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Blood Hunter 1 haventenz

CLASS & LEVEL PLAYER NAME


Ropetor Meliamne
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+0 Constitution +2 12 10 --
+2 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P
-1

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


10 P +4 Athletics STR Alchemist's Supplies, Dice Set, Vehicles
ABILITY SAVE DC (Land)
+1 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
-1 Insight WIS Common, Elvish
35 ft. (Walking)
+2 P +3 Intimidation CHA
P +4 Investigation INT
14 -1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +1 Perception WIS


+1 Performance CHA === ACTIONS ===
-1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
-1 Survival WIS
You can attempt to hide even when you are only

+1 lightly obscured.

12

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 haventenz
CLASS & LEVEL PLAYER NAME
Ropetor Meliamne
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Hit Points • CR
* Trance • BR 23
* Proficiencies • CR You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hunter’s Bane • CR after a fashion; such dreams are actually mental
You have advantage on Wisdom (Survival) checks to exercises that have become reflexive through years of
track fey, fiends, or undead, and you have advantage practice. After resting in this way, you gain the same
on Intelligence ability checks to recall information benefit that a human does from 8 hours of sleep.
about them.
* Ability Score Increase • BR 24
* Blood Maledict • CR
You can invoke a blood curse a number of times per * Elf Weapon Training • BR 24
short rest based on your level. Before it affects the You have proficiency with the longsword, shortsword,
target, you can choose to amplify the curse. An shortbow, and longbow.
amplified curse gains an additional effect noted in the
curse's description. Amplifying a curse causes you to * Fleet of Foot • BR 24
take 1d4 points of necrotic damage that cannot be Your base walking speed increases to 35 feet.
reduced in any way.
* Mask of the Wild • BR 24
Creatures that don't have blood in their bodies are You can attempt to hide even when you are only lightly
immune to blood curses, unless the curse has been obscured.
amplified.
| Special
| 1 / Short Rest • No Action

* Blood Curses • CR
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Crossbow, light 1 5 lb.

SP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 0 Rations (1 day) 1 2 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 1 1 lb.
WEIGHT CARRIED

83.5 lb. Waterskin 1 5 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ropetor Meliamne
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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