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31st OZCHI 2019: Fremantle, WA, Australia
- Artur Lugmayr, Martin Masek, Mark Reynolds, Margot Brereton:
OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, Fremantle, WA, Australia, December, 2-5, 2019. ACM 2019, ISBN 978-1-4503-7696-9
Panel
- Jeni Paay, Yvonne Rogers:
The Dark Side of Interaction Design: Nudges, Dark Patterns and Digital Addiction: Panel Presented at OZCHI 2019. 2
Workshops
- Jeni Paay, Bridgette Engeler, Mark Taylor, Kirsten Day, Margot Brereton, Yvonne Rogers:
Wine and User Experience Design. 4-7 - Kate Ferris, Ryan M. Kelly, Ross Brown, Greg Wadley, Steven Baker, Jenny Waycott, Eduardo Velloso, Selen Türkay:
Virtual and Augmented Reality for Positive Social Impact. 8-11 - Joel Fredericks, Callum Parker, Glenda Amayo Caldwell, Marcus Foth, Hilary Davis, Martin Tomitsch:
Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development Goals. 12-15 - Katarina Damjanov, Artur Lugmayr:
1st Workshop on Human Technologies and Interaction Design in Outer Space: SpaceUX'19. 16 - Christopher Lawrence, Tuck Wah Leong, Margot Brereton, Jennyfer Lawrence Taylor, Nicola J. Bidwell, Greg Wadley:
Indigenous HCl: Workshop at OzCHI 2019, Perth. 17-19
Full Papers
- Junya Nakanishi, Itaru Kuramoto, Jun Baba, Kohei Ogawa, Yuichiro Yoshikawa, Hiroshi Ishiguro:
Soliloquising Social Robot in a Hotel Room. 21-29 - Nicolai Brodersen Hansen, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe, Ben A. M. Schouten:
How Participatory Design Works: Mechanisms and Effects. 30-41 - Rikke Hagensby Jensen, Michael Kvist Svangren, Mikael B. Skov, Jesper Kjeldskov:
Investigating EV Driving as Meaningful Practice. 42-52 - Geremy Farr-Wharton:
Seed to Feed: Leveraging HCl and Capitalising on Office Environments to Grow Food. 53-63 - Catherine Barbara Caudwell, Cherie Lacey, Eduardo B. Sandoval:
The (Ir)relevance of Robot Cuteness: An Exploratory Study of Emotionally Durable Robot Design. 64-72 - Bronwyn J. Cumbo, Eva Eriksson, Ole Sejer Iversen:
The "Least-Adult" Role in Participatory Design with Children. 73-84 - Jesper Kjeldskov, Jeni Paay, Aleksander Nilsson, Kasper Plejdrup, Mette Pedersen:
Spatial Mixer: Cross-Device Interaction for Music Mixing. 85-94 - Jeni Paay, Jesper Kjeldskov, Frederick Sorensen, Thomas Jensen, Oren Tirosh:
Weight-Mate: Adaptive Training Support for Weight Lifting. 95-105 - Randy Zhu, Dianna L. Hardy, Trina S. Myers:
Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation. 106-116 - Eleanor Chin Derix, Tuck Wah Leong:
Towards a Probe Design Framework. 117-127 - Stephen Snow, Dorota Filipczuk, Stephen Viller, Richard Gomer:
Design Jam as a Pedagogy: Teaching Design Thinking to Computer Science Students at Scale. 128-137 - Joel Harman, Ross Brown, Daniel Johnson, Selen Türkay:
The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment. 138-148 - Alessandro Soro, Margot Brereton, Laurianne Sitbon, Aloha May Hufana Ambe, Jennyfer Lawrence Taylor, Cara Wilson:
Beyond Independence: Enabling Richer Participation through Relational Technologies. 149-160 - Jennyfer Lawrence Taylor, Wujal Wujal Aboriginal Shire Council, Alessandro Soro, Paul Roe, Margot Brereton:
A Relational Approach to Designing Social Technologies that Foster Use of the Kuku Yalanji Language. 161-172 - Anna Kalma, Bernd Ploderer, Laurianne Sitbon, Margot Brereton:
Probing Yarns about Ageing and Making. 173-183 - Filip Bircanin, Bernd Ploderer, Laurianne Sitbon, Andrew A. Bayor, Margot Brereton:
Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities. 184-196 - Nicola J. Bidwell:
Women and the Spatial Politics of Community Networks: Invisible in the sociotechnical imaginary of wireless connectivity. 197-208 - Saminda Sundeepa Balasuriya, Laurianne Sitbon, Margot Brereton, Stewart Koplick:
How can social robots spark collaboration and engagement among people with intellectual disability? 209-220 - Robert Cuthbert, Selen Türkay, Ross Brown:
The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game. 221-232 - Søren Rasmussen, Jonas Fritsch, Nicolai Brodersen Hansen:
A Design Archival Approach to Knowledge Production in Design Research and Practice. 233-243 - Joanna Mehtälä, Marko Nieminen:
Combining Design Science and User-Centred Methods in M-Government Service Design in Namibia. 244-254 - Jeremy Opie, Anjali Tumkur Jaiprakash, Bernd Ploderer, Margot Brereton, Jonathan Roberts:
