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Exalted 3Rd Edition Charm Cascades Legend: Created by Madletter Daelkyr@Gmx - de

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Brawl

Exalted 3rd Edition Charm Cascades

Legend Fists of Iron Technique Thunderclap Rush Attack Vicious Lunge Ferocious Jab
Core, p. 273 Core, p. 275 Core, p. 275 Core, p. 274
Parry and deal lethal damage with bare hands. Attack outside of Initiative order at short range. The attack Supplements a grapple Gambit, adding one automatic Adds additional damage to withering and decisive
Withering attacks ignore some Soak, the amount of does not necessarily need to be made with Brawl. success to the attack roll and several dice to the attacks equal to the target‘s current onslaught penalty.
Charm Name which can be increased by calling on a fitting Initiative roll.
Book Name / Page Reference Intimacy. Please refer to the book for this complex Charm.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots Iron Battle Focus Ox-Stunning Blow Falling Hammer Strike Unbreakable Grasp Devil-Strangling Attitude Crashing Wave Throw Oak-Curling Clinch Burning Fist Burial Wind and Stones Defense Heaven Thunder Hammer Force-Rending Strike
Core, p. 273 Core, p. 277 Core, p. 275 Core, p. 275 Core, p. 275 Core, p. 275 Core, p. 278 Core, p. 277 Core, p. 274 Core, p. 274 Core, p. 277

Permanent Ability requirements in dots Become immune to Onslaught Penalty until Supplement a withering attack that does not yield Supplement a withering or decisive attack that stops Enables the Solar to maintain a grapple through incoming Allows the Solar to roll (Strength + Brawl) for a grapple Boost damage on making throws to end a grapple. After succeeding on a grappling Gambit, convert After a decisive attack successfully hits, this Charm allows When the Solars Initative is higher than the attacker‘s, Supplements a successful decisive attack, punching an Clash-Charm. Allows the Solar to make a reflexive free
the Solars next turn. Initiative to the Solar, but instead saddles the enemy Onslaught Penalty from fading from the target. Only attacks that could break her clinch control. Gambit. At Essence 2+ she may double successes on Throws can reach short range. At Essence 3+ the Solar extra successes into bonus dice on the control roll. conversion of the extra successes into damage. he gains a bonus to Parry or Evasion equal to the enemy several range bands into the distance or through Brawl-based clash attack against an incoming decisive
struck with penalties to his defense until the Onslaught maintains Onslaught Penalty stemming from the the control roll when using Oak-Curling Clinch. may spend several turns of control to throw further, attackers current Onslaught Penalty. walls and ceilings. attack. Does not count as the Solar‘s combat action.
Created by MadLetter daelkyr@gmx.de
Penalty wears off. Upgradeable. character using this Charm. although with lowered damage. Please refer to the book for this complex Charm.

Reckless Fury Discard Knockout Blow Hammer on Iron Technique One With Violence Burning Proof of Authority Dragon Coil Technique Shockwave Technique River-Binding Wrath Adamantite Fists of Battle Blade-Rebuking Wrath Sledgehammer Fist Punch Intercepting Fury Smite
Core, p. 276 Core, p. 278 Core, p. 278 Core, p. 278 Core, p. 278 Core, p. 280 Core, p. 281 Core, p. 279 Core, p. 279 Core, p. 277 Core, p. 277 Core, p. 279
Activate after an enemy has rolled his attack. The Solar‘s Improve a withering attack with double 9s and knocking Create a series of decisive attacks against a single Increases amount of bonus Initiative gained from With at least two rounds of control remaining, mark the Gain increased successes to land a grapple and on a Throw captive into an enemy group of foes, dealing more Enhances a grapple attempt or control roll, allowing Gain Overwhelming on attacks with bare hands on Clash Charm that allows the Solar to disarm his enemy. An attack supplemented with this Charm is neither Permanently enhances prerequisite. When used with
Parry or Evasion rises by one for every 1 rolled by the an enemy out while crashing them. May further increase target. Damage for later attacks increases for rolled pushing an enemy into Crash. enemy and release him. Resume the clinch with as many control roll opponent 10s count as single successes for you. damage the more remaining turns of control forfeited. rerolls of all 5s and 6s until they fail to appear. For withering attacks. On decisive attacks, bare hands deal The more successes he has on his attack roll, the farther withering nor decisive, but allows destructive actions improvised weapons, the cost of Force-Rending Strike is
attacker. This Charm takes precedence over Charms damage by paying motes. Useable once per fight, but 10s on the prior damage roll. rounds of control left as when you released the enemy. The Charm confers more capabilities. Useable once per combat. Can be recharged. double cost it enhances both rolls. lethal damage, have double 10s and reroll 10s. Parry lethal. he hurls the weapon of his enemy. on the environment and punching through objects. reduced significantly.
that reroll 1s. can be recharged by defending at low Initiative. Please refer the book for this complex Charm. Please refer the book for this complex Charm. Please refer the book for this complex Charm. Repurchaseable. Can be used reflexively in some instances.

