Nothing Special   »   [go: up one dir, main page]

Martial Arts

Download as pdf or txt
Download as pdf or txt
You are on page 1of 11

Martial Arts - Snake Style

Exalted 3rd Edition Charm Cascades

Legend Sepentine Evasion Striking Cobra Technique


Core, p. 427 Core, p. 427
Increase Evasion against a single attack. If the attack Increase damage whose Initiative is lower than your
is made after the Exalt‘s turn, the Charm can be used own. More effective against crashed targets.
Charm Name after the attack has been rolled. Mastery: Your Initiative counts as higher than it is
Book Name / Page Reference Mastery: Cumulatively lower cost on successful evasion. for determining the effects of this Charm.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Snake Form
Core, p. 428
Permanent Ability requirements in dots
Enemies take a penalty to attacks against the Exalt, more
so if their Initiative is lower. Increases soak by Dexterity.
Repruchase/Upgrade available
Special activation rules apply (see book).
☑ Exalted 3rd Edition Core Book
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Snake Style Info Essence Fangs and Scales Technique Armor-Penetrating Fang Strike Crippling Pressure-Point Strike Snake Strikes the Heel
Core, p. 429 Core, p. 428 Core, p. 428/429 Core, p. 429
Snake style is swift and agile, moving with the serpent‘s Increase the soak gained from Snake Form and increase Allows withering attacks to ignore armor-based soak Allows the Snake Stylist to use several gambits to cripple Reflexively make a decisive or withering clash attack.
speed to fell stronger or better-armed foes before they the damage of all withering attacks. and decisive attacks to ignore some hardness. the enemy in a variety of ways. Refer the book for details.
have a chance to act. It‘s strikes emphasize precision over Mastery: Damage bonus applies to decisive attacks Terrestrial: Usable once per scene, resettable. Terrestrial: Must first sucessfully dodge a decisive attack Terrestrial: The clash is counted as the Dragon-Blooded‘s
brute strength, and a master of this style can pierce through against lower-Initiative enemies. before using this Charm. action for this turn.
armor, paralyze enemies with pressure-point strikes or
deliver poisonous Essence through fingertips.

Weapons Armor
• Unarmed Light armor only.
• Seven-Section Staff
• Hooked Sword
Uncoiling Serpent Prana Countless Coils Evasion
Core, p. 429 Core, p. 429/430
Attack a lower-Initiative enemy up to Short range away After the damage roll of a decisive attack, roll to negate
with a withering or decisive attack. Drag enemy in. some of the damage, but reset to Base Initiative.
Range is extended if prerequisite is active. Terrestrial: Must use before damage is rolled, and may
Terrestrial: no additional benefit if prereq. is active. be used only once per scene.

All 4 Charms

Essence Venom Strike


Core, p. 256
If you are the beneficiary of a distract gambit, you can act
immediately if your new Initiative would allow it to make
a ranged decisive attack up to long range without
the aim action. Gain bonus damage on low Initiative.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Tiger Style
Exalted 3rd Edition Charm Cascades

