Haventenz 90951456
Haventenz 90951456
Haventenz 90951456
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
+0 Constitution +2 12 10 --
+2 • +4 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
15
+1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES
+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+1 lightly obscured.
12
SKILLS ACTIONS
Darkvision 60 ft.
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Blood Hunter 1 haventenz
CLASS & LEVEL PLAYER NAME
Ropetor Meliamne
Wood Elf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BLOOD HUNTER FEATURES === You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Hit Points • CR
* Trance • BR 23
* Proficiencies • CR You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Hunter’s Bane • CR after a fashion; such dreams are actually mental
You have advantage on Wisdom (Survival) checks to exercises that have become reflexive through years of
track fey, fiends, or undead, and you have advantage practice. After resting in this way, you gain the same
on Intelligence ability checks to recall information benefit that a human does from 8 hours of sleep.
about them.
* Ability Score Increase • BR 24
* Blood Maledict • CR
You can invoke a blood curse a number of times per * Elf Weapon Training • BR 24
short rest based on your level. Before it affects the You have proficiency with the longsword, shortsword,
target, you can choose to amplify the curse. An shortbow, and longbow.
amplified curse gains an additional effect noted in the
curse's description. Amplifying a curse causes you to * Fleet of Foot • BR 24
take 1d4 points of necrotic damage that cannot be Your base walking speed increases to 35 feet.
reduced in any way.
* Mask of the Wild • BR 24
Creatures that don't have blood in their bodies are You can attempt to hide even when you are only lightly
immune to blood curses, unless the curse has been obscured.
amplified.
| Special
| 1 / Short Rest • No Action
* Blood Curses • CR
Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature.
* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.
* Keen Senses • BR 23
You have proficiency in the Perception skill.
* Fey Ancestry • BR 23
Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.
Torch 1 1 lb.
WEIGHT CARRIED
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ropetor Meliamne
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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