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Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems

Published: 10 January 2020 Publication History

Abstract

Metaphor in human-computer interaction (HCI) can support users in understanding an unfamiliar system with references to familiar objects, and also can support designers in forming and exploring analogical concepts during the process of designing. We posit that new metaphors can assist in forming a common mental model for users and designers, and can support designers in creating novel interaction experiences. We present 3 metaphorical concepts as a basis for characterizing interactive designs: device, robot, and friend. We focus on identifying the signifiers, and affordances associated with these metaphors. We performed a study in which participants identify common design elements for the 3 metaphors and the factors that influence adopting the metaphors for new designs. The results show that people associate distinct signifiers and affordances for each of the 3 metaphors and associate different interaction modalities with each metaphor.

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Cited By

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  • (2024)Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661557(2305-2318)Online publication date: 1-Jul-2024

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  1. Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems

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    cover image ACM Other conferences
    OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-Interaction
    December 2019
    631 pages
    ISBN:9781450376969
    DOI:10.1145/3369457
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    In-Cooperation

    • HFESA: Human Factors and Ergonomics Society of Australia Inc.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 January 2020

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    Author Tags

    1. Affordance
    2. HCI design
    3. Metaphor
    4. Modality
    5. Signifier

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    • Extended-abstract
    • Research
    • Refereed limited

    Conference

    OZCHI'19
    OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION
    December 2 - 5, 2019
    WA, Fremantle, Australia

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    View all
    • (2024)Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual RealityProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661557(2305-2318)Online publication date: 1-Jul-2024

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