Legend Crimson Leaping Cat Technique Striking Fury Claws


Core, p. 431 Core, p. 431
Steal a point of Initiative from an enemy upon a Convert extra successes on the attack roll into
successful rush. When making an attack before the post-soak damage dice. More powerful against enemies
Charm Name end of the next round, extra successes on the rush that tried to escape by disengage/withdraw action.
Book Name / Page Reference are applied as bonus dice to the attack. Mastery: Converted dice also add to raw damage as well.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Tiger Form
Core, p. 431/432
Permanent Ability requirements in dots
Double up to (Strength) extra successes when calculating
raw damage. Take no penalties for fighting while prone.
Repruchase/Upgrade available
Improved rush actions.
☑ Exalted 3rd Edition Core Book Terrestrial: Lower doubling of successes, see book.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Tiger Style Info Iron Claw Grip Celestial Tiger Hide Raging Tiger Pounce Stalking Cat Movement Meditation
Core, p. 432 Core, p. 432 Core, p. 432 Core, p. 433
Tiger style emulates the ferocious strength and swift, Use after a successful grapple, but before rolling to Add Strength to natural soak, and gain Hardness. Add +2 Enemies damage by the Raging Tiger Pounce are knocked Enemies at short or medium range must disengage to
pouncing strikes of the deadly predatory cats. Students establish control. Extra successes on the gambit roll are to those values against attacks from long/extreme range. prone and must pay 2 Initative to rise from prone, which move away from the Tiger Stylist, as if they were Close.
treat combat as a dance between predator and prey, added to the number of rounds of control. Prematurely end this Charm to defend against a grants the Tiger Stylist 3 Initiative when Tiger Form is active. -1 Defenses against surprise attacks by the Exalt.
pursuing the foe with unmatched speed and unrelenting Mastery: Double9‘s on the grapple control roll. decisive attack (unavailable to Terrestrial level mastery). Mastery: Use to improve attacks against prone enemies. Mastery: May rush enemies while in stealth.
patience to bring them down in a spectacle of ferocious
power.

Complementary Abilities: Tiger stylists make great use


of the Athletics Ability to move across the battlefield and
chase down their foes. Some can also use stealth to great
effect, ending a fight before it even has begun.

Prey-Maiming Frenzy Spine-Shattering Bite Leap From Cloaking Shadows


Weapons Armor
Core, p. 432 Core, p. 433 Core, p. 433
Make a decisive savaging attack while grappling, adding Enhance a decisive attack of at least 3+ rolled lethal. Double up to (half Strength) in 9s on an attack roll.
• Unarmed Light armor only. Strength to raw damage. Each round of control remaining Forego two levels of damage to disable enemy movement. Double 8s as well if unexpected or on disengaging enemy.
• Tiger Claws grants +1 Base Initiative. Once per fight. The enemy can try to shake this effect: Double 7s if both are applicable (not for Terrestrial)
Terrestrial: Maximum (Essence) in bonus Initiative. Terrestrial: Once per fight, can be reset. Mastery: Every doubled die adds to raw damage as well.

All 4 Charms

Angry Predator Frenzy


Core, p. 433/434
Add (Strength) extra successes to raw damage of
decisive attacks, gain Defining Tie of savage hatred
to enemies. Rush reflexively. No disengage/withdraw.
Terrestrial/Mastery applies, please refer book.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Single Point Shining into the Void Style
Exalted 3rd Edition Charm Cascades

Legend Gathering Light Concentration Shining Starfall Execution


Core, p. 434 Core, p. 434
On a successful parry, use this Charm to reverse Add damage to a Decisive attack, but risk loosing some
the Onslaught Penalty onto your attacker. Initiative on a miss.
Charm Name Mastery: Spend Initiative to cancel all Onslaught Mastery: Double 10s on damage roll at 15+
Book Name / Page Reference Penalty and infilct it onto your attacker. Initiative.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Single Point Shining Into the Void Form
Core, p. 434/435
Permanent Ability requirements in dots
Your sword get‘s it‘s own Initiative Track and you can
attack twice per turn. Please refer the book.
Repruchase/Upgrade available
☑ Exalted 3rd Edition Core Book Terrestrial and Mastery effects apply.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Single Point Style Info Fatal Stroke Flash Void-Slicing Wind Horizon-Swallowed Star Flash
Core, p. 435/436 Core, p. 436 Core, p. 437
Single Point Shining Into the Void Style emphasizes Add difference in Initiative between you and your target Attack an enemy out to medium range, getting bonus Make a reflexive Clash attack. Success grants additional
blinding speed and deadly-perfect finishing moves. as raw decisive damage. Bonus damage cannot exceed successes to attack and damage rolls for each range band. Initiative before damage is calculated. Empowered if
Students learn to effortlessly draw their blade as if it own Initiative. On a miss, Initiative is set to target‘s. Please refer the book for this complex Charm. Single Point Form is active.
were an extension of their body, flowing from draw to Terrestrial/Mastery applies. Please refer the book. Terrestrial: Cannot use the special secondary ability. Terrestrial/Mastery applies. Please refer the book.
finishing strike or parry in bare moments.

