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Showing posts with label Pulp Heroes. Show all posts
Showing posts with label Pulp Heroes. Show all posts

Tuesday, March 23, 2021

Jon Sable: Freelance

Originally Published on Classicmarvelforever.com on 05/05/2009


 

 

 

 


 

 

 

 

 

 

 

 

 

 

Jon Sable (In 1984)

F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Rm (30)
P: Rm (30)

Health: 90
Karma: 70
Popularity: As Jon Sable: 15, As B.B. Flemm: 30
Resources: Rm (30)


Talents:
Sable has many talents, including:

  • Hunting
  • Tracking
  • Athletics (He was an Olympic athlete who competed in the 1976 games.)
  • Military*
  • Guns
  • Marksman*
  • Sharp Weapons
  • Multi-Lingual
  • Detective/Espionage
  • Martial Arts A, B, E
  • Tumbling
  • Knowledge: Intelligence networks
  • Performer: Writer
  • Boxing


Powers:
None

Contacts:
Sable has contacts throughout the world, but chief among his contacts are:

  • Sonny Pratt
  • Eden Kendell: Sable's publisher and confidant
  • Myke Blackmon: Sable's on-again/Off-again girlfriend and illustrator.
  • Chief Winters: While an antagonistic relationship exists between Sable and Winters, it was shown to soften a bit (Shaman's Tears # 5) to the point that Winters probably is a contact.


Limitations:

  • Public ID: Sable maintains his identity publicly as an adventurer for hire, and is well known for his activities.
  • Secret ID: Sable maintains a dual identity specifically as B.B. Flemm - the writer of popular children's novels  Sable is very careful to maintain the public identity of the writer, purely for financial reasons (It was imagined that Sable's persona would tank sales).
  • Wanted: Sable has been wanted for murder at one time in Africa.

 

 

As you might tell, Jon Sable was perhaps one of my favorite comics in the 1980s and possibly one of the better books out of a period of time of better comics. Sable had a short-lived TV series in 1988 and has long been the subjects of possible adaptions.

Tuesday, September 29, 2020

Buck Rogers in the 25th Century (and Twiki)

 From early stories in 1928 by Philip Nowlan and reworked in late 1929 by Flint Dille, the science fiction Rip Van Winkle helped define the idea of science fiction in the 1930s, being the first Science Fiction radio show as well as one of the first pioneering figures in television. The parallels between Flash Gordon and Buck Rogers are fairly obvious: Strong pulp heroes that usually encounter a situation or environment that they must use their natural abilities in skills to overcome their new world. Unlike Gordon's Dale Arden, Wilma Deering is far from helpless, and is often an equal if not superior to the future-struck Rogers.

This write-up is a combination of several sources, but I won't lie, it's the 1980s Buck Rogers that sticks in my mind the most.




Buck Rogers




 

 

 

 

 

 

 

 

 

William "Buck" Rogers

F: Rm (30)
A: Rm (30)
S: Gd (10)
E: Rm (30)
R: Typ (6)
I: Rm (30)
P: Rm (30)

Health: 100
Karma: 66
Resources: Gd (10) as an Earth Operative
Popularity: 50 as Buck Rogers, the man from the 20th Century, but "0" as having a data file or ident chip

Talents:

  • Athletics
  • Military
  • Guns
  • Pilot
  • Leadership*
  • Knowledge: Football
  • Knowledge: Earth Directorate Protocols
  • Knowledge: Earth Directorate Enemies
  • Firearms
  • Astrogation
  • Resist: Domination*
  • Martial Arts A, E
  • Knowledge: 20th Century
  • Detective/Espionage
  • Artist: Cooking


Powers:
Roger's Luck: If faced with a kill result or difficult situation, luck will be in Rogers's favor. Rogers will always have an avenue of escape, make the last minute save, or dodge the certain death awaiting him.

Contacts:

  • Colonel Wilma Deering: Earth Defense Force
  • Dr. Huer: Director of the Defense Directorate
  • Twiki: Buck's sidekick and robotic ambuquad
  • Dr. Theopolis: The attache to the Defense Directorate from the Computer Council
  • Princess Ardala: while often a nemesis and clearly early on an enemy, it is probably that if Buck truly needed help, Ardala would provide it in an instant.
  • Hawk: Buck's former Nemesis and associate on-board the Searcher



Limitations:
Cocky: Bordering on Arrogant, Buck has a reputation of being just one hair shy of cocky. Rogers has been put into positions due to his attitude more than once that have been made difficult.
Man out of time: While adjusting to the future, Buck is still influenced and often confronted with his differences as being a man five centuries out of date. From clothing to mannerisms, Buck is often noticed as being occasionally 'odd'.

