Nothing Special   »   [go: up one dir, main page]

Appleyard 117248114

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Fighter 2 Appleyard

CLASS & LEVEL PLAYER NAME


Grimseaver
Dragonborn Criminal / Spy 300
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 12 20 --
+2 +0 Intelligence
CLASS
-2 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 2d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 -2

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P +3 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
-2 Insight WIS Common, Draconic
30 ft. (Walking)
+0 P +3 Intimidation CHA
+0 Investigation INT
11 -2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -2 Perception WIS


+1 Performance CHA === ACTIONS ===
-2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
6 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +3 Stealth DEX === BONUS ACTIONS ===


CHARISMA Second Wind • 1 / Short Rest
P +0 Survival WIS
Once per short rest, you can use a bonus action to

+1 regain 1d10 + 2 HP.

=== SPECIAL ===


Action Surge • 1 / Short Rest
13 You can take one additional action on your turn.
This can be used 1 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

8 PASSIVE WISDOM (PERCEPTION)


Whip +4 1d4+4 Slashing Martial, Finesse, Reach

Whip +4 1d4+4 Slashing Martial, Finesse, Reach


8 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 2 Appleyard
CLASS & LEVEL PLAYER NAME
Grimseaver
Dragonborn Criminal / Spy 300
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Damage Resistance • BR 34


You have resistance to the damage type associated
* Hit Points • PHB 71 with your draconic ancestry.

* Proficiencies • PHB 71

* Fighting Style • PHB 72


You adopt a fighting style specialty.

| Dueling • PHB
When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 2 HP.

| 1 / Short Rest • 1 Bonus Action

* Action Surge • PHB 72


You can take one additional action on your turn. This
can be used 1 times per short rest.

| 1 / Short Rest • Special

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 12 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Crossbow, light 1 5 lb. Waterskin 1 5 lb.

SP 0 Whip 1 3 lb.

Whip 1 3 lb.
EP 0 Longbow 1 2 lb.

Arrows 20 1 lb.
GP 15 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.

Crowbar 1 5 lb.
WEIGHT CARRIED

92.5 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

0 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Grimseaver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I always have a plan for what to
DarkSun Clan of mercenaries do when things go wrong.
I would rather make a new friend
than a new enemy.
PERSONALITY TRAITS

I don’t steal from others in the


trade.
IDEALS

I’m trying to pay off an old debt I owe to a


generous benefactor.

BONDS

I'm suspicious of people who I


do not know well.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I owe a debt of my life to the Leader of the Andrew (9) is Evan's school bestie and he is very
DarkSun Clan of Mercenaries. new to DnD. Last time he was 2 hours late and
kinda taught how to play by trial by fire. He is a bit
shy, but warms up with a wonderful imagination. He
seems reserved, so I always try to make space for
him in dialogues and decisions. Andrew comes all
the way from Hemet to play. We gave him
Grimseaver because he seemed easy to plug and
play into the story.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like