Single Point Shining Into the Void Style is a mythical


version of Iaijutsu.

Weapons Armor
• Slashing Swords Light armor Liquid Steel Flow Six-Demon Scabbard Binding
Medium armor Core, p. 436 Core, p. 437
Add Dexterity to raw damage of all withering attacks. Warping, twisting or shaping effects against the character
Making a decisive attack ends this Charm, granting become materialized and struck down. Can also cut a path
improved power for that one attac. through ambient/environmental transformative magic.
Terrestrial/Mastery applies. Please refer the book. Terrestrial: Limited scope applies, refer the book.

All 3 Charms

Blinding Nova Flare


Core, p. 437/438
Perform a unique double-attack that becomes unblock-
able and undodgeable, depending on a up-front roll.
Terrestrial: Attack does not become undodgeable/unblockable
Mastery: Threshold successes on first roll transfer to second

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - White Reaper Style
Exalted 3rd Edition Charm Cascades

Legend Falling Scythe Flash Revolving Crescent Defense


Core, p. 438 Core, p. 438
Double strength to calculate damage when using a Cancel all Onslaught Penalty, instead converting
withering attack, or increase raw damage by (Strength/2) the penalty into a +1 bonus to parry for every point.
Charm Name on decisive attacks against enemies with lower Initiatitve.
Book Name / Page Reference Mastery: Duration extends until end of next turn.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


White Reaper Form
Core, p. 438
Permanent Ability requirements in dots
Gain double 10s on all decisive damage rolls and treat the
Drill of all battle groups as one step lower for the purpose
Repruchase/Upgrade available
of determining their defense.
☑ Exalted 3rd Edition Core Book Gain halos upon killing/wounding certain enemies.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

White Reaper Style Info Flickering Corona Barrier Enemies Like Glass Bleeding Crescent Strike
Core, p. 440 Core, p. 440 Core, p. 439
White Reaper is strongest when hopelessly outnumbered Increase parry versus a single attack. More powerful Make a decisive attack that applies to two enemies, dividing Double up to (Strength) 9s on an attack roll. Increased vs
and thus fighting a greater number of enemies or battle- vs battle groups. Spend halos gathered with the Form to the damage up but grandint some baseline bonuses. battle groups. Can use halos to empower.
groups in particular. Still formidable in a one-on-one, but increase defensive bonuses. Alternatively make two withering attacks vs. a battle group. Terrestrial: Once per scene, refreshable
truly at home fighting groups of enemies. Mastery: Activate after opponent has rolled his attack. Benefits from halos. Terrestrial applies, see book. Mastery: bonus dice from halos are not Charm-added dice

Signature visual of the style is a white halo that waxes and


wanes as the martial artist slaughters her enemies or uses
Charms to discharge the halo‘s power.

Weapons Armor
• Scythe Compatible with all Impenetrable White Shroud Greatest Killer Attitude
• Spear armor types Core, p. 440 Core, p. 439/440
• Staff Increase soak against an attack. More powerful vs battle Convert some post-soak damage to auto-successes on
• Unarmed groups. More powerful if no armor is worn. withering attack. Decisive attacks convert some raw
damage to successes and increases power vs. battle groups.
Benefits from halos gathered with the Form.

All 3 Charms

Snow Follows Winter


Core, p. 440/441
Must have taken damage. Use to heal some damage and
gain several additional Form bonuses.

Mastery: Grants a boost of motes to the user.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Ebon Shadow Style
Exalted 3rd Edition Charm Cascades

Legend Nothing But Shadows Seven Points of Weakness Strike


Core, p. 441 Core, p. 441
When going into stealth in combat, apply a penalty Subtract Stealth Ability from armored soak. Unexpected
to opposed rolls with enemies that have a lower attacks double that reduction.
Charm Name Initiative. Can also play dead on being hit with a decisive Mastery: If reduced below zero, the remaining points are
Book Name / Page Reference attack, faking death. Mastery applies, refer book. added to post-soak damage dice.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Ebon Shadow Form
Core, p. 441/442
Permanent Ability requirements in dots
Increase base-reset after making a decisive attack. Enemies
loosing track of the character when she is going into
Repruchase/Upgrade available
Stealth loose Initiative. Increase Defense.
☑ Exalted 3rd Edition Core Book If killed in Ebon Shadow Form, evaporate into smoke.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Ebon Shadow Style Info Elusive Flicker Evasion Shadow-Stepping Motion