x2

Dancing With Strife Technique Solar Cross-Counter Cancel the Apocalypse Fivefold Fury Onslaught Striving Aftershock Method Rapturous Cradle Ten Calamities Technique Incarnated Fury Attack Orichalcum Fists of Battle Fire-Eating Fist
Core, p. 278 Core, p. 276 Core, p. 279 Core, p. 281 Core, p. 281 Core, p. 280 Core, p. 280 Core, p. 282 Core, p. 282 Core, p. 279
Once per scene when defending against an attack with After taking withering damage from an opponent at After driving an enemy into Crash, deacivate one ongoing Permanently upgrades the prerequisite with additional After landing a decisive attack which resets the Recover into clinch a target marked prior by the prerequisite Gain consecutively increasing bonuses on damage Unblockable, Undodgeable withering attack with When using the scene-long version of the prerequisite, Supplement a Clash attack. Among other things, all 1s rolled
a certain amount of dice rolled, gain one temporary close range, make an immediate free decisive Brawl, Martial Arts, Melee or combat Attribute Charm attacks and more damage on consecutive attacks. Solar to base Initiative, trigger this Charm to add Charm. The target may be up to long range away. inflicted the longer you control the grapple. Intercepting Fury Smite double 7s on the damage roll. Anima must be at bonfire decisive attacks ignore hardness, base Initiative is increased by the attacker are converted into automatic successes for
Willpower. Reset by defending against a withering counterattack with a base damage equal to the withering of your choosing. Does not affect permanent effects. a small bonus to her Base Initiative. Does not enhance throws or slams. level and this charm returns it to dim level. by one and more. the Solar‘s clash.
attack while only having 1 Initiative remaining. damage taken. Refer the book. Please refer the book for this complex Charm. Refer to the book for this complex Charm.

Rampage-Berserker Attack Superior Violent Knowledge Raging Wrath Repeated Titan-Straightening Method Wicked Dissolve Dust Apocalypse Flare Attack
Core, p. 282 Core, p. 282 Core, p. 282 Core, p. 280 Core, p. 280 Core, p. 283
Roll a normal Brawl-based withering attack. Successes Store Initiative to later pour this stored Initiative into If the Solar crashes an opponent while clinching, this Spend remaining turns of control to make that many When in control of a clinch, use this Charm to interpose Decisive attack at any range. Base damage is whatever the
add not to damage, but instead determine how often the a decisive attack‘s raw damage. This Charm allows Charm can be used to reflexively reset her combat withering savaging attacks. your captive into the line of an incoming attack by Solar has gathered with Fire-Eating Fist. Pour three anima
Solar strikes and repeats her attack. Useable once per decisive attacks while crashed. actions for this turn and restore all the rounds Enhances Dragon Coil Technique to allow grappling ways of a reflexive (Dexterity + Brawl) clash attack. levels into the attack for greater effect still. Does not include
Scene, but can be recharged. Please refer the book for this complex Charm. of control she had at the start of the clinch. impossibly huge opponents for the purpose of this Charm. On success, the damage is transferred to the captive. Initiative as damage or reset to base.

Heaven Fury Smite Inevitable Victory Meditation


Core, p. 283 Core, p. 282
When crashing a target, automatically reset your Roll (Wits + Brawl) and store the result for later user. Can
combat action to launch an immediate decisive attack be reflexively used to replace another Brawl roll or aid Crashing Wave Throw Heaven Thunder Hammer
against the crashed target. May reflexively draw a in defense. Can be activated reflexively in some circum-
weapon and use any combat ability to attack. stances. Refer the the book for more details.

Supremacy of War Meditation Lightning Strikes Twice


Core, p. 283 Core, p. 281
Once per ascent to iconic anima, use a free full After launching an opponent with one of the prerequisites
Brawl Excellency to enhance an attack or defense. you may draw a weapon and make an immediate attack.
Recharges when the iconic anime is returned to dim. The exact mechanics depend on which prerequisite
Charm used. Refer the book for more detail.

Ascendant Battle Visage


Core, p. 283
Transform into a manifestation of divine wrath. Gain
several powerful bonuses.
Please refer to the book for this complex Charm.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.

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