on the Potential of Interactive Museum Installations. 69:1-69:3 - Sieun Park, Wonje Jeong, Soon-Yong Park:
6-DoF Pose Estimation and CAD Model Retrieval for XR Interface from a Single RGB Image. 70:1-70:3 - Grazia Ragone, Paolo Buono, Domenico Desiato, Giuseppe Desolda, Francesco Greco, Rosa Lanzilotti:
Towards a human factors assessment questionnaire for cybersecurity incidents. 71:1-71:3 - Angela Martone, Federica Cena, Cristina Gena, Fabiana Vernero:
Securing the smart home environment: an experiment on the impact of explainable warnings. 72:1-72:3 - Diana Boskovic, Isabelle Ermeryd Tankred, Qingyuan Ma, Alexander Can Zois, Sjoerd Hendriks, Mohammad Obaid:
Prototyping An Interactive Ambient Plant for Meditation. 73:1-73:3 - Berardina Nadja De Carolis, Giuseppe Palestra, Edoardo Oranger:
Social Robots vs. Chatbots: Evaluating the Effect as a Persuasive Technology for Children in the Healthy Eating Domain. 74:1-74:3 - Mario Vallarino, Ilaria Torre, Gianni Viardo Vercelli:
Leveraging motion to foster learning by working with immersive concept maps. 75:1-75:3 - Paola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, Giuliana Vitiello:
Muxi: a Multimodal Conversational Interface for the Metaverse. 76:1-76:3 - Hiroaki Nakamura, Hiroyuki Nakazato, Hiroaki Tobita:
LingoAI: Language Learning System Integrating Generative AI with 3D Virtual Character. 77:1-77:2 - Haruka Takamine, Tatsuo Nakajima:
GVT: 3D Teleportation Methods Using Gesture Velocity in Virtual Environment. 78:1-78:3 - Mandy Keck, Lisa-Maria Freller, Thomas Neumayr, Mirjam Augstein:
Uncovering Patterns in Design Spaces: An Exploration Tool for the Analysis of Faceted Interface Collections. 79:1-79:3 - Vita Santa Barletta, Miriana Calvano, Antonio Curci, Rosa Lanzilotti, Antonio Piccinno:
Supporting Therapies for Eating Disorders: a Case Study. 80:1-80:3 - Gloria Cobo Zambrana, Ana M. Bernardos, Luca Bergesio, José R. Casar:
A wearable-AR service for data-driven scenarios. 81:1-81:3 - Roberto Cuervo Rosillo, Telmo Zarraonandia, Paloma Díaz:
Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences. 82:1-82:3 - Lucas Elvira-Martín, Teresa Onorati, Paloma Díaz-Pérez:
DataWave - An interactive and visual tool for creating and exploring large knowledge bases. 83:1-83:3 - Ebba Ahlqvist, Amanda Machado, Annie Li, Paulina Palmberg, Lovisa Tholén, Sjoerd Hendriks, Mohammad Obaid:
HoneyPot: Connecting Through a Mediated Ambient Plant. 84:1-84:3 - Mandy Keck, Kathrin Probst:
Getting in Touch: Engaging Public Event Visitors through Participatory Data Physicalization. 85:1-85:3 - Karishma Jagdish Gavali, Elena Stoll, Dietrich Kammer, Rüdiger von der Weth:
Digital Inclusion and Interaction: A Qualification Tool for Digital Immigrants. 86:1-86:3 - Emanuele Pucci, Ludovica Piro, Salvatore Andolina, Maristella Matera:
From Conversational Web to Inclusive Conversations with LLMs. 87:1-87:3 - Federica Caruso, Sara Peretti, Maria Chiara Pino, Tania Di Mascio:
SeriousGXcraft: an XML-based Framework for Developing Serious Games. 88:1-88:3 - Hnia El Jadi, Monica Vitali, Salvatore Andolina:
Balancing Environmental Sustainability and User Experience: Preliminary Insights from Green Search Engines. 89:1-89:3 - Saturnino Luz, Masood Masoodian:
Managing Personal Health and Well-being by Integrating Data Streams using Interactive Visualizations. 90:1-90:3 - Chiara Gulino, Radoslaw Niewiadomski:
Sounding bodies: Exploring sonification to promote physical contact. 91:1-91:3 - Antonio Camurri, Cora Gasparotti, Eleonora Ceccaldi, Andrea Cera, Benoît G. Bardy, Marta Bienkiewicz, Stefan Janaqi, Gualtiero Volpe, Giorgio Gnecco, Nicola Ferrari:
Iterative Design of Two Art-Inspired Experimental Scenarios for Collecting Expressive Movement Data of Individuals and Groups. 92:1-92:3 - Ulrich Brandstätter, Bernhard Schenkenfelder, Doris Hohensinger, Harald Kirchtag:
Design Considerations for a Multi-user General-purpose Flow-based Visual Programming Environment. 93:1-93:3 - Jimmy Orawetz, Felix Mühlberg, Georg Freitag, Dietrich Kammer:
Mulsemedia Recording of Real World Places for Reproduction in Replicable Immersive Environments. 94:1-94:3 - Maurizio Mancini, Andrea Chirico, Radoslaw Niewiadomski, Giovanna Varni, Tommaso Palombi, Fabio Alivernini, Fabio Lucidi:
Multimodal interactive VR mindfulness experience. 95:1-95:3 - Mia Carapina, Klaudio Pap:
Supporting Multiuser Multitouch Interaction on Tablet Utilizing a Split Screen Approach. 96:1-96:3 - Yu Sun, Andrin Benz, Florian Mathis:
Gaze into Fintech: Assessing the Influence of Financial Literacy on Interaction Behaviour Using Eyetracking. 97:1-97:3 - Yu Sun:
Being in the Zone: Investigating the Effectiveness of In-Vehicle Multi-Sensory Affective Displays. 98:1-98:3 - Yuki Nakagawa, Satoshi Nakamura:
Drawing-type Search Method Focusing on Penguin's Abdominal Patterns for Enriching Observation Experiences in an Aquarium. 99:1-99:3 - Sayuri Matsuda, Satoshi Nakamura:
TsumeColorGram: A Method of Estimating an Object's Weight Based on the Thumb's Nail Color. 100:1-100:3
Demos
- Alessio Bellino, Davide Rocchesso:
Controlling Trajectories with OneButton and Rhythm. 101:1-101:3 - Andrea Chirico, Beth Fairfield, Caterina Padulo, Onofrio Gigliotta, Laura Mandolesi, Noemi Passarello, Barbara Cazzoli, Arnaldo Zelli, Ruggero Romagnoli, Claudio Quagliarotti, Maria Francesca Piacentini, Maurizio Mancini, Yifei Li, Fabio Lucidi:
Dual Cognitive/Motor Training in Augmented Reality. 102:1-102:3 - Noah Meißner, Bernd Ludwig, Steffen Decker, Volker Bräutigam:
Efficient Indoor Mapping with HoloLens 2. 103:1-103:3 - Barbara Cazzoli, Tommaso Palombi, Maurizio Mancini, Fabio Alivernini, Fabio Lucidi, Andrea Chirico:
Enhancing Physical activity through Motivational stimuli in Augmented Reality. 104:1-104:2 - Margherita Andrao, Federica Gini, Davide Frageri, Antonio Bucchiarone, Alessandro Cappelletti, Barbara Treccani, Massimo Zancanaro:
RuleCraft: an End-User Development Hub for Education. 105:1-105:3 - Sergiu Gordea, Medina Andresel, Frank Drauschke, Philip Kahle:
Transcribathon.eu: AI supporting collaborative transcription and enrichment of historical documents. 106:1-106:3 - Chiara Caccamo, Caterina Calefato, Xavier Claro:
Turning knowledge in gold nuggets: the alchemy of applying UX to Open Science digital tools. 107:1-107:2 - Kota Hayakawa, Tatsuo Nakajima:
Virtual Dumbbell Training System Using Visual Illusion. 108:1-108:3 - Federica Caruso, Sara Peretti, Vincenza Cofini, Stefano Necozione, Nicola Liberati, Tania Di Mascio:
VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo. 109:1-109:3
Doctoral Consortium
- Luigi Gargioni:
Emerging approaches to human-robot collaboration in healthcare. 110:1-110:3 - Giacomo Vaiani:
Adaptive End-User Development for Social Robotics. 111:1-111:3 - Parisa Daeijavad:
Investigating the Impact of Multiple View Layouts on Users' Visual Task Performance in Extended Reality. 112:1-112:3 - Elena Cicuto:
Prototyping a collaborative game tool to include ADHD learners in the smart thing design process: First steps. 113:1-113:3 - Andrea Rezzani:
Investigating Robot Abuse. 114:1-114:3 - Muhammad Bilal Khan:
How can (Physical) Computing be combined with Storytelling and Play in pre-School and Early-School Education. 115:1-115:2
Workshops
- Tsvi Kuflik, Berardina Nadja De Carolis, Cristina Gena, Antonio Origlia, Julia Sheidin:
Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024). 116:1-116:3 - Teresa Onorati, Paola Barra, Andrea Antonio Cantone:
Innovative Interfaces in Digital Healthcare (INI-DH 2024). 117:1-117:3 - Barbara Rita Barricelli, Gerhard Fischer, Daniela Fogli, Anders I. Mørch, Antonio Piccinno, Stefano Valtolina:
Differentiating and Deepening the Concept of End User in the Digital Age (CoPDA 2024). 118:1-118:4 - Masood Masoodian, Saturnino Luz:
Map-based Interfaces and Interactions (MAPII 2024). 119:1-119:4 - Francesca Cocchella, Omar Eldardeer, Marco Manca, Marco Matarese, Andrea Rezzani, Eleonora Zedda:
Robots for Humans (RfH 2024) - Embracing Human-Centred Robot Design. 120:1-120:4 - Vita Santa Barletta, Federica Caruso, Tania Di Mascio, Francesco Greco, Tasmina Islam, Veronica Rossano, Hannan Xiao:
CyberSecurity Education for Industry and Academia (CSE4IA 2024). 121:1-121:4 - Alan J. Dix, Matt J. Roach, Tommaso Turchi, Alessio Malizia, Ben Wilson:
Designing and Building Hybrid Human-AI Systems (SYNERGY 2024). 122:1-122:4 - Chiara Ceccarini, Catia Prandi, Alberto Monge Roffarello, Luigi De Russis:
Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024). 123:1-123:3 - Nanjia Wang, Andrea Bellucci, Christoph Anthes, Parisa Daeijavad, Judith Friedl-Knirsch, Frank Maurer, Fabian Pointecker, Lucio Davide Spano:
Prototyping and Developing Real-World Applications of Extended Reality. 124:1-124:5 - Bernardo Breve, Giuseppe Desolda, Vincenzo Deufemia, Lucio Davide Spano:
Detection And Mitigation Of Cyber attacks that exploit human vuLnerabilitiES (DAMOCLES 2024). 125:1-125:4
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