Core, p. 442 Core, p. 443
Ebon Shadow Style is the the art of fighting from stealth, Force an enemy to make two attack rolls for a decisive Supplement any move action taken in stealth, applying
vanishing into shadows or dashing behidn cover before attack and take the lower result. double 9s and negating penalty for crossing wide-open
moving out to kill. Terrestrial: Once per scene, resettable. terrain. Empower attacks made directly after using
Mastery: Force enemy to loose Initiative on a miss. this Charm.
Stylists fade in and out of combat, hiding when the tide
of battle turns against them.

Complementary Ability: Stealth is essential.

Weapons Armor
• Fighting Chain Incompatible with all Shadow-Body Dissolution Throat-Slitting Shadow Atemi
• Sai forms of armor. Core, p. 442/443 Core, p. 443
• Tiger Claw Subtract damage from decisive attacks targetting the Solar. For each extra success on a decisive attack roll convert
• Knife If no damage is taken, make a reflexive stealth attempt. one die of raw damage to an automatic success. Normally
• Unarmed Terrestrial: Subtract damage according to a dice roll limited, unlimited in case of an Unexpected Attack.
instead of a flat number. Terrestrial: Stricter limits apply.

Both Charms

Umbra Noose Execution


Core, p. 443
Turn an enemy‘s shadow into a razor-sharp noose,
empowering a decisive attack massively.
Mastery: If surviving, the next 5 motes spent by the
enemy are funneled away to the Ebon Shadow Stylist.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Crane Style
Exalted 3rd Edition Charm Cascades

Legend Empowering Justice Redirection Fluttering Cry of Warning


Core, p. 443/444 Core, p. 444
Supplement any attack against an enemy who has attacked Gain increased parry when defending another. Force
the martial artist or those she is protecting. One success enemy bypassing the stylists defense to attack her, not
Charm Name to attack roll, one die to post-soak damage. Double if the the intended target.
Book Name / Page Reference other character being defended was hit. Mastery applies. Mastery: Defend Other becomes reflexive
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Crane Form
Core, p. 444
Permanent Ability requirements in dots
Increase parry. Garments will not be torn or stained in
combat. Reduce Full Defense cost. While in Full Defense
Repruchase/Upgrade available
respond to any withering or decisive attacks. Defend Other
☑ Exalted 3rd Edition Core Book allows to react to any attacks against the ward.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Ebon Shadow Style Info Humbling Enlightenment Commentary Crossed Wings Denial
Core, p. 445 Core, p. 444
Defensive and graceful like the crane, this style‘s students Add stunt dice to decisive attack damage rolls as well Roll (Wits + Martial Arts) and bank successes, to increase
learn to fight not just with physical blows, but to empathize if verbally analyzing enemy. Can automatically instill parry in the following rounds or initiate a decisive
and attempt to sway the enemy with words. positive minor tie to a group or principle. counterattack.
Please refer the book for this complex Charm. Terrestrial: Higher cost to increase parry.
Counter-attacks rule the day in this style.

Complementary Abilities: Presence, Performance, Socialize

Weapons Armor
• War Fan and Hook Sword Incompatible with all Mournful Crane‘s Cry Kindly Sifu‘s Quill Feather-Stirred Arrow Deflection Wings Spread to Sky
• Unarmed forms of armor. Core, p. 445/446 Core, p. 445 Core, p. 444/445 Core, p. 445
Enhances a counterattack depending on which Apply Double 10s to decisive damage roll, but only deal Make counterattacks against enemies at range, even up Supplement move action to fly through air. If using
weapon type (Unarmed, Hook Sword, War Fan) the bashing damage. If Intimacy has been applied with prereq. to extreme range. Can spend Willpower to redirect Defend Other, the ward can be carried along. When using
stylist uses. the enemy takes a defense penalty. counterattack to a different target instead. to cross distance before decisive attacks, gain Double 10s
Mastery: Higher Doubles rating depending on Intimacy Terrestrial: Maximum range is long on damage. Please refer the book for this complex Charm.

