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Hakim El'avran (LVL 3)

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Paladin 3 TheNeonLlama

CLASS & LEVEL PLAYER NAME


Hakim el'Avran
Custom Lineage Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 16 28 --
+4 +0 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
18
• +5 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P +2

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools, Vehicles (Land)
+3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Draconic
30 ft. (Walking)
+0 +3 Intimidation CHA
+0 Investigation INT
11 P +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+3 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+0 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

+1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +2 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
16 === BONUS ACTIONS ===
Divine Sense • 4 / Long Rest Channel Divinity: Champion Challenge
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Crossbow, Heavy +3 1d10+1 Piercing Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Range (100/400)

Glaive +6 1d10+4 Slashing Martial, Heavy, Reach, Two-Handed


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 5 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Polearm Master - Opportunity Attack +6

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 TheNeonLlama
CLASS & LEVEL PLAYER NAME
Hakim el'Avran
Custom Lineage Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === (max 6d8 total).


* Size • TCoE 8
* Hit Points • PHB 84 | Special You are Small or Medium (your choice).

* Proficiencies • PHB 84 * Divine Health • PHB 85 * Feat • TCoE 8


You are immune to disease.
* Divine Sense • PHB 84 * Variable Trait • TCoE 8
As an action, you can detect good and evil. Until the * Sacred Oath • PHB 85
end of your next turn, you can sense anything affected | Darkvision •
by the hallow spell or know the location of any | Oath of the Crown Darkvision with a range of 60 ft.
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 4 times per long | Channel Divinity: 1 / Short Rest • 1 Action
rest. === FEATS ===
* Oath Spells • SCAG
| 4 / Long Rest • 1 Action You gain oath spells based on your level that are * Polearm Master • PHB 168
always prepared and don't count against your daily When you take the Attack action with only a glaive,
* Lay on Hands • PHB 84 number of prepared spells. halberd, quarterstaff, or spear, you can use a bonus
You have a pool of healing power that can restore 15 action to make a melee attack with the opposite end of
HP per long rest. As an action, you can touch a * Channel Divinity • SCAG the weapon that uses the same ability modifier as the
creature to restore any number of HP remaining in the You gain two Channel Divinity options: primary attack and has a damage die of d4
pool, or 5 HP to either cure a disease or neutralize a (bludgeoning). While you are wielding a glaive,
poison affecting the creature. Champion Challenge - As a bonus action, each halberd, pike, quarterstaff, or spear, other creatures
creature of your choice within 30 ft. must make a WIS provoke an opportunity attack from you when they
| Lay on Hands Pool: 15 / Long Rest • 1 Action saving throw (DC 13) or it can't willingly move more enter your reach.
than 30 ft. away from you.
* Fighting Style • PHB 84 | Polearm Master - Bonus Attack: 1 Bonus Action
You adopt a style of fighting as your specialty. Turn the Tide - As a bonus action, each creature of
your choice within 30 ft. regains 1d6 +3 HP if it has no | Polearm Master - Opportunity Attack: 1 Reaction
| Blessed Warrior • TCoE 52 more than half its max HP.

* Spellcasting • PHB 84 | Channel Divinity: Champion Challenge: 1 Bonus


You can cast prepared paladin spells using CHA as Action
your spellcasting modifier (Spell DC 13, Spell Attack
+5). You can use a holy symbol as a spellcasting | Channel Divinity: Turn the Tide: 1 Bonus Action
focus.

* Divine Smite • PHB 85 === CUSTOM LINEAGE RACIAL TRAITS ===


When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage * Creature Type • TCoE 9
to the target plus 1d8 for each spell level higher than You are a humanoid. You determine your appearance
1st (max 5d8) and plus 1d8 against undead or fiends and whether you resemble any of your kin.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb. Torch 10 10 lb.

Glaive 1 6 lb. Waterskin 1 5 lb.

SP 0 Spear 1 3 lb.

Crossbow, Heavy 1 18 lb.


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Pot, Iron 1 10 lb.

Shovel 1 5 lb.
PP 0 Leatherworker's Tools 1 5 lb.

Amulet 1 1 lb.
WEIGHT CARRIED

165 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

540 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 26 Medium 6'1" 185
GENDER AGE SIZE HEIGHT WEIGHT
Hakim el'Avran Lawful Neutral The Warden Brown Green Long
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I judge people by their actions, not
The Makkah-Riyadh. their words.
When I set my mind to something, I
=== Organizations ===
follow through no matter what gets
Born and raised in the town of Makkah-Riyadh in PERSONALITY TRAITS
the Sansi Desert.

Destiny. Nothing and no one can steer me away


from my higher calling. (Any)

IDEALS

I worked the land, I love the land, and I will


protect the land.

BONDS

I’m convinced of the significance of


my destiny, and blind to my
shortcomings and the risk of failure.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hakim's breath comes short, shallow, as he falls to (...cont)


his knees. One hand keeps him from collapsing,
the other clutched to his stomach. A single scar runs down his face. A scar Hakim put
there when they first met. When he should have
finished the job.
Hot blood bursts through every space between his
fingers, to cascade down his mail shirt. The sand
drinks it up and he watches in horror as his life How could he have been so weak? How did he let it
seeps into the land he loves. come to this?

This isn't how it was supposed to happen! But it had. And now he was about to die here,
hunched over a puddle of his own blood before the
tyrant he had sworn to vanquish.
He lifts his head, eyes studying the man before
him. The man about to kill him. Ishraq el'Jawhara,
warlord of the Medina. He would not have it!

No! The prophecies foretold my victory; not "You don't understand," he grunts, pushing himself
Ishraq's! up to his feet. He stands, shakily. "It is better to die
on your feet than to live on your knees."

"I tried to tell you," the man says, stepping closer.


His sword hangs by his side, the curved blade "You have it backwards, Hakim," Ishraq says,
coated with Hakim's blood. "I'm not your enemy. shaking his head. With a flick of his wrist, he shakes
But you had to have this, didn't you?" Hakim's blood from his scimitar. "It is better to live on
your feet than to die on your knees."

"You lie!" Hakim musters the strength to scream,


blood and spittle flying from his lips. He clenches
his teeth, grunting at the exertion. "You would see
them all enslaved!"

"Better that than what's to come!"


The retort was calm, but the man's patience was
clearly waning.
"It did not have to end this way."

Hakim scowls at him, taking in his black


scale-armor, his high-held chin and his neatly
combed moustache and goatee. (cont...)

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

P Guidance <C> Fighting Style (Always Prepared) -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

P Toll the Dead Fighting Style (Always Prepared) WIS 13 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 3 Slots OOO

P Command Paladin (Always Prepared) WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

P Compelled Duel <C> Paladin (Always Prepared) WIS 13 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Searing Smite <C> Paladin CON 13 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 13 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Wrathful Smite <C> Paladin WIS 13 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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