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Introducing Global Pandemics: a cutting-edge, browser-based, digital learning experience—designed to enhance student understanding of the role of pandemics in world history. One year in the making, and involving a talented,... more
How do designers of interactive media work on the dynamic aspects of their designs? Previous research has emphasised the role of gestures to express what users and computers do. This paper contributes with a detailed analysis of... more
This chapter aims to present mental representations by seven audiovisual specialists on Sirena, the antagonist of a noir fictional story in a multilinear interactive short film script. To this end, a reception study was created with... more
By examining the trans-disciplinary neologisms called "terminological junctions" in writings of Arakawa and Gins, one may find adequate conditions for making visible, and perhaps resolving a central paradox in the thinking of Gilles... more
The figure of the VJ or visual jockey is key for understanding the appearance and current uses of what we shall call the “environment-image”, a kind of image which is produced for an audience in situ, whose emotional reaction has a... more
Challenges and storytelling are mutually exclusive because challenges are tasks with short breath, perspective and horizons for easy entertainment, while storytelling comes with wide horizons, long breath, holistic vision, deep contents,... more
Todos los días en Argentina las redes de trata captan mujeres, engañan mujeres, someten mujeres, explotan mujeres, trafican mujeres, desaparecen mujeres. Todos los días en Argentina alguien paga por ellas y el ciclo vuelve a empezar. El... more
This paper outlines a roadmap for interactive narrative research that integrates disparate parts while focusing on identifying and experimentally veri‐ fying IDN design conventions and on developing a pedagogy to further the devel‐ opment... more
The Interactive Media Laboratory at Dartmouth Medical School produces computer games and multimedia programs for public health preparedness. With Department of Homeland Security funding, the IML is developing the Virtual Terrorism... more
Politicians across Western democracies are increasingly adopting and experimenting with Twitter, particularly during election time. The purpose of this article is to investigate how candidates are using it during an election campaign. The... more
As a proof of concept for anticipation based assisted living we introduce a particular kind of adaptive architecture that integrates intelligent materials within the encompassing IoT. For this purpose, data regarding the anticipatory... more
Becoming commercially available in the mid 1960s, video quickly became integral to the intense experimentalism of New York City's music and art scenes. The medium was able to record image and sound at the same time, which allowed... more
Bernard Perron, Professor für Film und Videospiele an der Universität Montreal, legt mit seinem neuesten Buch The World of Scary Video Games: A Study in Videoludic Horror einen äußerst umfangreichen Einblick in das Horror-Genre im... more
Günümüz reklamcılığı, her yeni kitle iletişim teknolojisinin yükselişinde olduğu gibi, İnternet kullanımının yaygınlaşması ile çeşitli dönüşümler geçirmektedir. Bu dönüşümler temel olarak İnternetin etkileşim özelliği ve buna bağlı... more
It is widely considered that technology gave birth and continues to play a vital role in film production around the globe. Technological advancements have shaped film language and the audience experience throughout history. With the... more
This document was written for a series of workshops with the intent that on reading and rereading this document it would be possible to understand the main issues surrounding the formulation of a workflow to address data output from... more
Through a reading of Steve Jackson and Ian Livingstone’s gamebook The Warlock of Firetop Mountain (1982), this paper is an account of the curiously estranging experience of reading interactive second person narrative. Conflating actual... more
How do we write stories for interactivity? From a storyteller's perspective, the notion of interactivity challenges the traditional conception of telling stories, defined by an author-driven narrative and a receptive audience. Interactive... more
This thesis explores to what extent the use of 3D and 2D in a film changes the information retained, presence achieved and if a difference is observed within the emotional arousal which the formats sustain. This is achieved through using... more
Recommended citation: Gifreu-Castells, Arnau (2015). Narrativas de no ficción audiovisual, interactiva y transmedia (Ed. y Coord.). Obra Digital, 8-1. Vic: Universitat de Vic-Universitat Central de Catalunya. ISSN: 2014-5039.... more
In this article I am considering the situation of interactivity and interactive film in the institutional context of the cinema that is outlined by the rules of cinematographic industry. I draw attention to the fact that despite the... more
This chapter aims to present mental representations by seven audiovisual specialists on Sirena, the antagonist of a noir fictional story in a multilinear interactive short film script. To this end, a reception study was created with... more
The City is a dynamic, living narrative, an unfolding autobiography, a melding of countless invisible stories; unraveling not in words but in movement, fear, desire, need, coupling the daily of living. The city seen is a narrative;... more
Interactive digital narrative (IDN) challenges basic assumptions about narrative in the western world—namely about the role of the author and the fixed state of content and structure as the audience takes on an active role and the... more
The built environment must progress in step with progress of society. It is therefore the task of the avant-garde segment of the academic discipline and profession of architecture to theorize and explore how best to guide the development... more
The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential impact in digital learning environments. An analysis of the concept of visual stereotypes is followed by a discussion of affordances and... more