All Four Charms

Wisdom of the Celestial Crane


Core, p. 446/447
Use when makign a decisive counterattack in response
to an incomign decisive attack. Gain bonuses to the attack
and on a successful attack impart a Defining Tie of love
towards Creation. Mastery/Terrestrial applies, refer book.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Silver-Voiced Nightingale Style
Exalted 3rd Edition Charm Cascades

Legend Voice of the Night Bird


Core, p. 447
Permanent new weapon: Voice, treated as a mundane
light weapon with the bashing and thrown tags. Attacks are
Charm Name rolled with Martial Arts (Silver Voiced...). Flurry with Performance
Book Name / Page Reference without penalty. Mastery: Counts as artifact weapon.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Inspiring Battle Hymn Terrifying Battle Shriek
Core, p. 447 Core, p. 447/448
Permanent Ability requirements in dots
Allows the stylist and her allies to reoll all 1s on a Join Roll to intimidate an enemy. Success forces the enemy to
Battle roll if they can hear her. Those benefiting receive a move away from the martial artist or hide. Can be flurried
Repruchase/Upgrade available
+1 Resolve vs. threats, supernatural fear, etc. and gains bonuses if hit by attack the same turn.
☑ Exalted 3rd Edition Core Book Mastery: Can gain temporary Willpower Mastery: Enemies loose Initiative upon fleeing/cowering
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Silver Voiced... Style Info Silver-Voiced Nightingale Form


Core, p. 448
An esoteric style which focuses on the voice of it‘s user Perform a perfect harmony of music that grants bonuses
as the weapon. This style teaches breach control, circular to Evasion and adds Performance to withering attacks‘
breathing and such to facilitate the shouts and kiais it damage. Gain Initiative when opponents pay Willpower
can produce to outright kill people, though other songs to resist Performance-based influence by the stylist.
may just as easily inspire or aid the allies of the stylist.

Complementary Ability: Performance is essential.

Weapons Armor
• Voice Light armor Hearing the Heart‘s Song Haunting Heart-Rending Melody Flashing Blade Harmony
Core, p. 448 Core, p. 448/449 Core, p. 449
Gain increased Evasion versus decisive attacks based on Roll to inspire in enemies that can hear you sorrow, Enhance an ally‘s weapon, so that when they make a decisive
Performance ability. If successful, gain a bonus to an regret, depair. Gain bonuses on the roll. Enemies suffer attack they can double 10s on the damage roll or gain
immediate free read intentions action. penalty to Defense vs. the stylist until they pay Willpower. double 9s for withering. Improves attacks against enemies
Mastery: Steal Initiative on successful read intentions Terrestrial: No bonus on roll. hit with such a weapon. Mastery applies, refer book.

Harmony in Opposition Stance Resounding Songbird‘s Cry Aria of Victory


Core, p. 448 Core, p. 449 Core, p. 449
Synchronize movement to a single chosen enemy, ignore Apply a sonic environmental hazard against all enemies The stylist and all allies which can hear her gain one
Evasion penalties when defending against that enemy, within short range. Reactivate next turn for free to enact Willpower at the start of each turn which must be spent the
gain other bonuses. Can switch synchronization. a withering kiai attack against all enemies that failed turn it was gained. Disappears if unused in the next turn.
Terrestrial: Simple Action instead of Reflexive, more to defend against the hazard. Terrestrial applies, refer book. Terrestrial: Must pay upkeep for the effect.