Towards Surgical Robots: Understanding Interaction Challenges in Knee Surgery. 255-265 - Denys J. C. Matthies, Bodo Urban, Katrin Wolf, Albrecht Schmidt:
Reflexive Interaction: Extending the concept of Peripheral Interaction. 266-278
Short Papers
- Soojeong Yoo, Andrew Weatherall, Gail Wong, Sarah Scott, Minal Menezes, Nicholas Wood, Ajit Pillai, Naseem Ahmadpour:
Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children. 280-284 - Amani Indunil Soysa, Abdullah Al Mahmud:
Interactive Pretend Play (iPPy) Toys for Children with ASD. 285-289 - Masaki Omata, Kaito Shimizu:
Viewer Arousal Display System Using Eye-Tracking and Skin Conductance Data. 290-294 - Alexandra Thompson, Leigh Ellen Potter:
Overlays and Goggles and Projections, Oh My!: Exploring Public Perceptions of Augmented Reality Technologies. 295-301 - Philemon Yalamu, Caslon Chua, Wendy Doube:
Does Indigenous Culture Affect One's View of an LMS Interface: A PNG and Pacific Islands Students' Perspective. 302-306 - Albrecht Kurze, Sören Totzauer, Alexandra Deschamps-Sonsino, Arne Berger:
A Collaborative Landscaping Exercise of IoT Design Methods. 307-311 - Kyohei Hakka, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi:
Bounded Swipe: Swipe Gesture Inside a Target. 312-316 - Penny Sweetser, Daniel Johnson:
GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs. 317-321 - Caitlin Woods, Melinda Hodkiewicz, Tim French:
Requirements for Adaptive User Interfaces for Industrial Maintenance Procedures: A discussion of context, requirements and research opportunities. 322-326 - Shion Tominaga, Kenro Go, Takayuki Itoh, Akihiro Miyata:
An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper. 327-331 - Ryosuke Aoki, Kosuke Sato, Naoki Ohshima, Naoki Mukawa:
Buzz-Buzz Chat: Encouraging Parent-Child Communication with Multiple-Agent Chats. 332-336 - Greg Wadley, Amanda E. Krause, Jiahui Liang, Zihe Wang, Tuck Wah Leong:
Use of music streaming platforms for emotion regulation by international students. 337-341 - Danula Hettiachchi, Jorge Gonçalves:
Towards Effective Crowd-Powered Online Content Moderation. 342-346 - Anna A. Trofimova, Timothy Wiley, Maurice Pagnucco, Mari Velonaki:
Exploring Human Machine-Mediated Interaction for Applications in Social HRI. 347-351 - Kaspar Raats, Vaike Fors, Sarah Pink:
Understanding Trust in Automated Vehicles. 352-358 - Nicole L. Robinson, Selen Türkay, Leonie A. N. Cooper, Daniel Johnson:
Social Robots with Gamification Principles to Increase Long-Term User Interaction. 359-363 - Scott Andrew Brown, Michael Gratton, Bronwen Williams:
A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts. 364-368 - Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, Hamid Laga, Jesse Dixon, David Blacker:
Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study. 369-375 - Tommaso Armstrong, Tuck Wah Leong:
SNS and the Lived Experiences of Queer Youth. 376-380 - Shannon Rodgers, Bernd Ploderer, Margot Brereton:
HCI in the Garden: Current Trends and Future Directions. 381-386 - Chris McCarthy, Tuan Dung Lai, Stuart Favilla, David Sly:
Towards an Immersive Auditory-based Journey Planner for the Visually Impaired. 387-391 - Alen Keirnan, Mark Strachan, Bridgette Engeler:
Technology around the park: Applying co-design to resolve conflict in retirement villages. 392-396 - Stephen Snow, Stephen Viller, Mashhuda Glencross, Neil Horrocks:
Where Are They Now?: Revisiting Energy Use Feedback a Decade After Deployment. 397-401 - Erica J. Tandori, Jeanie Beh, Sonja Pedell:
It's on the Cards: Designing Technology Instructions for People Living with Dementia. 402-406 - Naoko Abe, David C. Rye, Lian Loke:
A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction. 407-411 - Dana McKay, George Buchanan:
Shaking the Tree: Understanding Historic and Future Representation of Women at OzCHI. 412-417 - Tuck Wah Leong, Christopher Lawrence, Greg Wadley:
Designing for diversity in Aboriginal Australia: Insights from a national technology project. 418-422 - Brodrick Stigall, Jenny Waycott, Steven Baker, Kelly Caine:
Older Adults' Perception and Use of Voice User Interfaces: A Preliminary Review of the Computing Literature. 423-427 - Yangjinbo Zhang, Artur Lugmayr:
Designing a User-Centered Interactive Data-Storytelling Framework. 428-432 - Vahid Pooryousef, Ross Brown, Selen Türkay:
Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves. 433-436 - Martin Lochner, Andreas Duenser, Shouvojit Sarker:
Trust and Cognitive Load in semi-automated UAV operation. 437-441 - Martin Tomitsch, Anna Janssen, Jen Scott Curwood, Kate Thomson:
Reflections on Temporal Factors in Interaction Design: A Study of User Engagement in a Platform for Professional Learning. 442-446 - Lucy Sparrow, Martin R. Gibbs, Michael Victor Arnold:
Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games. 447-451 - Sonam Adinolf, Peta Wyeth, Ross Brown, Roger Altizer:
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training. 452-456 - Jessica Sharmin Rahman, Md. Zakir Hossain, Tom Gedeon:
Measuring Observers' EDA Responses to Emotional Videos. 457-461 - Omar Mubin, Mariam Alhashmi, Rama Baroud, Fady S. Alnajjar:
Humanoid Robots as Teaching Assistants in an Arab School. 462-466 - Charlynn Miller, Asheley Jones:
Addressing the Education Gap in Aged Care Technology. 467-471 - Sayan Sarcar:
Ability-based Optimization: Design and Evaluation of Touchscreen Keyboards for Older Adults with Dyslexia. 472-475 - Mayumi Nakanishi, Hiroki Usuba, Homei Miyashita:
Effects of Delboeuf Illusion on Pointing Performance. 476-479 - Callum Parker, Glenda Amayo Caldwell, Joel Fredericks:
The Impact of Hyperconnectedness on Urban HCI: Challenges and Opportunities. 480-484
Industry Papers
- Arezou Soltani Panah, Hilary Davis, Ivana Randjelovic:
PRISE-giving: A Parenting Industry Partnership Prototype. 486-490 - Chris Thorne:
Healing Cracks in Cyberspace: towards best practice. 491-502 - Kossinna Wasala, Rafael Gomez, Jared Donovan, Marianella Ivonne Chamorro-Koc:
Emotion specific body movements: Studying humans to augment robots' bodily expressions. 503-507 - Akihiro Miyata, Kousuke Motooka, Kenro Go:
A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. 508-512 - John Murphy, Frederica Densley, Stuart Ross:
Service Design - Forensic Evaluation Model (SD-FEM): Towards a practical model for evaluation of a mobile application to support forensic clients with drug and alcohol addiction. 513-517 - Hitesh Dhiman, Sebastian Büttner, Carsten Röcker, Raphael Reisch:
Handling Work Complexity with AR/Deep Learning. 518-522
POSTER SESSION: WiP, Demos, Posters
- Rodney G. Zsolczay, Ross Brown, Frédéric Maire, Selen Türkay:
Vague Gesture Control: Implications for Burns Patients. 524-528 - Rei Takakura, Kyohei Hakka, Buntarou Shizuki:
Exploration of Passive Haptics Based Learning Support Method for Touch Typing. 529-533 - Galena Pisoni:
Collaborative learning in a shared course between two universities. 534-537 - Eugenia Sangmie Kim, Andrew Crowe:
Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives. 538-541 - Jingoog Kim, Mary Lou Maher:
Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems. 542-545 - Shun Fujita, Naoki Yanagihara, Buntarou Shizuki, Shin Takahashi:
Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops. 546-549 - Teis De Greve, Bieke Zaman, Jessica Schoffelen:
The Shanzhai City. 550-554 - Akifumi Inoue, Ryuta Ishikawa, Mitsuyoshi Yamamoto:
Implementation and Initial Evaluation of Virtually Transformable Plushies. 555-559 - Callum Parker, Joel Fredericks, SooJeong Yoo, Marius Hoggenmüller:
Let's take a selfie: Design Considerations for Public Selfie Booths. 560-562 - Tharushi I. Wickramarathne, Abdullah Al Mahmud, Blair Kuys:
Exploring Smart Cooling Garments for Endurance Cycling Athletes. 563-567 - Ryoga Kumazaki, Akifumi Inoue:
Development and Evaluation of a Mask-type Display Transforming the Wearer's Impression. 568-571 - Takahiro Arai, Akifumi Inoue:
BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air. 572-576 - Marina Buzzi, Franca Giugni, Oberdan Parodi, Beatrice Rapisarda, Federico Vozzi:
Designing User Interfaces for a Wellbeing Persuasive App. 577-580 - Rohan Hundia, Aaron Quigley:
Breathin: A breath pattern sensing approach for user computer interaction. 581-584 - Yusuke Sei, Minto Funakoshi, Buntarou Shizuki:
Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device. 585-589 - Dmitry Resnyansky, Mark Billinghurst, Arindam Dey:
An AR/TUI-supported Debugging Teaching Environment. 590-594 - Wafa Johal, Alex Tran, Hala Khodr, Ayberk Özgür, Pierre Dillenbourg:
TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration. 595-598 - George Stamou, Azucena García-Palacios, Cristina Botella:
The combination of cognitive-behavioural therapy with virtual reality for the treatment of post-natal depression. 599-603 - Apoorva Avadhana:
Plural Navigation: Navigation for a Wholesome Experience. 604-607
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