Twiki



 

 

 

 

 

 

 

 

 

 

 

 

 

F: Typ (6) A: Typ (6) S: Pr (4) E: Am (50) R: Gd (10) I: Ex (20) P: Ex (20)

Health: 66 Karma: 50 Popularity: 10 Resources: N/A

The ambuquad assigned to Buck Rogers, Twiki has shown his loyalty, will, and quirkiness more than once. Constructed as a mining robot, Twiki has none the less represented a iconic addition to Buck's history.
 

Powers:


  • Robotic Construct: Twiki is a robot, and does not need to breath, eat, or sleep (Although he does need to shut down). Twiki is not affected by disease or normal radiation, and has shown that he can survive the rigors of space. Constructed for more of a role as a support robot, the materials used in his construction grants Twiki RM (30) body armor vs. Physical damage, including corrosives, and Ex (20) vs Energy.
  • Short Stature: Twiki is less than 4' in height, and requiring a -1 cs to hit him at range.
  • Total Memory: Twiki's memory capacity has yet to be reached, and he can recall items quickly and Communication: Twiki can tap into standard communication systems.



Talents:
Twiki literally could be programmed with any talent imaginable given time and limited by his physical features. As such, Twiki currently has displayed the following within the series:

  • Pilot
  • Repair/Tinker
  • Electronics
  • Knowledge: Outlaying systems
  • Knowledge: Earth Defense Directive systems
  • Knowledge: Searcher protocols
  • Knowledge: 20th Century Mannerisms
  • Knowledge: 20th Century history
  • Guns
  • Astrogation


Contacts:

  • Dr. Theopolis
  • Crichton
  • Buck Rogers


Limitations:  

  • Limited Mobility: Twiki may have better accuracy and agility, but he does not move very fast. Twiki can only move 1 area per round at top speed, and cannot easily navigate stairs or the like. 
  • Communication glitch: Twiki begins communication with a 'Beeda Beeda Beeda'. 

 

This write-up was originally published on ClassicMarvelForever.com on 17 November 2009

Jack's Heroes - write-ups of heroes from throughout the ages



 A good deal of the time I focus on Halloween or horror write-ups, but I've worked to stat a number of characters over the years that I either wanted to stat or had not been written up that I always felt needed to be. Jack's Heroes were write-ups that were characters I really dig and I hope I've captured properly. I have villain write-ups on the way as well as the heroines and villaness write-ups on their separate section.

 

 The Angel -  from Golden Age Marvel
Azrael - St. Dumas's avenging angel
Buck Rogers, hero of the 25th Century
Captain America - Jack's definitive write-up
Captain Marvel - Fawcett's greatest hero
Captain Nemo - The mysterious captain of the Nautilus
Commander Steel - the DC heroes 
Cosmic Boy - Hero of the 30th Century
Deathblow - Michael Cray, member of Team 6   
Doctor Syn, Alias the Scarecrow - The Scarecrow of Romny Marsh 
Elijah Snow - Leader of the Planetary
The Enemy Ace - Hans Von Hammer, the Hammer from Hell
Flash Gordon - Savior of the Universe
Hawkman - Carter Hall, Katar, Prince Khufu
The Human Fly - Stuntman and Marvel hero
Gambit - Thief, mutant, X-man, and cardsharp
Jon Sable: Freelance - Mike Grell's bounty hunter, mystery man, and adventurer
Jonah Hex - The gunslinger and bounty hunter
Karate Kid - Master of martial arts from the 30th century
King Faraday - DC's premiere secret agent
The Lone Ranger - Masked hero of the plains
The Man from Atlantis - Amnesiac hero from the 1970s
Manhunter - Paul Kirk - he who hunts the most dangerous game
Max Payne - Burned out ex-cop vigilante
Mike Power - Atomic powered cyborg and member of the GI Joe Adventure Team
Nemesis - DC's master of disguise Tom Tresser
Ninjak - Valiant's British spy and master ninja
OMAC - The John Byrne version of Jack Kirby's future super soldier
The Phantom - Lee Falk's Ghost who Walks
Rom the Space Knight - The silvery champion from Gallidor
Paladin - The mysterious man whose motto is 'Have Gun will Travel'
Richard Eagle - Mystical martial artist and detective
Rick Flag Jr. - Commander of DC's 'Suicide Squad'
The Shadow - the mysterious vigilante who knows what evil lurks in the hearts of man
S.D. 'Snake' Plisskin - Gunslinger and master criminal in the future
Solomon Kane - Puritan Adventurer who seeks to do good.
Son of Vulcan - The Charltan Comics champion of the gods
Space Ghost - The specter of the space-ways and champion of justice
Spider-Man 2099 - Miguel O'hara, the spider-man of the future
Travis Morgan - The Warlord of Skartaris 
X-O Manowar - Alaric the barbarian armored warrior
Yondu (Original) - The archer extraordinaire of  Guardians of the Galaxy
 