All Three Charms

Shattering Discord Cacophony


Core, p. 450
Make a gambit which will delay the enemy for one tick
per success. Decisive attacks made against the enemy
add one die to raw damage per success as well.
Mastery/Terrestrial applies,please refer the book.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Righteous Devil Style
Exalted 3rd Edition Charm Cascades

Legend Blossom of Inevitable Demise Cloud of Ebon Devils Kiss of the Sun Concentration
Core, p. 450 Core, p. 450 Core, p. 450/451
Apply double 10s on the damage roll of a decisive When aiming with the firewand, the stylist can also reload Add any dice from aiming to post-soak damage of withering
attack. Can exchange the range of a firewand to medium, without needing a separate action. If enemies are at attacks or convert them to a single die added to the
Charm Name although doing so requires an aim action still. close range, a roll needs to be made. raw damage of a decisive attack. Gambits benefit fully.
Book Name / Page Reference Mastery: Supplement Join Battle to reflexively aim/draw. Mastery: Add full dice to decisive. Withering becomes auto-successes
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Righteous Devil Form
Core, p. 451
Permanent Ability requirements in dots
Roll to intimidate upon assuming the form. Affected
enemies take the stylists Charisma as penalty on some
Repruchase/Upgrade available
actions. May reflexively aim at the start of each turn.
☑ Exalted 3rd Edition Core Book Additional effects apply, please refer the book.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Righteous Devil Style Info Phoenix Flies on Golden Wings Azure Abacus Meditation Burning Judgment Halo
Core, p. 452 Core, p. 451 Core, p. 451/452
The Righteous Devil is a figure of burning fury and solemn Boost the damage of an attack based on distance. The Fire at an enemy and gain bonuses depending on the Create a bonfire-like ring of flames. encompassing all
judgment, a wandering hero protecting the innocent. bonus is added as successes on a withering attack or as amount of cover an enemy has. Once per encounter characters at close range. The flames never damage the
dice on a decisive attack. can be reset. stylist and remain until he moves, then one more turn.
The heart of the style is not the fiery attacks, but the judgment Terrestrial: No Cover counts as Light Cover for this Charm Terrestrial: Flames last only until next turn.
that preceeds them. Many students of this style have a
Principle which encompasses their righteousness, which
decrees that the powerful shalt not oppress and abuse the
weak, for judgment will be upon them.

Weapons Armor
• Firewands Light armor Dancing Devil Trigger Finger
• Other Flame-discharge Medium armor Core, p. 452
weapons Apply a decisive attack against all enemies in a 90° arc.
Up to one enemy at close range, two at short, three at
medium. Make a single decisive attack, roll damage
separately. Terrestrial applies, refer the book.

All Three Charms

Caress of 1,000 Hells


Core, p. 452
Engulf a character in flames that offer repentance or death.
Choosing repentance forces a new Intimacy, forcing them
to usually surrender. Other choice results in aggravated
damage in addition to normal damage. Terrestrial applies.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Black Claw Style
Exalted 3rd Edition Charm Cascades

Legend Open Palm Caress Torn Lotus Defense


Core, p. 453 Core, p. 453/454
Use when rolling Join Battle. As long as one enemy has more Perform a counterattack upon a successful defense to instill
successes than the stylist, the opposition seems to have into the attacker a positive Intimacy towards the stylist. If
Charm Name initiatited hostilities. Can be seen-through with read intentions. such an intimacy exists already, it becomes a special
Book Name / Page Reference Gain Initiative per fooled opponent/bystander. Mastery applies withering attack. Terrestrial/Mastery applies, refer book.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Flexing the Emerald Claw
Core, p. 454
Permanent Ability requirements in dots
Supplement an attack with an Initiative-draining poison
which also bestows a penalty to all rolls. Initiative can be
Repruchase/Upgrade available
siphoned to the stylist if Black Claw Form is active.
☑ Exalted 3rd Edition Core Book
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Black Claw Style Info Black Claw Form


Core, p. 454/455
Created by the demon Mara, the Shadow-Lover, this style Strike a defensive pose that makes an unwillingness to fight
uses misdirection, midperception and love as it‘s primary apparent. Gain +1 Evasion and one auto-success on disengage
weapons. or withdraw rolls. Bestow a penalty to enemies‘ defense if
one of their number nearby has a positive Tie to the stylist.
Stylists cast themselves as innocent victims being aggressed
upon by violent madmen. Insidious as it is dangerous,
this style requires an unbreakable Intimacy of love towards
one‘s teacher that cannot be altered.

