Nothing Special   »   [go: up one dir, main page]

1 Vhuman Rang1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Ranger 1 matthewtopping201

CLASS & LEVEL PLAYER NAME


Henry McCarty
Variant Human Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +8 14 12 --
-1 -1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +5

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 -1 Athletics STR Disguise Kit, Lyre
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Draconic, Goblin, Solamnic
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
8 +3 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +7 Perception WIS


P +2 Performance CHA === ACTIONS === mark the target as your favored enemy for 1 minute or
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
until you lose your concentration (as if you were
concentrating on a spell).
Help, Hide, Ready, Search, Use an Object, The first time on each of your turns that you hit the
-1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, favored enemy and deal damage to it, including when
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you mark it, you can increase that damage by 1d4.

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Crossbow Expert Attack
P +5 Survival WIS
When you use the Attack action and attack with a

+0 one-handed weapon, you can use a bonus action to


attack with a hand crossbow you are holding.

=== SPECIAL ===


10 Favored Foe • 2 / Long Rest
When you hit a creature with an attack roll, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Crossbow, hand +5 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +1 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 matthewtopping201
CLASS & LEVEL PLAYER NAME
Henry McCarty
Variant Human Gladiator (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === which you are proficient. Being within 5 ft. of a hostile
creature doesn’t impose disadvantage on your ranged
* Deft Explorer • TCoE 56 attack rolls, and when you use the Attack action and
with a one-handed weapon, you can use a bonus
| Canny (1st Level) • TCoE 56 action to attack with a hand crossbow you are holding.
Choose one of your skill proficiencies. Your proficiency
bonus is doubled for any ability check you make that | Crossbow Expert Attack: 1 Bonus Action
uses the chosen skill.
You can also speak, read, and write two additional * Alert • PHB 165
languages of your choice. You gain a +5 bonus to initiative, you can't be
surprised while you are conscious, and other creatures
* Hit Points • PHB 90 don’t gain advantage on attack rolls against you as a
result of being unseen by you.
* Favored Foe • TCoE 56

| 2 / Long Rest • Special

* Proficiencies • PHB 90

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Crossbow Expert • PHB 165


You ignore the loading property of crossbows with

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Crossbow, hand 1 3 lb. Waterskin 1 5 lb.

SP 0 Shortsword 1 2 lb.

Shortsword 1 2 lb.
EP 0 Longbow 1 2 lb.

Arrows 20 1 lb.
GP 15 Crossbow Bolts 60 4.5 lb.

Backpack 1 5 lb.
PP 0 Clothes, Costume 1 4 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

90 lb. Hammer 1 3 lb.

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

240 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Henry McCarty
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like