 

Wednesday, November 7, 2012

Blackhawk from 'Blackhawk'

Blackhawk


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Janos Proaska, AKA Bart Hawk

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 70
Karma: 50
Popularity: 40 (in WWII)
Resources: Ex (20)

Talents:
Pilot
Martial Arts B
Guns
Military
Aerial Combat (When Piloting)
Marksman*
Multi-Lingual
Detective Espionage
Leadership*

Powers: None

Contacts:
Various WWII Heroes
The Blackhawk Squadron

Limitations:
Signature Look: Blackhawk maintains the squadron and uniform in a very specific, very obvious way. A Blackhawk fighter is always white, black, and red, and all members were a variation of the Blackhawk uniform.

Ladykiller: Blackhawk is often drawn into situations by femme fatales.

Freedom Fighter: Blackhawk is a known freedom fighter, and will lay down his life to preserve freedom and to fight for the oppressed.

The Golden-Age Angel from 'The Marvel Projects'

The Angel



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dr. Thomas Halloway

F: Ex (20)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Gd (10)
I: Ex (20)
P: Ex (20)

Health: 70
Karma: 50
Popularity: 20 (In the Golden Age, 10 post Golden Age)
Resources: Gd (10)

Talents:
Firearms
Two-Weapon Use
Marksman*
Criminology
Medicine* (Halloway is a Board Certified Doctor)
Martial Arts A
Acrobatics
Detective/Espionage
Area Knowledge: New York City

Powers:
None, although it could be argued that he has greater willpower and tenacity, granting him Gd (10) Iron Will (He is shot during his first meeting with Captain America, and shrugs it off as a flesh wound)

Contacts:
The Two-Gun Kid
Captain America
Various other 'Mystery Men'
Various Law-Enforcement agents

Limitations:
Secret Identity: Although in the Golden Age, Halloway had no dual identity, he is shown to be masked and keep his secret ID from even his family.

Dedicated to Justice: The Angel is dedicated to justice, even at the expense of his own life.

Tuesday, November 6, 2012

The Heap from 'Airboy'

The Heap





Baron Eric von Emmelman

F: Ex (20)
A: Gd (10)
S: In (40)*
E: Am (50)
R: Typ (06)
I: Typ (06)
P: Rm (30)

Health: 120
Karma: 38
Resources: Fe (2)
Popularity: - 5/5

Talents:
Mystic Origin*: (In the later appearances involving the goddess Ceres)
Pilot
Military
Multi-Lingual (Prior to being the Heap) English, German


Powers:
Plant Body: The Heap's entire mass is made of vegtable matter, and is capable of resisting many forms of damage. The Heap is completely immune to natural disease toxins, as well as having other abilities such as:
  • Armor Skin: The Heap's bio-mass is considered to give him Am (50) armor skin
  • Invulernability: The Heap is invulnerable to natural disease and toxins.
  • Increased Strength: The Heap can regenerate its mass and increase its strength to Am (50) through a simple Psyche FEAT. The Heap's health also increases
  • Immunity to Stun: The Heap cannot be stunned in conventional means. Any situation that requires a stun effect is ignored by the Heap.
  • Amorphous Body: As a being made up of vegatable matter, the Heap ignores certain kinds of attack, such as traditional shooting attacks or thrown weapons (The weapons either pass through the Heap or have a chance to be stuck). The Heap can also grab opponents and 'smother' them in its mass, requiring an opposed strength check or begin the drowning process.
  • Regeneration: The Heap can regenerate damage simply by absorbing nutrients from other organic sources, such as plants, nutrients from soil, or animal matter (See Limitation Below)
  • Resist: Magic: The Heap has some natural resistance to magic, at Ex (20) ability, brought out in the Aircel revised origin that included the goddess Ceres.