Weapons Armor
• Unarmed Incompatible with all Storm-Calming Embrace Table-Turning Reversal Doe Eyes Defense
forms of armor. Core, p. 455 Core, p. 455 Core, p. 455
Apply double 8s on control roll of a grapple to embrace Respond to an attack with a disarm gambit with one auto Impose a penalty equal to the stylists Guile to an opponent‘s
your opponent. Cannot throw or savage the enemy, though success added to attack roll and Initiative roll. On success attack roll. If the enemy has a positive Tie to the character, add
poison from Flexing the Emerald Claw continues and does the stylist can steal and ready the weapon for himself, it‘s intensity as penalty.
not loose duration. Mastery applies. reflexively attuning artifact weapons. Terrestrial and Mastery applies, please refer the book.

Outrage-Kindling Cry
Core, p. 455/456
Respond wit a counterattack to a decisive attack, which
is a persuade roll against all characters that can hear her
to turn upon her attacker depending on Intimacies for
the stylist. Resisting enters a Decision Point. Terrestrial applies.

Heart-Ripping Claw
Core, p. 456
Perform a decisive attack which is granted various bonuses
depending on present Intimacies towards the stylist.
Incapacitating an enemy with this attack tears out his heart.
Terrestrial/Mastery applies, please refer the book.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Dreaming Pearl Courtesan Style
Exalted 3rd Edition Charm Cascades

Legend Pearlescent Filigree Defense Demure Carp Feint Elegant Weapon Repertoire
Core, p. 458 Core, p. 456/457 Core, p. 457/458
Clothing worn by the stylist counts as light armor that is Add a bonus to Evasion or disengaging. If the stylists Add the accuracy bonus of a weapon to the raw damage
explicitly compatible with this style. Spend motes to increase appearance is higher than her opponent‘s Resolve, the of withering attacks or one die to the raw damage of
Charm Name soak, limited by appearance. Mastery: Gain hardness bonus is increased. Successfuly defending grants Init. decisive. Can also suffuse accessory, garment, etc. with
Book Name / Page Reference against an attack and some motes for defensive purposes. Mastery: When stylist gains Init on defense, enemy looses some Essence and turn them into weapons. Mastery applies.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Dreaming Pearl Courtesan Form
Core, p. 458
Permanent Ability requirements in dots
Attack out to short range with melee attacks. Clothing
enchanted with Pearlescent Filigree Defense is treatet
Repruchase/Upgrade available
as light artifact armor, while weapons readied with
☑ Exalted 3rd Edition Core Book Elegant Weapon Repertoire become light artifact weapons.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Dreaming Pearl Style Info Fragrant Petal Fascination Kata Vindictive Concubine‘s Pillow Book Flurry of August Leaves
Core, p. 459 Core, p. 459 Core, p. 458/459
Subtle a style, Dreaming Pearl Courtesan is graceful, elusive Add permanent Essence in bonus successes to an inspire Apply double 10s on the damage roll of a decisive attack. Enhances an attack based upon the tag(s) the weapon
and lethal. Students of the style learn to maneuver into roll made to fill enemies with emotions of love, lust, mercy, For any of four given criteria listed that apply, the stylist employs. Only one such attack can be chosen for every
perfect position, gain the confidence and trust of her victims etc., no penalty for multiple targets. Can enhance other is granted consecutively better doubles, up to double 7s. action used to attack.
and when they are at their most vulnerable, they reveal social actions. Refer the book for this complex Charm. Terrestrial/Mastery applies, refer the book.
their nature as killers, fighting with deadly grace and the
elusiveness of a dream...

Complementary Abilities are Dodge, Performance and Presence.

Weapons Armor
• Unarmed Incompatible with all Seven Storms Escape Prana
• War Fan forms of armor. Core, p. 459
• Whip Subtract stylists appearance rating from a roll
• Improvised Weapons made to oppose one of her disengage attempts, to
rush her or to control a clinch against her.
Mastery: Duration is extended to One Round.