Contacts:
Airboy
Skywolf
The Goddess Ceres
Ricky Wood

Limitations
Despite his powers, the Heap has several key limitations:

1. Vegtable Body: As a plant-based being, attacks specifically against such do an additional +2cs damage to the Heap. In the case of powers based around plant control, the controller must make a power FEAT vs. The Heap's psyche. If the Heap loses the contest, the Heap's form is under the whim of the plant controller.

2. Monstrous Visage: The Heap is a gigantic (7' to 9' tall) monster, which requires anyone encountering the Heap to make a -2cs Psyche check in initial dealings.

3. Mute: The Heap cannot speak.

4. Limited Skills: While the heap has awareness of its previous life, it cannot use the skills of the Baron.

5. Dependency on outside types of Oxygen: The Heap has been shown in the past to need to absorb nutrients and most importantly oxygen from outside sources, usually using cattle or similar herd stockl

Tuesday, March 1, 2011

Captain America, The Sentinel of Liberty

Captain America





Steve Rogers

F: Am (50)
A: In (40)
S: Ex (20)
E: Am (50)
R: Ex (20)
I: In (40)
P: Am (50)

Health: 160
Karma: 110
Resources: Personal Resources: Gd (10), Accessible Resources Am (50) as Captain America
Popularity: 100

Talents
Cap has the following Talents:
Martial Arts A:
Martial Arts B
Martial Arts C
Martial Arts D
Martial Arts E
Leadership*
Weapons Specialist*
Military*
Detective Espionage
Knowledge: Avengers Protocols
Knowledge: Avengers Technology
Pilot
Knowledge: Invaders Protocols
Knowledge: Intelligence Agencies
Knowledge: Superhero/Supervillain Trivia
Knowledge: Counter-force Protocols
Law Enforcement
Artist
Knowledge: World War II History
Knowledge: World War II Threats
Tactics
Repair/Tinkering
Knowledge: History

Powers:
Super Soldier: Cap is the pinnacle of human achievement, gifted with enhanced strength and
stamina. In addition, Cap is far more resistant to disease and toxins than the healthiest person.
- Recovery: Cap possesses Rem (30) recuperative abilities.
- Resist: Disease: Cap is considered immune to normal diseases and has Rm (30) Resistance to exotic or enhanced diseases.
- Resist: Toxins: Cap is considered to have Rm (30) resistance to most earthly based toxins, and cannot be fatigued through normal means. As a result, Cap does not have to make an Endurance FEAT in order to maintain speed or pace while traveling.
- Hyper Running: Cap is capable of running the two minute mile, and is faster than the fastest olympic athlete. Cap is considered to be able to move 4 areas a round on foot.
- Suspended Animation: Cap enters a state of suspended animation under frigid conditions, where his body chemistry halts rather than crystallizes.
- Longevity: In many portrayals of Cap, the super-soldier serum effectively grants Cap extraordinary youth and lifespan. As seen in the alternate universes of Earth X, 1602, and elsewhere, Cap could theoretically live three times the normal lifespan before slowing down.


Indomitable Will: Cap is the symbol of all that is good with America, and possesses great willpower and ability. Cap’s will is considered Un (100) when attempting to break Cap. From Nightmare to Thanos to Mephisto, Cap has resisted the greatest threats who have attempted to overcome Cap's will.

Armored costume: Cap’s costume
provides him with Ex (20) protection against Physical and Ex (20) resistance to Energy attacks. Cap's costume is insulated to provide additional protections against the elements, granting Gd (10) protection against temperatures extreme.

Shield: Cap possesses a shield that is a unique alloy of Adamantium and Vibranium.
It is Cl5000 material, capable of absorbing 100 points of damage per round, or be hurled 3 areas for RM (30) damage. Cap can make the shield rebound up to 5 targets with an agility FEAT, forcing opponents to make a stun/slam attack. The shield is considered to have the following properties: Unbreakable, Signature, Unique.

Contacts:
Cap has dozens of contacts throughout the world and beyond who would come to his aid if needed. Included are:
  • Any member past or present of the Avengers
  • Any member past or present of the Invaders
  • Any member past or present of the Fantastic Four
  • Nick Fury
  • Sharon Carter
  • Any member of SHIELD
  • The President of the United States
  • Spider-Man
  • Wolverine
  • A majority of the X-Men
  • The Secret Avengers
  • The list goes on and on.

Limitations:
  • Sworn enemies: Cap has a series of enemies that are life-long: The Red Skull, Arnim Zola, Baron Zemo I, Baron Zemo II, the Hate Monger, Baron Von Strucker, Count Nefaria, Baron Blood, Master-Man, and Warrior Woman to name but a few.
  • Idealist: Cap is a strong believer in the basic decency of mankind, and will uphold the ideals of America (but not the politics): Truth, Justice, Fairness, and Honesty with all of his being. As such, Cap has been placed in difficult situations due to his desire to uphold those concepts.
  • Public Identity: Cap revealed his identity as Steve Rogers publicly.
  • Reluctance to take a life: Cap is very reluctant to take a life, and has done so after much reluctance and only under extreme conditions when not in wartime.
  • Man  out of time: Cap is from an older generation, and is not as 'caught up' on things in the modern world. His ideology is far older than his appearance, and he is still occasionally put off by the 'modern' world.

Wednesday, February 9, 2011

Nemesis from DC Comics

Nemesis




Thomas Tresser

F: Rm (30)
A: Ex (20)
S: Gd (10)
E: Ex (20)
R: Ex (20)
I: Rm (30)
P: Rm (30)


Health: 80
Karma: 80
Popularity: 2/20/-10 (Popularity as Nemesis to the public/Nemesis's popularity among intelligence networks/Nemesis's Popularity after the Andrew Bell/Council affair)
Resources: Gd/Ex (10/20) representing both Nemesis's personal resources and accessible resources that Nemesis has used.

Talents:

Nemesis literally has dozens of skills, excelling at many areas and disciplines at once. So far, Nemesis has displayed:
Electronics
Computers
Repair/Tinkering
Detective/Espionage
Marksman*
Military
Eidetic Memory*: Allows a Reason FEAT to allow Nemesis to remember specific facts or information read or analyzed.
Martial Arts: A
Martial Arts: B
Martial Arts: E
Knowledge: Intelligence Agency Operations
Knowledge: Superhuman Organizations
PolyGlot*: Nemesis knows a dozen languages and dialects
Blunt Weapons
Sharp Weapons
Acting
Master of Disguise*: Nemesis is a master of developing disguises, coupled with his acting ability allows him to impersonate an individual perfectly.
Pilot
Engineering

Powers:
Iron Will: While I debated the value of this, I think that Nemesis certainly has held himself together through sheer willpower on three separate occasions:
1. During the Electric City test, Nemesis resists insanity and emerges mostly intact from a mind-altering experience.
2. During the Wonder Woman run where Nemesis is a supporting character, he is stung by an amazonian bee, which was stated would kill a amazon, and manages to resist until administer the antidote
3. Nemesis endures a great deal of torture during both his Brave and the Bold series as well as his own series, and is able to not only fully recover but also is able to ignore its effects.

With this said, I feel that Nemesis probably has Iron Will at Ex(20). This reflects in-comic appearances.

Known Equipment:
Nemesis utilizes special equipment which he himself designs. His two most famous items, outside of the 'spy gadgets' include:
  • Mercy Bullets: Non-lethal bullets which render a target unconscious for at least an hour, forcing an Endurance FEAT versus Ex (20) intensity
  • Two-way Communications Device: A portable system which can communicate on secure lines, crack security, receive all transmission types, as well as other abilities such as acting as a micro-computer.
Contacts:
Nemesis has dozens of contacts within the DCU intelligence communities, and nearly every organization (especially Checkmate) knows about him or has utilized his services and skills. In addition, Nemesis is considered to be a contact and/or friend to:

Wonder Woman
Batman
Sarge Steel
King Faraday
"Rick Flagg" Jr.
Amanda Waller
Nightshade

Limitations:
Drive by Justice: Nemesis feels personally driven to 'Balance the scales' of justice, especially for his brother Craig. Nemesis's drive has been used against him, and more than once, has forced him against his friends, allies, and the law.


Tuesday, October 27, 2009

Travis Morgan, Warlord of Skataris

Travis Morgan: Warlord
Created by Mike Grell





F) Rm (30)
A) Ex (20)
S) Gd (10)
E) Rm30
R) Gd (10)
I) Ex (20)
P) Rm (30)

Health: 90
Karma: 60

Resources: Ex (20) in Skartaris

Pop: 0/50 in Skartaris

Known Powers:
None

Equipment:
Sword: Rm (30) material, Ex (20) slashing damage
.44 Automag pistol: 20 points shooting
Chain Armor: Gd (10) protection vs. Physical

Talents:
Military, Pilot, Detective/Espionage, Swordsmanship,
Marksman*, Survival, Multi‐Lingual, Sharp weapons,
Leadership*, Resist Domination*

Contacts:
USAF, Tara of Skartaris, Jennifer Morgan, Machete, Mara