Invoking the Chimera‘s Coils


Core, p. 459/460
Cast off the veils of self and turn into a strange form resembling
a mix between a fowl, carp gazelle and more. The stylist
is granted a variety of bonuses.
Please refer the book for this complex Charm.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.
Martial Arts - Steel Devil Style
Exalted 3rd Edition Charm Cascades

Legend Naked Fang Draw


Core, p. 461
Supplement a Join Battle roll with any ability and allow
the stylist to shift some of the successes into her
Charm Name Offhand Charge. If all enemy results are beaten, the
Book Name / Page Reference stylist gains another point of Charge.
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots


Double Attack Technique
Core, p. 461/462
Permanent Ability requirements in dots
Create a normal withering attack that has a chance to land
and additional second strike.
Repruchase/Upgrade available
☑ Exalted 3rd Edition Core Book Terrestrial: Reduced base damage.
☑ Miracles of the Solar Exalted (Backer Charms)

Created by MadLetter daelkyr@gmx.de

Steel Devil Style Info Steel Devil Strike Triple Attack Technique
Core, p. 462 Core, p. 462
The undisputed master of wielding two swords on any Use when damage done by Double Attack Technique is Upgrades prerequisite, allowing for a third attack to
battle field undoubtedly goes to the master of Steel Devil equal or greater than Offhand Charge capacity that has be generated.
Style. The motions have the elegance and grace of a yet to be filled. Generates a decisive attack that uses Terrestrial: Lesser damage bonus
ceremonial dance from afar, but up close only impossibly Initiative generated by prerequisite. Refer book. Mastery: Reroll some non-successes on damage roll
fast attacks and spinning death seem to reveal themselves
to the opponent of the stylist.

Weapons Armor
• Any paired swords Light Armor Steel Devil Form
Medium Armor Core, p. 462
Increase Offhand Charge capacity by two. On crashing
an opponent, capacity increases consecutively. Ignore
penalties for attacking with off-hand. Reduces cost
of Double Attack Technique and Steel Devil Strike.

Dual-Slaying Stance Empty Mind Strike Seconds Between Strife


Core, p. 463 Core, p. 464 Core, p. 462
Increase parry by two, sets a limit on how low it can go Similar to Steel Devil Strike, this Charm can be used after Supplement a rush action, allowing the stylist to pay one
even with onslaught. Forego a turn to counter any Doble Attack Technique with the same requirements. point of Offhand Charge per automatic success on the rush.
attack you parry with a decisive attack. Expend Charge instead of Initiative to form the damage On a successful charge, regain the points used for this
Refer the book for this complex Charm. Terrestrial applies. pool. Please refer the book. Charm.

Twin-Blade Defense Dervish Blade Frenzy Sonic Slash


Core, p. 463/464 Core, p. 464 Core, p. 462/463
Use after failing to parry an attack. Pay motes to convert Activate after landing a Steel Devil Strike followed by an After using the prerequisite successfully and chasing after an
Offhand Charge points into an improptu second Parry. Empty Mind Strike to unleash an immediate Triple enemy moving away, activate this Charm at the end of the
If at least three point of Offhand Charge remain, the Attack Technique if the Charm is not learned, or a motion. Create a decisive attack taht goes out to medium
stylist crosses her blades, a move called „Cross-Blade Catch“ Quadruple Attack Technique if the Charm is known. range in front of you. Refer the book. Terrestrial applies.

Iron Lotus Unfurling


Core, p. 464
After using the prerequisite and performing the „Cross-Blade
Catch“, the stylist can reflexively disarm her opponent
with double 9s on the roll. On a success the stylist can
unleash a point-blank Sonic Slash. Refer the book.

Whirling Guillotine Dance


Core, p. 464
Entering this Form combines the effects of both Steel
Devil Form and Dual-Slaying Stance.
Mastery: Reflexively enter this stance under the right
circumstances.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.

You might also like